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Program.cs
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Program.cs
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/*
\ | /
\ | /
\ | /
_________
/ \
/ \
/ \
/ ___ ___ \
| |
| | | | | |
| | - | | - | |
| | | | | |
\|/ | ___ ___ |
| | | \|/
\ | \ / \ / | |
\_______| \/ \/ | /
| |____/
| |
\ \
\ \
\ \
\ |
\_______________/
/ \
/ \
/ \
| |
_| |_
MR. Poryciak!!!
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Mogre;
using System.IO;
using System.Xml;
namespace Gra
{
class Program
{
static void Main(string[] args)
{
bool DebugMode = false;
Engine.Singleton.Initialise();
//MENUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUu
SubMenu MainMenu = new SubMenu();
SubMenu Continue = new SubMenu();
SubMenu NewGame = new SubMenu();
SubMenu LoadGame = new SubMenu();
SubMenu SaveGame = new SubMenu();
SubMenu Options = new SubMenu();
SubMenu Credits = new SubMenu();
SubMenu End = new SubMenu();
MainMenu.MenuName = "MENU";
MainMenu.AddSub(NewGame);
MainMenu.AddSub(Continue);
MainMenu.AddSub(LoadGame);
MainMenu.AddSub(SaveGame);
MainMenu.AddSub(Options);
//MainMenu.AddSub(Credits);
MainMenu.AddSub(End);
Continue.MenuName = "Kontynuuj";
Continue.Ending = true;
Continue.Enabled = false;
Continue.Parent = MainMenu;
Continue.AddAction(ContinueGame);
NewGame.Ending = true;
NewGame.MenuName = "Nowa gra";
NewGame.Parent = MainMenu;
NewGame.AddAction(New);
LoadGame.MenuName = "Laduj gre";
LoadGame.Enabled = false;
LoadGame.Parent = MainMenu;
SaveGame.MenuName = "Zapisz gre";
SaveGame.Enabled = false;
SaveGame.Parent = MainMenu;
Options.MenuName = "Opcje";
Options.Enabled = false;
Options.Parent = MainMenu;
Credits.MenuName = "Autorzy";
Credits.Enabled = false;
Credits.Parent = MainMenu;
End.MenuName = "Koniec";
End.Enabled = true;
End.Parent = MainMenu;
End.Ending = true; //CZASEM BYWA, ZE END NIE JEST ENDING .... POZDRO RABIS
End.AddAction(Exit);
Engine.Singleton.Menu = MainMenu;
Engine.Singleton.HumanController.SwitchState(HumanController.HumanControllerState.MENU);
//KONIEC MENUUUUUUUUUUUUUUUUUUUUUUUUUUUu
Engine.Singleton.SoundManager.BGMPlaylist.Add("title.mp3");
Engine.Singleton.SoundManager.BGMPlaylist.Add("Folk Round.mp3");
Engine.Singleton.SoundManager.BGMPlaylist.Add("Achaidh Cheide.mp3");
Engine.Singleton.SoundManager.BGMPlaylist.Add("Thatched Villagers.mp3");
Engine.Singleton.SoundManager.PlayBGM();
Light light = Engine.Singleton.SceneManager.CreateLight();
light.Type = Light.LightTypes.LT_DIRECTIONAL;
light.Direction = new Vector3(1, -3, 1).NormalisedCopy;
light.DiffuseColour = new ColourValue(0.2f, 0.2f, 0.2f);
//Engine.Singleton.SceneManager.AmbientLight = new ColourValue(0.24f, 0.30f, 0.24f);
Engine.Singleton.SceneManager.ShadowTechnique = ShadowTechnique.SHADOWTYPE_STENCIL_MODULATIVE;
Engine.Singleton.Mysz = Engine.Singleton.Mouse.MouseState;
Character player = new Character(CharacterProfileManager.character);
player.Position = new Vector3(-3.5f,0,1);
player.Orientation = new Quaternion(new Radian(new Degree(90)), Vector3.UNIT_Y);
player.Statistics = new Statistics();
player.Sword = (ItemSword)Items.I["sSword"];
player.GetSwordOrder = true;
Engine.Singleton.ObjectManager.Add(player);
Engine.Singleton.HumanController.Character = player;
Engine.Singleton.CurrentLevel = new Level();
Engine.Singleton.CurrentLevel.WayPoints = new List<WayPoint>();
Engine.Singleton.CurrentLevel.LoadLevel("MenuLevel", "KarczmaNav", true); // MENU LVL
Engine.Singleton.GameCamera.Character = player;
Engine.Singleton.GameCamera.Distance = 7;
Engine.Singleton.GameCamera.Angle = new Degree(33);
String resourceGroupName = "debugger";
if (ResourceGroupManager.Singleton.ResourceGroupExists(resourceGroupName) == false)
ResourceGroupManager.Singleton.CreateResourceGroup(resourceGroupName);
// create material (colour)
MaterialPtr moMaterial = Mogre.MaterialManager.Singleton.Create("line_material", resourceGroupName);
moMaterial.ReceiveShadows = false;
moMaterial.GetTechnique(0).SetLightingEnabled(true);
moMaterial.GetTechnique(0).GetPass(0).SetDiffuse(0, 0, 1, 0);
moMaterial.GetTechnique(0).GetPass(0).SetAmbient(0, 0, 1);
moMaterial.GetTechnique(0).GetPass(0).SetSelfIllumination(0, 0, 1);
moMaterial.Dispose();
SceneNode moNode = Engine.Singleton.SceneManager.RootSceneNode.CreateChildSceneNode("line_node");
ManualObject manOb = Engine.Singleton.SceneManager.CreateManualObject("line");
while (true)
{
Engine.Singleton.Update();
if (Engine.Singleton.Keyboard.IsKeyDown(MOIS.KeyCode.KC_ESCAPE) || Engine.Singleton.GameEnder)
break;
if (Engine.Singleton.IsKeyTyped(MOIS.KeyCode.KC_GRAVE))
{
if (Engine.Singleton.HumanController.State == Gra.HumanController.HumanControllerState.TALK)
continue ;
Engine.Singleton.Pause = !Engine.Singleton.Pause;
}
if (Engine.Singleton.IsKeyTyped(MOIS.KeyCode.KC_F3))
{
DebugMode = !DebugMode;
}
if (DebugMode)
Engine.Singleton.NewtonDebugger.ShowDebugInformation();
else
Engine.Singleton.NewtonDebugger.HideDebugInformation();
/*
if (Engine.Singleton.IsKeyTyped(MOIS.KeyCode.KC_P))
{
Engine.Singleton.CurrentLevel.navMesh.AStar(NPCManager.npc.Position, Engine.Singleton.HumanController.Character.Position);
if (Engine.Singleton.CurrentLevel.navMesh.TriPath.Count > 1)
{
Engine.Singleton.CurrentLevel.navMesh.GetPortals();
NPCManager.npc.WalkPath = Engine.Singleton.CurrentLevel.navMesh.Funnel();
NPCManager.npc.FollowPathOrder = true;
}
}
*/
}
Engine.Singleton.IngameConsole.Exit();
Engine.Singleton.Root.Dispose();
}
static void New()
{
//Piotra ulubione tworzenie postaci :) @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Engine.Singleton.HumanController.HUD.ToggleLoadScreen();
Engine.Singleton.Root.RenderOneFrame();
Engine.Singleton.HumanController.Character.Position = new Vector3(-3.5f, 0, 1);
Engine.Singleton.HumanController.Character.Orientation = new Quaternion(new Radian(new Degree(90)), Vector3.UNIT_Y);
Engine.Singleton.GameCamera.Character = Engine.Singleton.HumanController.Character;
Engine.Singleton.GameCamera.Distance = 4;
Engine.Singleton.GameCamera.Angle = new Degree(20);
Engine.Singleton.HumanController.HUDStats = new HUDStats();
Engine.Singleton.HumanController.Character.Sword = null;
while (Engine.Singleton.HumanController.Character.Inventory.Count > 0)
Engine.Singleton.HumanController.Character.Inventory.RemoveAt(0);
Engine.Singleton.HumanController.Character.Inventory.Add(Items.I["iSwieczka"].Clone());
Engine.Singleton.HumanController.ToggleHud();
Engine.Singleton.HumanController.HUDNewCharacterStats = new HUDNewCharacterStats();
//Engine.Singleton.HumanController.SwitchState(HumanController.HumanControllerState.CREATOR_STATS);
Engine.Singleton.HumanController.SwitchState(HumanController.HumanControllerState.FREE);
Engine.Singleton.CurrentLevel.DeleteLevel();
Engine.Singleton.CreateNewChar();
Engine.Singleton.CurrentLevel.LoadLevel("Karczma", "KarczmaNav");
//Engine.Singleton.CurrentLevel.LoadLevel("LabWerter", "KarczmaNav", true);
//Engine.Singleton.HumanController.Character.Position = new Vector3(-23.13174f, 1 , -0.80251f);
Engine.Singleton.Load(null);
Engine.Singleton.HumanController.HUD.ToggleLoadScreen();
Engine.Singleton.Menu.SubMenus[1].Enabled = true;
if (Engine.Singleton.Pause)
Engine.Singleton.Pause = false;
}
static void Load()
{
}
static void Save()
{
}
static void ContinueGame()
{
Engine.Singleton.Pause = !Engine.Singleton.Pause;
}
static void Exit()
{
Engine.Singleton.GameEnder = true;
}
}
}