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[modding] New possibilities for modification #1941

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GreenEyesman opened this issue Dec 11, 2023 · 1 comment
Open

[modding] New possibilities for modification #1941

GreenEyesman opened this issue Dec 11, 2023 · 1 comment

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@GreenEyesman
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Good afternoon.

Could you tell me if the latest version of the project has options to change the following things:

  1. changing and adding new explosives and grenades, including with new activation animation?
    It would even be nice if there was a possibility to make playing random animation for some grenades.

  2. changing and adding new quests and new characters?
    This would help carry over some old mods and create new mods.

  3. changing the firing animation for calibres? The original used a single bullet animation for all calibre types. And smoke for rocket rifles and grenade launchers.

  4. displaying weapons in the hands of NPCs? Something like the Lobot project from JA 1.13.

@GreenEyesman GreenEyesman changed the title New possibilities for modification [modding] New possibilities for modification Dec 11, 2023
@lynxlynxlynx
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Theoretically all is possible, but it may require code changes. For example the quests have not been externalized yet (partly tracked here: #665).

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