-
Notifications
You must be signed in to change notification settings - Fork 100
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
JME v3.6.1-stable-sdk3_assetbrowser_alpha #540
Comments
I think it's a Mac specific problem with LWJGL. Do you know how to run the app with VM options? Try adding: If you're running with Ant, you can add it if you right click the project and select Properties. Some reference: Edit: If this doesn't help you, please post on https://hub.jmonkeyengine.org/, you'll get many more eyes on it, there. |
With Gradle, using the application plug-in, it is just:
|
If you want to do iOS development, I think you need to go as far back as SDK 3.3. iOS is not an easy platform to support. You can track its status from here: jMonkeyEngine/jmonkeyengine#1611 |
@neph1 Logcat shows error when i run the program: |
Yes i was using v3.3.0-stable and was the best version that works on my PC without much problems... The reason why i installed this update was because it came with a new asset viewer & which is still buggy |
Please report bugs on their own issues if you found some. Thank you for this bug report. There seems to be some confusion since this has 2 totally different issues. One which has nothing to do with the SDK or MacOS (we were thrown of by iOS and thread problem I suppose and this is anyway LWJGL 2..) and one which deserves its own ticket. Therefore I'm closing this issue. The following issue was created to jME: jMonkeyEngine/jmonkeyengine#2077 |
I downloaded the JME v3.6.1-stable-sdk3_assetbrowser_alpha and realized 2 major problems.
My laptop has Windows 8.1 with Intel HD Graphics Card and Open GL 2.1.
The text was updated successfully, but these errors were encountered: