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When purchasing a lockpicker on quick buy menu, it appears to add in your inventory three times, and the mesh is invisble
[Debug :QuickBuyMenu] Terminal Input from purchase command: lock [Debug :QuickBuyMenu] Item carry weight: 0.15 Current Player weight: 1 [Debug :QuickBuyMenu] Running EventServerRPC method $tracker, client ID: 0 [Debug :QuickBuyMenu] Running EventClientRPC method $tracker, client ID: 0 [Debug :QuickBuyMenu] Running GrabObjectSyncServerRpc method $tracker, client ID: 0 [Warning: Unity Log] PlayOneShot was called with a null AudioClip. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: LockPicker.RetractClaws () (at <af9b1eec498a45aebd42601d6ab85015>:0) LockPicker.EquipItem () (at <af9b1eec498a45aebd42601d6ab85015>:0) GameNetcodeStuff.PlayerControllerB.SwitchToItemSlot (System.Int32 slot, GrabbableObject fillSlotWithItem) (at <af9b1eec498a45aebd42601d6ab85015>:0) GameNetcodeStuff.PlayerControllerB.GrabObjectClientRpc (System.Boolean grabValidated, Unity.Netcode.NetworkObjectReference grabbedObject) (at <af9b1eec498a45aebd42601d6ab85015>:0) GameNetcodeStuff.PlayerControllerB.__rpc_handler_2552479808 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:0) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:0) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Debug:LogException(Exception) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery) GameNetcodeStuff.PlayerControllerB:GrabObjectClientRpc(Boolean, NetworkObjectReference) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:GrabObjectSyncServerRpc(UInt64, NetworkObjectReference) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:__rpc_handler_2303539470(NetworkBehaviour, FastBufferReader, __RpcParams) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:GrabObjectSyncServerRpc(UInt64, NetworkObjectReference) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventClientRpc(Int32, UInt64, NetworkObjectReference, ClientRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:__rpc_handler_4249696823(NetworkBehaviour, FastBufferReader, __RpcParams) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventClientRpc(Int32, UInt64, NetworkObjectReference, ClientRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventServerRpc(Int32, UInt64, ServerRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:__rpc_handler_2099203733(NetworkBehaviour, FastBufferReader, __RpcParams) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventServerRpc(Int32, UInt64, ServerRpcParams) QuickBuyMenu.Plugin:RunQuickBuy(Terminal) SimpleCommand.API.Patches.SimpleCommandPatches:PatchSubmit(Terminal&) Terminal:DMD<Terminal::OnSubmit>(Terminal) UnityEngine.Events.UnityEvent`1:Invoke(String) TMPro.TMP_InputField:SendOnEndEdit() TMPro.TMP_InputField:ReleaseSelection() TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.EventSystem:Update() [Warning: Unity Log] PlayOneShot was called with a null AudioClip. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: LockPicker.RetractClaws () (at <af9b1eec498a45aebd42601d6ab85015>:0) LockPicker.EquipItem () (at <af9b1eec498a45aebd42601d6ab85015>:0) GameNetcodeStuff.PlayerControllerB.SwitchToItemSlot (System.Int32 slot, GrabbableObject fillSlotWithItem) (at <af9b1eec498a45aebd42601d6ab85015>:0) GameNetcodeStuff.PlayerControllerB.GrabObjectClientRpc (System.Boolean grabValidated, Unity.Netcode.NetworkObjectReference grabbedObject) (at <af9b1eec498a45aebd42601d6ab85015>:0) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler.GrabObjectSyncServerRpc (System.UInt64 clientId, Unity.Netcode.NetworkObjectReference obj) (at <c2cddc235bb248c2854cf29f113036fc>:0) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler.__rpc_handler_2303539470 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <c2cddc235bb248c2854cf29f113036fc>:0) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:0) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Debug:LogException(Exception) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:GrabObjectSyncServerRpc(UInt64, NetworkObjectReference) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventClientRpc(Int32, UInt64, NetworkObjectReference, ClientRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:__rpc_handler_4249696823(NetworkBehaviour, FastBufferReader, __RpcParams) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventClientRpc(Int32, UInt64, NetworkObjectReference, ClientRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventServerRpc(Int32, UInt64, ServerRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:__rpc_handler_2099203733(NetworkBehaviour, FastBufferReader, __RpcParams) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventServerRpc(Int32, UInt64, ServerRpcParams) QuickBuyMenu.Plugin:RunQuickBuy(Terminal) SimpleCommand.API.Patches.SimpleCommandPatches:PatchSubmit(Terminal&) Terminal:DMD<Terminal::OnSubmit>(Terminal) UnityEngine.Events.UnityEvent`1:Invoke(String) TMPro.TMP_InputField:SendOnEndEdit() TMPro.TMP_InputField:ReleaseSelection() TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.EventSystem:Update() [Debug :QuickBuyMenu] Running GrabObjectSyncServerRpc method $tracker, client ID: 0 [Warning: Unity Log] PlayOneShot was called with a null AudioClip. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: LockPicker.RetractClaws () (at <af9b1eec498a45aebd42601d6ab85015>:0) LockPicker.EquipItem () (at <af9b1eec498a45aebd42601d6ab85015>:0) GameNetcodeStuff.PlayerControllerB.SwitchToItemSlot (System.Int32 slot, GrabbableObject fillSlotWithItem) (at <af9b1eec498a45aebd42601d6ab85015>:0) GameNetcodeStuff.PlayerControllerB.GrabObjectClientRpc (System.Boolean grabValidated, Unity.Netcode.NetworkObjectReference grabbedObject) (at <af9b1eec498a45aebd42601d6ab85015>:0) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler.GrabObjectSyncServerRpc (System.UInt64 clientId, Unity.Netcode.NetworkObjectReference obj) (at <c2cddc235bb248c2854cf29f113036fc>:0) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler.EventClientRpc (System.Int32 eventName, System.UInt64 clientId, Unity.Netcode.NetworkObjectReference obj, Unity.Netcode.ClientRpcParams clientRpcParams) (at <c2cddc235bb248c2854cf29f113036fc>:0) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler.__rpc_handler_4249696823 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <c2cddc235bb248c2854cf29f113036fc>:0) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:0) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Debug:LogException(Exception) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventClientRpc(Int32, UInt64, NetworkObjectReference, ClientRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventServerRpc(Int32, UInt64, ServerRpcParams) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:__rpc_handler_2099203733(NetworkBehaviour, FastBufferReader, __RpcParams) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery) QuickBuyMenu.NetworkHandler.QuickBuyNetworkHandler:EventServerRpc(Int32, UInt64, ServerRpcParams) QuickBuyMenu.Plugin:RunQuickBuy(Terminal) SimpleCommand.API.Patches.SimpleCommandPatches:PatchSubmit(Terminal&) Terminal:DMD<Terminal::OnSubmit>(Terminal) UnityEngine.Events.UnityEvent`1:Invoke(String) TMPro.TMP_InputField:SendOnEndEdit() TMPro.TMP_InputField:ReleaseSelection() TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.EventSystem:Update()
It appears that items with custom sound FX needs to have references to the original audio clips prepared before adding to inventory.
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Problem
When purchasing a lockpicker on quick buy menu, it appears to add in your inventory three times, and the mesh is invisble
Error Logs
Possible Solution
It appears that items with custom sound FX needs to have references to the original audio clips prepared before adding to inventory.
The text was updated successfully, but these errors were encountered: