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  1. CDDA-CBN-Jackledead-NoMods-Collection CDDA-CBN-Jackledead-NoMods-Collection Public

    Forked from Kenan2000/CDDA-NoMods-Anthology

    Jackledead's updated fork of Kenan's separate No_mods anthology for Cataclysm - Dark Days Ahead and Bright Nights versions

    4 1

  2. jackledead_armory jackledead_armory Public

    CDDA mod to add 14+ new firearms and 45+ gun-mods as well as 10+ professions to showcase them.

    10 4

  3. jackledead_infected jackledead_infected Public

    CDDA mod. Changes zombies to infected humans. Only spawn infected, robots and wildlife. Removes portal storms and non-classic map features.

    4

  4. JACKLE-More-Less-Lethal-Options JACKLE-More-Less-Lethal-Options Public

    Rimworld Mod. Adds new less/non lethal options including rubber bullet(s)/weapons, for taking people alive this time.

    C# 3 1

  5. No-Hope-and-Dinos No-Hope-and-Dinos Public

    CDDA Mod. It's like No Hope, but replaces zombies with dinosaurs, and requires TropiCataclysm and Dinomod. Removes portals and portal storms. Only spawn Dinosaurs, Robots, Cyborgs, Mutants, Insects…

    2 1

  6. grow_more_drugs grow_more_drugs Public

    CDDA Experimental version mod. Adds different drug crops that would not grow in New England, but work great with TropiCataclysm. Successor mod to Climate Defying Farming by Maddremor. Plants/seeds:…

    4 1