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Implement difficulties #1
Labels
A: Game Data
Issue with game data.
D: Feature Request
A feature that may be implemented in a future version.
R: Implemented
A suggestion has been added into the code.
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jakubg1
added
D: Feature Request
A feature that may be implemented in a future version.
R: Open
labels
Jul 22, 2020
jakubg1
added
A: Code
A: Modding
Issue which will impact modders if worked on. Potentially a breaking change.
labels
Aug 16, 2021
Planned feature in Beta 5.0.0. Outline:
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The same solution again, written in currently supported expression data:
In order for it to work, the following expression features need to be added:
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jakubg1
added
A: Game Data
Issue with game data.
and removed
A: Modding
Issue which will impact modders if worked on. Potentially a breaking change.
A: Code
labels
May 19, 2024
Score Events have been added here: 05d1213 |
Implemented in a basic form for now: 8b1b853 |
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Labels
A: Game Data
Issue with game data.
D: Feature Request
A feature that may be implemented in a future version.
R: Implemented
A suggestion has been added into the code.
Difficulties are stored in
runtime.json
in a particular game's main directory, however they are not used.Change the type from integer to string.
Difficulties alter some values. Consider implementing them similarly to Luxor 2's system. Example from difficulty.gvf (one of the difficulties):
If one implements such values like here (preferably in the main game config file), there's no need to do it separately in that case.
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