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TestSpotLightShadows.java
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/
TestSpotLightShadows.java
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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.SpotLight;
import com.jme3.material.Material;
import com.jme3.math.*;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.shadow.SpotLightShadowFilter;
import com.jme3.shadow.SpotLightShadowRenderer;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.TangentBinormalGenerator;
public class TestSpotLightShadows extends SimpleApplication {
final private Vector3f lightTarget = new Vector3f(12, 3.5f, 30);
public static void main(String[] args) {
TestSpotLightShadows app = new TestSpotLightShadows();
app.start();
}
private SpotLight spot;
private Geometry lightMdl;
public void setupLighting() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
rootNode.setShadowMode(ShadowMode.CastAndReceive);
spot = new SpotLight();
spot.setSpotRange(1000);
spot.setSpotInnerAngle(5f * FastMath.DEG_TO_RAD);
spot.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
spot.setPosition(new Vector3f(70.70334f, 34.013165f, 27.1017f));
spot.setDirection(lightTarget.subtract(spot.getPosition()).normalizeLocal());
spot.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(spot);
// PointLight pl=new PointLight();
// pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f));
// pl.setRadius(1000);
// pl.setColor(ColorRGBA.White.mult(2));
// rootNode.addLight(pl);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f));
lightMdl.setLocalScale(5);
rootNode.attachChild(lightMdl);
// DirectionalLight dl = new DirectionalLight();
// dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f)));
// dl.setColor(ColorRGBA.White.mult(0.7f));
// rootNode.addLight(dl);
final SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512);
slsr.setLight(spot);
slsr.setShadowIntensity(.7f);
slsr.setShadowZExtend(100);
slsr.setShadowZFadeLength(5);
slsr.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
viewPort.addProcessor(slsr);
SpotLightShadowFilter slsf = new SpotLightShadowFilter(assetManager, 512);
slsf.setLight(spot);
slsf.setShadowIntensity(.7f);
slsf.setShadowZExtend(100);
slsf.setShadowZFadeLength(5);
slsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
slsf.setEnabled(false);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(slsf);
viewPort.addProcessor(fpp);
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort);
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("stop") && isPressed) {
stop = !stop;
// slsr.displayFrustum();
System.out.println("pos : " + spot.getPosition());
System.out.println("dir : " + spot.getDirection());
}
}
}, "stop");
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_1));
flyCam.setDragToRotate(true);
}
public void setupFloor() {
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Diffuse", ColorRGBA.White.clone());
mat.setColor("Ambient", ColorRGBA.White.clone());
// mat.setColor("Specular", ColorRGBA.White.clone());
// mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.setFloat("Shininess", 0);
// mat.setBoolean("VertexLighting", true);
Box floor = new Box(50, 1f, 50);
TangentBinormalGenerator.generate(floor);
floor.scaleTextureCoordinates(new Vector2f(5, 5));
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);
floorGeom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(floorGeom);
}
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
// mat.setBoolean("VertexLighting", true);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
}
@Override
public void simpleInitApp() {
cam.setLocation(new Vector3f(27.492603f, 29.138166f, -13.232513f));
cam.setRotation(new Quaternion(0.25168246f, -0.10547892f, 0.02760565f, 0.96164864f));
flyCam.setMoveSpeed(30);
setupLighting();
setupFloor();
setupSignpost();
}
private float angle;
private boolean stop = true;
@Override
public void simpleUpdate(float tpf) {
if (!stop) {
super.simpleUpdate(tpf);
angle += tpf;
angle %= FastMath.TWO_PI;
spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f));
lightMdl.setLocalTranslation(spot.getPosition());
spot.setDirection(lightTarget.subtract(spot.getPosition()));
}
}
}