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Some created save directories use TitleID instead of title name #8
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This isn't related to the issue, but I also wanted to say this is my favorite save export/import homebrew, as well as your 3DS one. |
Switch can't use UTF16 like 3DS. This is normal. It's the accented e that causes it. I think I added code for someone that replaces it, but I haven't had time to complete that yet. |
Even if it could replace invalid chars with an underscore or space, it would still make it easier finding the save on the SD card. |
Sorry it took so long, but I don't think that's doable. It would replace all Japanese characters with underscores and spaces, which could lead to a lot of issues. |
So, I know this isn't ideal, but I'm going to close this now. I've added a file that can be loaded from the JKSV folder named I've been looking at this on and off and it's going to be a never ending battle. I've added symbols to the verboten array, like the |
For some games (so far, Pokemon Let's Go Pikachu/Eevee, Pokken Tournament DX), the save directory is titled with the 16-char TitleID.
010003F003A34000 should say Let's Go Pikachu
0100187003A36000 should say Let's Go Eevee
0100B3F000BE2000 should say Pokken Tournament DX
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