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Update LWJGL to 3.1.6 #871
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I'll create a PR in just a minute, I can't add myself as a assignee. GIT n00b still. Lets see :) |
Hmm, I did it twice with both branches having the same issue, I don't know what is causing all the white space changes :( I didn't have any auto-formattings on, at least I shouldn't have had. And I took the liberty to change the LinkedLists back to ArrayDeques. Since last time this was an allowed move, and seems that they might have been changed back due to some refactoring etc. Anyway, it should be better, marginally. |
Ok, now it should be ok. I redid it, and I don't know why this time it worked. But it did, so, great :) |
I'm unsure whether to include this in v3.2.2 . How risky is the fix? |
Hmm, not super risky I'd say. It was 3.1.5 -> 3.1.6, https://github.com/LWJGL/lwjgl3/releases. I did try the demos and they worked. And actually there was a fix included in this to how JME uses LWJGL 3 context, as I mentioned. So I'd say... yay, go for it :) |
Update LWJGL to 3.1.6.
Also there is a bug in the context creation. The if the context is re-created at any point, it will crash. This is due to adding the error listener to GLWF that has already been freed but the pointer still exists in GLWF. This is reproducible always when running the examples with the example chooser and choosing i.e. BrickWall. First time ok, second time crash.
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