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vs2017编译问题,并没有#include <stdafx.h>找到相关LibUIDK.pch的数据
VS2017项目配置:Debug x64,关闭Sp缓存,共享DLL MFC, SDK:10.0.17134.0 目标平台win10 ....................... 1>f:\libuidk\libuidk\wlbutton.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLIMRichEditCtrl.cpp 1>f:\libuidk\libuidk\wlimricheditctrl.cpp(1): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLLine.cpp 1>f:\libuidk\libuidk\wlline.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLPicture.cpp 1>f:\libuidk\libuidk\wlpicture.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLRichEditCtrl.cpp 1>f:\libuidk\libuidk\wlricheditctrl.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLSliderCtrl.cpp 1>f:\libuidk\libuidk\wlsliderctrl.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>正在生成代码... 1>正在编译... 1>WLSplitterBar.cpp 1>f:\libuidk\libuidk\wlsplitterbar.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLText.cpp 1>f:\libuidk\libuidk\wltext.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLWnd.cpp 1>f:\libuidk\libuidk\wlwnd.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory
The text was updated successfully, but these errors were encountered:
vs2017编译问题,并没有#include <stdafx.h>找到相关LibUIDK.pch的数据
VS2017项目配置:Debug x64,关闭Sp缓存,共享DLL MFC, SDK:10.0.17134.0 目标平台win10
....................... 1>f:\libuidk\libuidk\wlbutton.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLIMRichEditCtrl.cpp 1>f:\libuidk\libuidk\wlimricheditctrl.cpp(1): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLLine.cpp 1>f:\libuidk\libuidk\wlline.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLPicture.cpp 1>f:\libuidk\libuidk\wlpicture.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLRichEditCtrl.cpp 1>f:\libuidk\libuidk\wlricheditctrl.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLSliderCtrl.cpp 1>f:\libuidk\libuidk\wlsliderctrl.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>正在生成代码... 1>正在编译... 1>WLSplitterBar.cpp 1>f:\libuidk\libuidk\wlsplitterbar.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLText.cpp 1>f:\libuidk\libuidk\wltext.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory 1>WLWnd.cpp 1>f:\libuidk\libuidk\wlwnd.cpp(4): fatal error C1083: 无法打开预编译头文件: “x64\Debug Static\LibUIDK.pch”: No such file or directory
The text was updated successfully, but these errors were encountered: