/
model_ship_condition_event.go
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/
model_ship_condition_event.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the ShipConditionEvent type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipConditionEvent{}
// ShipConditionEvent An event that represents damage or wear to a ship's reactor, frame, or engine, reducing the condition of the ship.
type ShipConditionEvent struct {
Symbol string `json:"symbol"`
Component string `json:"component"`
// The name of the event.
Name string `json:"name"`
// A description of the event.
Description string `json:"description"`
}
type _ShipConditionEvent ShipConditionEvent
// NewShipConditionEvent instantiates a new ShipConditionEvent object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipConditionEvent(symbol string, component string, name string, description string) *ShipConditionEvent {
this := ShipConditionEvent{}
this.Symbol = symbol
this.Component = component
this.Name = name
this.Description = description
return &this
}
// NewShipConditionEventWithDefaults instantiates a new ShipConditionEvent object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipConditionEventWithDefaults() *ShipConditionEvent {
this := ShipConditionEvent{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *ShipConditionEvent) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *ShipConditionEvent) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *ShipConditionEvent) SetSymbol(v string) {
o.Symbol = v
}
// GetComponent returns the Component field value
func (o *ShipConditionEvent) GetComponent() string {
if o == nil {
var ret string
return ret
}
return o.Component
}
// GetComponentOk returns a tuple with the Component field value
// and a boolean to check if the value has been set.
func (o *ShipConditionEvent) GetComponentOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Component, true
}
// SetComponent sets field value
func (o *ShipConditionEvent) SetComponent(v string) {
o.Component = v
}
// GetName returns the Name field value
func (o *ShipConditionEvent) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ShipConditionEvent) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ShipConditionEvent) SetName(v string) {
o.Name = v
}
// GetDescription returns the Description field value
func (o *ShipConditionEvent) GetDescription() string {
if o == nil {
var ret string
return ret
}
return o.Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func (o *ShipConditionEvent) GetDescriptionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Description, true
}
// SetDescription sets field value
func (o *ShipConditionEvent) SetDescription(v string) {
o.Description = v
}
func (o ShipConditionEvent) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipConditionEvent) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
toSerialize["component"] = o.Component
toSerialize["name"] = o.Name
toSerialize["description"] = o.Description
return toSerialize, nil
}
func (o *ShipConditionEvent) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"symbol",
"component",
"name",
"description",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varShipConditionEvent := _ShipConditionEvent{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varShipConditionEvent)
if err != nil {
return err
}
*o = ShipConditionEvent(varShipConditionEvent)
return err
}
type NullableShipConditionEvent struct {
value *ShipConditionEvent
isSet bool
}
func (v NullableShipConditionEvent) Get() *ShipConditionEvent {
return v.value
}
func (v *NullableShipConditionEvent) Set(val *ShipConditionEvent) {
v.value = val
v.isSet = true
}
func (v NullableShipConditionEvent) IsSet() bool {
return v.isSet
}
func (v *NullableShipConditionEvent) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipConditionEvent(val *ShipConditionEvent) *NullableShipConditionEvent {
return &NullableShipConditionEvent{value: val, isSet: true}
}
func (v NullableShipConditionEvent) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipConditionEvent) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}