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starpocalypse.json
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/
starpocalypse.json
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{
## UTILITY MOD - READ THIS BEFORE ENABLING!
# Traditionally, Starpocalypse has been a utility mod, meaning you can disable the mod at will without breaking
# your save. Unfortunately, the new implementation requires additional API methods to be added in order to correctly
# persist progress while still being a utility mod. As such, I have decided to temporarily BREAK the utility
# aspect of the mod. To enable utility aspect of the mod, set below to true. The consequence of playing with
# `isUtility` enabled is:
# 1. Suspicion level will reset each time you save. Trade on black market and get suspicion level to say `extreme`,
# leave the market, save the game, dock and notice suspicion level dropping to `none`.
# 2. Delayed reputation change due to legal or illegal trade will not happen if you save too early after the trade.
# This option will be removed (and mod becomes a true utility mod again) once new API calls are released.
# For details see: https://fractalsoftworks.com/forum/index.php?topic=23826
"isUtility": false,
## D-MODS FOR ALL
# Damage pristine ships that the player can buy.
"addDmodsToShipsInSubmarkets": true,
# Damage pristine ships in player's starting fleet.
"addDmodsToStartingFleet": true,
# Configure min and max of d-mods each pristine ship should receive. Ships with less d-mods are ignored.
# Used by both options above. Minimum is always at least 1, and maximum at most 5.
"minimumDmods": 2,
"maximumDmods": 4,
## MILITARY REGULATIONS
# Buying or selling military wares Open Market is illegal unless you are commissioned with the owner of the market.
# Uses same logic as Military market with the addition of:
# - Legal list is applied to make item or ship always legal,
# - All civ-grade or civ-hint ships are always legal.
"militaryRegulations": true,
# Suspicion level will grow even with transponder off. It is still useful to sell illegal wares.
"transparentMarket": true,
# Setting this to 0 essentially disabled the feature. Setting this to 1 makes it behave as if the transponder was on
# for suspicion calculations. Setting it above 1 will cause a penalty for trading with transponder off.
"transparentMarketMult": 0.5,
# Accessing black market is only possible with transponder turned off.
"shyBlackMarket": false,
## BETTER MARKET DEFENCES
# Adds a tier 1 station to all non-hidden markets that do not have a station.
"addStations": true,
# Add extra structures to eligible markets (Ground Defenses to all markets and Patrol HQ to core markets).
"addGroundDefenses": true,
"addPatrolHqs": true,
## REPUTATION CHANGES
# After winning an engagement, the enemies of the beaten fleet will have a slightly better reputation of you.
# Their allies will dislike you slightly more, though.
"combatAdjustedReputation": true,
# Raiding for special items instantly ruins player reputation with the owner of the item.
"hostilityForSpecialItemRaid": true,
}