UniVGO2 is a package that allows you to use VGO files in Unity.
- VGO file settings, export, and import can be performed on the screen UI.
- You can operate VGO files (such as dynamic loading) from Unity scripts.
- The importable formats are
.vgo
(version 2). - The exportable formats are
.vgo
(version 2).
package name | author | repository | link |
---|---|---|---|
org.nuget.system.buffers | Microsoft | NuGet | link |
org.nuget.system.memory | Microsoft | NuGet | link |
org.nuget.system.numerics.vectors | Microsoft | NuGet | link |
org.nuget.sixlabors.imagesharp | SixLabors | NuGet | link |
com.unity.nuget.newtonsoft-json | Unity Technologies | NuGet | link |
com.vrmc.vrmshaders | vrm-c | GitHub | link |
com.izayoi.liltoon.shader.utility | IzayoiJiichan | GitHub | link |
com.izayoi.unishaders | IzayoiJiichan | GitHub | link |
com.izayoi.vgospringbone | IzayoiJiichan | GitHub | link |
See the Installation
for the version etc. for the combination.
I would like to express my sincere appreciation to Everyone, including
Dear Newtonsoft for developing and releasing Newtonsoft.Json,
Dear Sixlabors for developing and releasing ImageSharp,
Dear ousttrue for developing and publishing UniGLTF shaders,
Dear Santarh for developing and releasing MToon shaders,
VRM Consortium, for developing and publishing a program about VRM shaders,
Microsoft, who is developing C#,
Unity Technologies, who is developing Unity,
KhronosGroup, who got the opportunity to think about VGO format,
and other related people.
I would like to take this opportunity to thank you.
Last updated: 24 August, 2023
Editor: Izayoi Jiichan
Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.