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UniVGO

UniVGO2 is a package that allows you to use VGO files in Unity.

Features

  • VGO file settings, export, and import can be performed on the screen UI.
  • You can operate VGO files (such as dynamic loading) from Unity scripts.
  • The importable formats are .vgo (version 2).
  • The exportable formats are .vgo (version 2).

Installation

English

Japanese


Usage

English

Japanese


Wiki

wiki


Dependent packages

package name author repository link
org.nuget.system.buffers Microsoft NuGet link
org.nuget.system.memory Microsoft NuGet link
org.nuget.system.numerics.vectors Microsoft NuGet link
org.nuget.sixlabors.imagesharp SixLabors NuGet link
com.unity.nuget.newtonsoft-json Unity Technologies NuGet link
com.vrmc.vrmshaders vrm-c GitHub link
com.izayoi.liltoon.shader.utility IzayoiJiichan GitHub link
com.izayoi.unishaders IzayoiJiichan GitHub link
com.izayoi.vgospringbone IzayoiJiichan GitHub link

See the Installation for the version etc. for the combination.


Acknowledgment

I would like to express my sincere appreciation to Everyone, including
Dear Newtonsoft for developing and releasing Newtonsoft.Json,
Dear Sixlabors for developing and releasing ImageSharp,
Dear ousttrue for developing and publishing UniGLTF shaders,
Dear Santarh for developing and releasing MToon shaders,
VRM Consortium, for developing and publishing a program about VRM shaders,
Microsoft, who is developing C#,
Unity Technologies, who is developing Unity,
KhronosGroup, who got the opportunity to think about VGO format,
and other related people.
I would like to take this opportunity to thank you.


Last updated: 24 August, 2023
Editor: Izayoi Jiichan

Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.