forked from The-Powder-Toy/The-Powder-Toy
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VINE.cpp
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VINE.cpp
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation/ElementsCommon.h"
int VINE_update(UPDATE_FUNC_ARGS)
{
int rndstore = RNG::Ref().gen();
int rx = (rndstore % 3) - 1;
rndstore >>= 2;
int ry = (rndstore % 3) - 1;
rndstore >>= 2;
if (rx || ry)
{
int r = pmap[y+ry][x+rx];
if (!(rndstore % 15))
part_change_type(i,x,y,PT_PLNT);
else if (!r)
{
int np = sim->part_create(-1,x+rx,y+ry,PT_VINE);
if (np<0) return 0;
parts[np].temp = parts[i].temp;
parts[i].tmp = 1;
part_change_type(i,x,y,PT_PLNT);
}
}
if (parts[i].temp > 350 && parts[i].temp > parts[i].tmp2)
parts[i].tmp2 = (int)parts[i].temp;
return 0;
}
int VINE_graphics(GRAPHICS_FUNC_ARGS)
{
float maxtemp = std::max((float)cpart->tmp2, cpart->temp);
if (maxtemp > 300)
{
*colr += (int)restrict_flt((maxtemp-300)/5,0,58);
*colg -= (int)restrict_flt((maxtemp-300)/2,0,102);
*colb += (int)restrict_flt((maxtemp-300)/5,0,70);
}
if (maxtemp < 273)
{
*colg += (int)restrict_flt((273-maxtemp)/4,0,255);
*colb += (int)restrict_flt((273-maxtemp)/1.5f,0,255);
}
return 0;
}
void VINE_init_element(ELEMENT_INIT_FUNC_ARGS)
{
elem->Identifier = "DEFAULT_PT_VINE";
elem->Name = "VINE";
elem->Colour = COLPACK(0x079A00);
elem->MenuVisible = 0;
elem->MenuSection = SC_SOLIDS;
elem->Enabled = 1;
elem->Advection = 0.0f;
elem->AirDrag = 0.00f * CFDS;
elem->AirLoss = 0.95f;
elem->Loss = 0.00f;
elem->Collision = 0.0f;
elem->Gravity = 0.0f;
elem->Diffusion = 0.00f;
elem->HotAir = 0.000f * CFDS;
elem->Falldown = 0;
elem->Flammable = 20;
elem->Explosive = 0;
elem->Meltable = 0;
elem->Hardness = 10;
elem->Weight = 100;
elem->HeatConduct = 65;
elem->Latent = 0;
elem->Description = "Vine, can grow along WOOD.";
elem->Properties = TYPE_SOLID;
elem->LowPressureTransitionThreshold = IPL;
elem->LowPressureTransitionElement = NT;
elem->HighPressureTransitionThreshold = IPH;
elem->HighPressureTransitionElement = NT;
elem->LowTemperatureTransitionThreshold = ITL;
elem->LowTemperatureTransitionElement = NT;
elem->HighTemperatureTransitionThreshold = 573.0f;
elem->HighTemperatureTransitionElement = PT_FIRE;
elem->DefaultProperties.tmp = 1;
elem->Update = &VINE_update;
elem->Graphics = &VINE_graphics;
elem->Init = &VINE_init_element;
}