New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quest marker updates flatline the game. #12
Comments
Make sure you have the latest version. There was a crash issue in the first version. If you're sure it's the latest version having the issue, then upload a save file right before the crash happens. |
Latest version straight from Github releases, v0.02. |
Hmmm, it seems when this mod is used on its own, it works fine. I can add Cyber Engine Tweaks along with your mid and it also works fine. As soon as any other mods are added, the flatlining comes back. I think there will be a CET update not far off, so you may want to hold till then. This was all done with a new fresh game. |
More than likely it's the mod you're adding that's causing the flatline, not this mod. I am running a ton of mods and I don't flatline. CET A couple that aren't showing in my vortex list like "let there be flight" as well as the dependencies for that one and 'in world navigation' |
For reference, looks like the issue was with a mod called 'E3 Compass'. I'll stick with using my compass mod instead. The E3 mod doesn't look like it is being developed anymore. I might dig into their code later and fix it again when I have time. Closing this case. |
I have noticed that we a quest marker trail updates due to walking through a door for instance, the game will flatline immediately, without any errors.
This happens when the quest marker is on the doorway to exit a location. You walk through the doorway and the quest marker now changes to the next exit or its proper destination and the game flatlines.
Uninstall the mod and the problem goes away on the same save. Reinstall the mod and the issue comes back.
The text was updated successfully, but these errors were encountered: