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monsterLaser.h
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monsterLaser.h
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#ifndef MONSTERLASER_H
#define MONSTERLASER_H
#include <QImage>
#include <QRect>
#include "monster.h"
#include "bubbleBeam.h"
class Laser: public Monster
{
public :
Laser();
virtual ~Laser();
public :
void resetState();
virtual void moveBottom(int);
virtual void moveTop(int);
virtual void moveLeft(int);
virtual void moveRight(int);
virtual void autoMove();
bool hasAppeared();
void setDead(bool);
void setXDir(int);
void setYDir(int);
void setMoving(bool);
void setShooting(bool);
void shootBeam();
void setBeam(int);
Beam* getBeam();
bool emptyBeam();
void compare(int,int);
bool isShooting();
bool isMoving();
void setAppeared(bool);
bool isDead();
int getXDir();
int getYDir();
QRect getRect();
QImage & getImage();
protected:
int angle;
Beam *beam;
int speed;
bool shooting;
int xdir;
int ydir;
bool dead;
bool appear;
bool moving;
QImage image;
QRect rect;
};
#endif