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Unable to build from source #32
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Can you also specify the versions of the tools used as of the building of the plugin? So i can check with mine. Thank you.
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I was able to get past the Python error, but ended up stuck at headers and compiler flags mixup between Android toolchain and MSVC. I think it is currently not possible to cross compile Android library on Windows, please set up WSL or Linux VM instead. My Windows spec:
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Thank for the info! I am able to build it for Android and Linux using a ubuntu VM. One problem I found is that the GDMP I built for Android is a lot laggier than the one included in the GDMP-demo (built with Also do you build GDMP for Windows on Linux? I've also encountered several errors when trying that. |
Cross-compile Windows library on Linux is currently not supported, I personally use Windows VM for that. |
Sorry for opening the issue again. I am now able to build for android, linux and windows, and currently trying to build for ios with the Do i change the setting in godot to make it ios + simulator, or change in the build setting to make it ios only? Thank you again! |
Are you building the Xcode project for simulator, or exporting to real iOS devices? Some details about the environment would help as well, such as Xcode version, built library architecture inside |
I am planning to export it to iOS.
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Following up of this journey of having GDMP on iOS device. Not sure if this is a Godot issue or the library issue, but the mediapipe tasks are not starting. i've built the I went and check the process. I suspect it might be an issue about requesting permission with the camera helper, which did not show up, hence no FYI, I am using iPad Air 5th generation for testing |
Thank you for the information details. I can confirm that camera helper is currently broken on iOS, since there are previous reports about it outside the repository. I think it is better to open another issue for this iOS camera problem, and it'll be appreciated if you would like to help, as I have no real iOS devices to test camera functionality, and iOS simulator doesn't provide any sort of that for development. |
Where can I find the previous reports about it outside the repository? I want to take a look at them and understand more about what might have caused the issue. |
Sorry for taking that long to reply. The reports take place in messaging app that discussion is not public on internet, but I can provide some details regarding iOS camera problem:
To sum up, I suspect the root cause would be camera helper from iOS implementation not handling camera frames properly during refactor, but I have no actual device to verify that. If you feel the reports are not accurate anymore, we should track the problems from the ground up by checking if |
System: Windows 10
Python: 3.11.8
I am currently following the build instruction for Android and found multiple errors:
I searched for clues that might cause this error, and it indicates that Bazel fails to find the local Python binary, but the Python binary referenced if from setup.py, which should be valid. Here are the python path and the build args from the code for reference
Do you have any clue how to solve this issue? Many thanks!
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