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Symmetrical Journey

This name was provided by GitHub. It has nothing todo with my mod, or maybe it does.

This mod makes getting food unnecessarily complicated.

It will not add new Items, Blocks, Biomes etc. It will only change or add new behaviour to vanilla features.

Roadmap

  • Cows, Pigs, Sheep, Rabbits etc. drop meat only and only if killed with an anvil
  • Cows fight back when attacked (needs optimization)
  • Pigs fight back when attacked (needs optimization)
  • Rabbits go into sonic mode if attacked (needs optimization/balancing)
  • Sheep die when attacked (vanilla behaviour)
  • Wheat, Potatoes, Carrots etc. all grow significantly slower
  • Wheat, Potatoes, Carrots etc. only drop items at their last stage
  • Wheat, Potatoes, Carrots get eaten by parrots
  • Parrots fear CarvedPumpkins and won't eat Wheat, Potatoes, Carrots if nearby
  • Parrots fear IronGolems and won't eat Wheat, Potatoes, Carrots if nearby
  • Parrots fear SnowGolems and won't eat Wheat, Potatoes, Carrots if nearby
  • Parrots fear Players with CarvedPumpkins as Head and won't eat Wheat, Potatoes, Carrots if nearby (should work not tested)
  • Fish only spawn if its raining
  • Fish only drop themselves when killed with an FishingRod
  • FishingRod is enchantable with Sharpness (by Book and by EnchantingTable)
  • Furnaces, Smokers etc. are dangerous if used with food
  • Somehow deal with Villager trades
  • Somehow deal with fishing (probably not done)
  • The FishingRod line now has a 3% chance to break after being used (meaning its line "breaks")
  • The FishingRod line can be repaired using a string on the FletchingTable
  • Mooshrooms now attack when using their stew
  • Somehow reward better food (stews for example, golden carrots)

Licence

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License .

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