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Building for Windows 10 - 'cannot run ffmpeg build script' #27
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I've realized that the error is caused by this line:
which refers to a clearly not a cross-platform Bash script. Tried recompiling with no default features, got this:
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Found the required
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I've realized that I've got wrong libs (32 bit), downloaded the 64-bit version from https://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-4.2.2-win64-dev.zip and placed them into
(I've compiled it on a 10-years old media PC with Atom processor and 3Gb of RAM, so ignore the "13 minutes", it is normal) |
Got another Windows-specific bug: the program does not recognize disk labels in paths:
I've compiled bundle.js, but it fails to load - probably, due to the error with double backslash in path (should be
P.S. The binary is just 4.15Mb, this looks very promising for my old file server. I really hope those bugs are minor and I would be able to use audioserve. |
Apologies, I am a moron. I've placed the So the only real Windows bug left to fix is the paths that contain drive letters. I tried to make a symlink or a directory junction pointing to a I've moved Compiled binary: Audioserve_win64.zip |
Thanks for try on windows - I never did tried, my target platform was always linux. And I agree that there is couple of cross platforms bugs, which probably could be fixed. |
One more thing: I've added the detailed description to the README in #28, please merge. |
Keep just one issue #40 for windows build. |
Hi. I've tried to build the project on Windows.
I've downloaded 64-bit distribution of Rust and installed it. I've also downloaded and installed Build Tools for Visual Studio 2019 (to obtain link.exe).
I've also downloaded an FFmpeg build with shared libraries and saved its contents straight to the Windows folder.
Build process breaks at media_info (audioserve builds just fine):
Unfortunately, I have zero experience with Rust, so I can only help with details but not with fixes. Any ideas on how to solve this? Thanks.
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