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Hello,
I've taken a look at the code and im unsure were the triangulation step takes
place. Ive played around with phase shifting and phase unwrapping algorithms.I
a algorithm that determines both the camera and projector calibration matrices.
And I have a unwrapped "phase-map", now I need to do the triangulation but I
have been struggling... so If you could help.
If you could please point me to a algorithm or maybe share some code that does
triangulation it will be greatly appreciated.
Kind Regards,
A.
Original issue reported on code.google.com by andre01...@gmail.com on 26 Sep 2010 at 6:12
The text was updated successfully, but these errors were encountered:
Hi,
This kind of question might work better on the structured light google group:
http://groups.google.com/group/structured-light
In short, the triangulation step is currently not proper triangulation at all
but something that resembles a depth image. For example, in the Processing app:
http://code.google.com/p/structured-light/source/browse/trunk/Processing/ThreePh
ase/PhaseUnwrap.pde
You'll see there is a function makeDepth() doing this depth image-like step.
If you want to properly triangulate your phase image to xyz coordinates, I
recommend looking at Zhang's "Recent progresses on real-time 3D shape
measurement using digital fringe projection techniques" in section 2.5 where he
explains this.
Original comment by kylecimc...@gmail.com on 27 Sep 2010 at 5:01
Original issue reported on code.google.com by
andre01...@gmail.com
on 26 Sep 2010 at 6:12The text was updated successfully, but these errors were encountered: