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qbvh and other bvhs #23
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The QBVH (4-way tree) and CWBVH (8-way tree) are both constructed by first building a 2-way tree (using full SAH, no binning yet) and then collapsing it (also based on SAH). On my laptop (with a Geforce 845m) the frame times for Sponza are as follows:
So each BVH is about twice as fast to traverse as the previous. |
Is your CWBVH build code is good without enable_bvh_optimization? |
No BVH optimization is not strictly needed for good performance, but it can be used to squeeze out the last bit of performance at the cost of more preprocessing time. |
One more question. Did CWBVH faster then sbvh in traversing? |
The SBVH is also a 2-way BVH, so the CWBVH is significantly faster. |
Thank you for answers |
Is qbvh fast in traverse?
Is qbvh builder use sah and bins on building stage?
Is qbvh faster then others?
Which bvh is faster in traverse and building and quality?
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