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Jandering engine

This is a simple rendering engine I made as both a learning project and hopefully something I can use for all my further graphics programming endeavors. I want the engine to be super bare bones, as to not limit me when I want to do something obscure, but still simple enough where it doesnt take more than a few lines of code to get a pleasing result.

I want to include things that may not necerssarily fall under a rendering engine such as object loading, ui, and various other utilities. They may be implemented as separate crates tho.

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Checklist

  • rendering a simple triangle
  • instancing
  • custom shaders
  • custom cameras
  • proper bind groups
  • model loading
  • UI
  • PBR (deffered with forward transparency?)
  • skybox
  • wasm support (check out wasm branch)
  • textures

License

Published under the MPL 2.0 license.

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