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weapon.py
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weapon.py
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from sprite_obj import *
class RangedWeapon(AnimatedSprite):
def __init__(self, game, path="resources/sprites/weapon/shotgun/0.png", scale=0.4, anim_time=120):
super().__init__(game=game, pos=(1, 1), path=path, scale=scale, anim_time=anim_time)
self.images = deque(
[pg.transform.smoothscale(img, (self.image.get_width() * scale, self.image.get_height() * scale))
for img in self.images]
)
self.weapon_pos = (HALF_WIDTH - self.images[0].get_width() // 2, HEIGHT - self.images[0].get_height())
self.reloading = False
self.num_images = len(self.images)
self.frame_counter = 0
self.damage = 50
def anim_shot(self):
if self.reloading:
self.game.player.shot = False
if self.anim_trigger:
self.images.rotate(-1)
self.image = self.images[0]
self.frame_counter += 1
if self.frame_counter == self.num_images:
self.reloading = False
self.frame_counter = 0
def draw(self):
self.game.screen.blit(self.images[0], self.weapon_pos)
def update(self):
self.check_anim_time()
self.anim_shot()