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StartEscrow.sol
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StartEscrow.sol
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pragma solidity ^0.4.21;
contract StartEscrow {
address[] public contracts;
address public lastContractAddress;
event newPurchaseContract(
address contractAddress
);
constructor()
public
{
}
function getContractCount()
public
constant
returns(uint contractCount)
{
return contracts.length;
}
// deploy a new purchase contract
function newPurchase()
public
payable
returns(address newContract)
{
Purchase c = (new Purchase).value(msg.value)(address(msg.sender));
contracts.push(c);
lastContractAddress = address(c);
emit newPurchaseContract(c);
return c;
}
//tell me a position and I will tell you its address
function seePurchase(uint pos)
public
constant
returns(address contractAddress)
{
return address(contracts[pos]);
}
}
contract Purchase {
uint public value;
address public seller;
address public buyer;
enum State { Created, Locked, Inactive }
State public state;
// Ensure that `msg.value` is an even number.
// Division will truncate if it is an odd number.
// Check via multiplication that it wasn't an odd number.
constructor(address contractSeller) public payable {
seller = contractSeller;
value = msg.value / 2;
require((2 * value) == msg.value);
}
modifier condition(bool _condition) {
require(_condition);
_;
}
modifier onlyBuyer() {
require(msg.sender == buyer);
_;
}
modifier onlySeller() {
require(msg.sender == seller);
_;
}
modifier inState(State _state) {
require(state == _state);
_;
}
event Aborted();
event PurchaseConfirmed();
event ItemReceived();
/// Abort the purchase and reclaim the ether.
/// Can only be called by the seller before
/// the contract is locked.
function abort()
public
onlySeller
inState(State.Created)
{
emit Aborted();
state = State.Inactive;
seller.transfer(address(this).balance);
}
/// Confirm the purchase as buyer.
/// Transaction has to include `2 * value` ether.
/// The ether will be locked until confirmReceived
/// is called.
function confirmPurchase()
public
inState(State.Created)
condition(msg.value == (2 * value))
payable
{
emit PurchaseConfirmed();
buyer = msg.sender;
state = State.Locked;
}
/// Confirm that you (the buyer) received the item.
/// This will release the locked ether.
function confirmReceived()
public
onlyBuyer
inState(State.Locked)
{
emit ItemReceived();
// It is important to change the state first because
// otherwise, the contracts called using `send` below
// can call in again here.
state = State.Inactive;
// NOTE: This actually allows both the buyer and the seller to
// block the refund - the withdraw pattern should be used.
buyer.transfer(value);
seller.transfer(address(this).balance);
}
}