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info.c
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info.c
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Thing frame/state LUT,
// generated by multigen utilitiy.
// This one is the original DOOM version, preserved.
//
//-----------------------------------------------------------------------------
// Data.
#include "sounds.h"
#include "m_fixed.h"
#include "info.h"
#include "p_mobj.h"
const char *sprnames[] = {
"TROO", "SHTG", "PUNG", "PISG", "PISF", "SHTF", "SHT2", "CHGG", "CHGF",
"MISG",
"MISF", "SAWG", "PLSG", "PLSF", "BFGG", "BFGF", "BLUD", "PUFF", "BAL1",
"BAL2",
"PLSS", "PLSE", "MISL", "BFS1", "BFE1", "BFE2", "TFOG", "IFOG", "PLAY",
"POSS",
"SPOS", "VILE", "FIRE", "FATB", "FBXP", "SKEL", "MANF", "FATT", "CPOS",
"SARG",
"HEAD", "BAL7", "BOSS", "BOS2", "SKUL", "SPID", "BSPI", "APLS", "APBX",
"CYBR",
"PAIN", "SSWV", "KEEN", "BBRN", "BOSF", "ARM1", "ARM2", "BAR1", "BEXP",
"FCAN",
"BON1", "BON2", "BKEY", "RKEY", "YKEY", "BSKU", "RSKU", "YSKU", "STIM",
"MEDI",
"SOUL", "PINV", "PSTR", "PINS", "MEGA", "SUIT", "PMAP", "PVIS", "CLIP",
"AMMO",
"ROCK", "BROK", "CELL", "CELP", "SHEL", "SBOX", "BPAK", "BFUG", "MGUN",
"CSAW",
"LAUN", "PLAS", "SHOT", "SGN2", "COLU", "SMT2", "GOR1", "POL2", "POL5",
"POL4",
"POL3", "POL1", "POL6", "GOR2", "GOR3", "GOR4", "GOR5", "SMIT", "COL1",
"COL2",
"COL3", "COL4", "CAND", "CBRA", "COL6", "TRE1", "TRE2", "ELEC", "CEYE",
"FSKU",
"COL5", "TBLU", "TGRN", "TRED", "SMBT", "SMGT", "SMRT", "HDB1", "HDB2",
"HDB3",
"HDB4", "HDB5", "HDB6", "POB1", "POB2", "BRS1", "TLMP", "TLP2", NULL
};
// Doesn't work with g++, needs actionf_p1
void A_Light0();
void A_WeaponReady();
void A_Lower();
void A_Raise();
void A_Punch();
void A_ReFire();
void A_FirePistol();
void A_Light1();
void A_FireShotgun();
void A_Light2();
void A_FireShotgun2();
void A_CheckReload();
void A_OpenShotgun2();
void A_LoadShotgun2();
void A_CloseShotgun2();
void A_FireCGun();
void A_GunFlash();
void A_FireMissile();
void A_Saw();
void A_FirePlasma();
void A_BFGsound();
void A_FireBFG();
void A_BFGSpray();
void A_Explode();
void A_Pain();
void A_PlayerScream();
void A_Fall();
void A_XScream();
void A_Look();
void A_Chase();
void A_FaceTarget();
void A_PosAttack();
void A_Scream();
void A_SPosAttack();
void A_VileChase();
void A_VileStart();
void A_VileTarget();
void A_VileAttack();
void A_StartFire();
void A_Fire();
void A_FireCrackle();
void A_Tracer();
void A_SkelWhoosh();
void A_SkelFist();
void A_SkelMissile();
void A_FatRaise();
void A_FatAttack1();
void A_FatAttack2();
void A_FatAttack3();
void A_BossDeath();
void A_CPosAttack();
void A_CPosRefire();
void A_TroopAttack();
void A_SargAttack();
void A_HeadAttack();
void A_BruisAttack();
void A_SkullAttack();
void A_Metal();
void A_SpidRefire();
void A_BabyMetal();
void A_BspiAttack();
void A_Hoof();
void A_CyberAttack();
void A_PainAttack();
void A_PainDie();
void A_KeenDie();
void A_BrainPain();
void A_BrainScream();
void A_BrainDie();
void A_BrainAwake();
void A_BrainSpit();
void A_SpawnSound();
void A_SpawnFly();
void A_BrainExplode();
state_t states[NUMSTATES] = {
{SPR_TROO, 0, -1, {NULL}, S_NULL, 0, 0}, // S_NULL
{SPR_SHTG, 4, 0, {A_Light0}, S_NULL, 0, 0}, // S_LIGHTDONE
{SPR_PUNG, 0, 1, {A_WeaponReady}, S_PUNCH, 0, 0}, // S_PUNCH
{SPR_PUNG, 0, 1, {A_Lower}, S_PUNCHDOWN, 0, 0}, // S_PUNCHDOWN
{SPR_PUNG, 0, 1, {A_Raise}, S_PUNCHUP, 0, 0}, // S_PUNCHUP
{SPR_PUNG, 1, 4, {NULL}, S_PUNCH2, 0, 0}, // S_PUNCH1
{SPR_PUNG, 2, 4, {A_Punch}, S_PUNCH3, 0, 0}, // S_PUNCH2
{SPR_PUNG, 3, 5, {NULL}, S_PUNCH4, 0, 0}, // S_PUNCH3
{SPR_PUNG, 2, 4, {NULL}, S_PUNCH5, 0, 0}, // S_PUNCH4
{SPR_PUNG, 1, 5, {A_ReFire}, S_PUNCH, 0, 0}, // S_PUNCH5
{SPR_PISG, 0, 1, {A_WeaponReady}, S_PISTOL, 0, 0}, // S_PISTOL
{SPR_PISG, 0, 1, {A_Lower}, S_PISTOLDOWN, 0, 0}, // S_PISTOLDOWN
{SPR_PISG, 0, 1, {A_Raise}, S_PISTOLUP, 0, 0}, // S_PISTOLUP
{SPR_PISG, 0, 4, {NULL}, S_PISTOL2, 0, 0}, // S_PISTOL1
{SPR_PISG, 1, 6, {A_FirePistol}, S_PISTOL3, 0, 0}, // S_PISTOL2
{SPR_PISG, 2, 4, {NULL}, S_PISTOL4, 0, 0}, // S_PISTOL3
{SPR_PISG, 1, 5, {A_ReFire}, S_PISTOL, 0, 0}, // S_PISTOL4
{SPR_PISF, 32768, 7, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_PISTOLFLASH
{SPR_SHTG, 0, 1, {A_WeaponReady}, S_SGUN, 0, 0}, // S_SGUN
{SPR_SHTG, 0, 1, {A_Lower}, S_SGUNDOWN, 0, 0}, // S_SGUNDOWN
{SPR_SHTG, 0, 1, {A_Raise}, S_SGUNUP, 0, 0}, // S_SGUNUP
{SPR_SHTG, 0, 3, {NULL}, S_SGUN2, 0, 0}, // S_SGUN1
{SPR_SHTG, 0, 7, {A_FireShotgun}, S_SGUN3, 0, 0}, // S_SGUN2
{SPR_SHTG, 1, 5, {NULL}, S_SGUN4, 0, 0}, // S_SGUN3
{SPR_SHTG, 2, 5, {NULL}, S_SGUN5, 0, 0}, // S_SGUN4
{SPR_SHTG, 3, 4, {NULL}, S_SGUN6, 0, 0}, // S_SGUN5
{SPR_SHTG, 2, 5, {NULL}, S_SGUN7, 0, 0}, // S_SGUN6
{SPR_SHTG, 1, 5, {NULL}, S_SGUN8, 0, 0}, // S_SGUN7
{SPR_SHTG, 0, 3, {NULL}, S_SGUN9, 0, 0}, // S_SGUN8
{SPR_SHTG, 0, 7, {A_ReFire}, S_SGUN, 0, 0}, // S_SGUN9
{SPR_SHTF, 32768, 4, {A_Light1}, S_SGUNFLASH2, 0, 0}, // S_SGUNFLASH1
{SPR_SHTF, 32769, 3, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_SGUNFLASH2
{SPR_SHT2, 0, 1, {A_WeaponReady}, S_DSGUN, 0, 0}, // S_DSGUN
{SPR_SHT2, 0, 1, {A_Lower}, S_DSGUNDOWN, 0, 0}, // S_DSGUNDOWN
{SPR_SHT2, 0, 1, {A_Raise}, S_DSGUNUP, 0, 0}, // S_DSGUNUP
{SPR_SHT2, 0, 3, {NULL}, S_DSGUN2, 0, 0}, // S_DSGUN1
{SPR_SHT2, 0, 7, {A_FireShotgun2}, S_DSGUN3, 0, 0}, // S_DSGUN2
{SPR_SHT2, 1, 7, {NULL}, S_DSGUN4, 0, 0}, // S_DSGUN3
{SPR_SHT2, 2, 7, {A_CheckReload}, S_DSGUN5, 0, 0}, // S_DSGUN4
{SPR_SHT2, 3, 7, {A_OpenShotgun2}, S_DSGUN6, 0, 0}, // S_DSGUN5
{SPR_SHT2, 4, 7, {NULL}, S_DSGUN7, 0, 0}, // S_DSGUN6
{SPR_SHT2, 5, 7, {A_LoadShotgun2}, S_DSGUN8, 0, 0}, // S_DSGUN7
{SPR_SHT2, 6, 6, {NULL}, S_DSGUN9, 0, 0}, // S_DSGUN8
{SPR_SHT2, 7, 6, {A_CloseShotgun2}, S_DSGUN10, 0, 0}, // S_DSGUN9
{SPR_SHT2, 0, 5, {A_ReFire}, S_DSGUN, 0, 0}, // S_DSGUN10
{SPR_SHT2, 1, 7, {NULL}, S_DSNR2, 0, 0}, // S_DSNR1
{SPR_SHT2, 0, 3, {NULL}, S_DSGUNDOWN, 0, 0}, // S_DSNR2
{SPR_SHT2, 32776, 5, {A_Light1}, S_DSGUNFLASH2, 0, 0}, // S_DSGUNFLASH1
{SPR_SHT2, 32777, 4, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_DSGUNFLASH2
{SPR_CHGG, 0, 1, {A_WeaponReady}, S_CHAIN, 0, 0}, // S_CHAIN
{SPR_CHGG, 0, 1, {A_Lower}, S_CHAINDOWN, 0, 0}, // S_CHAINDOWN
{SPR_CHGG, 0, 1, {A_Raise}, S_CHAINUP, 0, 0}, // S_CHAINUP
{SPR_CHGG, 0, 4, {A_FireCGun}, S_CHAIN2, 0, 0}, // S_CHAIN1
{SPR_CHGG, 1, 4, {A_FireCGun}, S_CHAIN3, 0, 0}, // S_CHAIN2
{SPR_CHGG, 1, 0, {A_ReFire}, S_CHAIN, 0, 0}, // S_CHAIN3
{SPR_CHGF, 32768, 5, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_CHAINFLASH1
{SPR_CHGF, 32769, 5, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_CHAINFLASH2
{SPR_MISG, 0, 1, {A_WeaponReady}, S_MISSILE, 0, 0}, // S_MISSILE
{SPR_MISG, 0, 1, {A_Lower}, S_MISSILEDOWN, 0, 0}, // S_MISSILEDOWN
{SPR_MISG, 0, 1, {A_Raise}, S_MISSILEUP, 0, 0}, // S_MISSILEUP
{SPR_MISG, 1, 8, {A_GunFlash}, S_MISSILE2, 0, 0}, // S_MISSILE1
{SPR_MISG, 1, 12, {A_FireMissile}, S_MISSILE3, 0, 0}, // S_MISSILE2
{SPR_MISG, 1, 0, {A_ReFire}, S_MISSILE, 0, 0}, // S_MISSILE3
{SPR_MISF, 32768, 3, {A_Light1}, S_MISSILEFLASH2, 0, 0}, // S_MISSILEFLASH1
{SPR_MISF, 32769, 4, {NULL}, S_MISSILEFLASH3, 0, 0}, // S_MISSILEFLASH2
{SPR_MISF, 32770, 4, {A_Light2}, S_MISSILEFLASH4, 0, 0}, // S_MISSILEFLASH3
{SPR_MISF, 32771, 4, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_MISSILEFLASH4
{SPR_SAWG, 2, 4, {A_WeaponReady}, S_SAWB, 0, 0}, // S_SAW
{SPR_SAWG, 3, 4, {A_WeaponReady}, S_SAW, 0, 0}, // S_SAWB
{SPR_SAWG, 2, 1, {A_Lower}, S_SAWDOWN, 0, 0}, // S_SAWDOWN
{SPR_SAWG, 2, 1, {A_Raise}, S_SAWUP, 0, 0}, // S_SAWUP
{SPR_SAWG, 0, 4, {A_Saw}, S_SAW2, 0, 0}, // S_SAW1
{SPR_SAWG, 1, 4, {A_Saw}, S_SAW3, 0, 0}, // S_SAW2
{SPR_SAWG, 1, 0, {A_ReFire}, S_SAW, 0, 0}, // S_SAW3
{SPR_PLSG, 0, 1, {A_WeaponReady}, S_PLASMA, 0, 0}, // S_PLASMA
{SPR_PLSG, 0, 1, {A_Lower}, S_PLASMADOWN, 0, 0}, // S_PLASMADOWN
{SPR_PLSG, 0, 1, {A_Raise}, S_PLASMAUP, 0, 0}, // S_PLASMAUP
{SPR_PLSG, 0, 3, {A_FirePlasma}, S_PLASMA2, 0, 0}, // S_PLASMA1
{SPR_PLSG, 1, 20, {A_ReFire}, S_PLASMA, 0, 0}, // S_PLASMA2
{SPR_PLSF, 32768, 4, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_PLASMAFLASH1
{SPR_PLSF, 32769, 4, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_PLASMAFLASH2
{SPR_BFGG, 0, 1, {A_WeaponReady}, S_BFG, 0, 0}, // S_BFG
{SPR_BFGG, 0, 1, {A_Lower}, S_BFGDOWN, 0, 0}, // S_BFGDOWN
{SPR_BFGG, 0, 1, {A_Raise}, S_BFGUP, 0, 0}, // S_BFGUP
{SPR_BFGG, 0, 20, {A_BFGsound}, S_BFG2, 0, 0}, // S_BFG1
{SPR_BFGG, 1, 10, {A_GunFlash}, S_BFG3, 0, 0}, // S_BFG2
{SPR_BFGG, 1, 10, {A_FireBFG}, S_BFG4, 0, 0}, // S_BFG3
{SPR_BFGG, 1, 20, {A_ReFire}, S_BFG, 0, 0}, // S_BFG4
{SPR_BFGF, 32768, 11, {A_Light1}, S_BFGFLASH2, 0, 0}, // S_BFGFLASH1
{SPR_BFGF, 32769, 6, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_BFGFLASH2
{SPR_BLUD, 2, 8, {NULL}, S_BLOOD2, 0, 0}, // S_BLOOD1
{SPR_BLUD, 1, 8, {NULL}, S_BLOOD3, 0, 0}, // S_BLOOD2
{SPR_BLUD, 0, 8, {NULL}, S_NULL, 0, 0}, // S_BLOOD3
{SPR_PUFF, 32768, 4, {NULL}, S_PUFF2, 0, 0}, // S_PUFF1
{SPR_PUFF, 1, 4, {NULL}, S_PUFF3, 0, 0}, // S_PUFF2
{SPR_PUFF, 2, 4, {NULL}, S_PUFF4, 0, 0}, // S_PUFF3
{SPR_PUFF, 3, 4, {NULL}, S_NULL, 0, 0}, // S_PUFF4
{SPR_BAL1, 32768, 4, {NULL}, S_TBALL2, 0, 0}, // S_TBALL1
{SPR_BAL1, 32769, 4, {NULL}, S_TBALL1, 0, 0}, // S_TBALL2
{SPR_BAL1, 32770, 6, {NULL}, S_TBALLX2, 0, 0}, // S_TBALLX1
{SPR_BAL1, 32771, 6, {NULL}, S_TBALLX3, 0, 0}, // S_TBALLX2
{SPR_BAL1, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_TBALLX3
{SPR_BAL2, 32768, 4, {NULL}, S_RBALL2, 0, 0}, // S_RBALL1
{SPR_BAL2, 32769, 4, {NULL}, S_RBALL1, 0, 0}, // S_RBALL2
{SPR_BAL2, 32770, 6, {NULL}, S_RBALLX2, 0, 0}, // S_RBALLX1
{SPR_BAL2, 32771, 6, {NULL}, S_RBALLX3, 0, 0}, // S_RBALLX2
{SPR_BAL2, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_RBALLX3
{SPR_PLSS, 32768, 6, {NULL}, S_PLASBALL2, 0, 0}, // S_PLASBALL
{SPR_PLSS, 32769, 6, {NULL}, S_PLASBALL, 0, 0}, // S_PLASBALL2
{SPR_PLSE, 32768, 4, {NULL}, S_PLASEXP2, 0, 0}, // S_PLASEXP
{SPR_PLSE, 32769, 4, {NULL}, S_PLASEXP3, 0, 0}, // S_PLASEXP2
{SPR_PLSE, 32770, 4, {NULL}, S_PLASEXP4, 0, 0}, // S_PLASEXP3
{SPR_PLSE, 32771, 4, {NULL}, S_PLASEXP5, 0, 0}, // S_PLASEXP4
{SPR_PLSE, 32772, 4, {NULL}, S_NULL, 0, 0}, // S_PLASEXP5
{SPR_MISL, 32768, 1, {NULL}, S_ROCKET, 0, 0}, // S_ROCKET
{SPR_BFS1, 32768, 4, {NULL}, S_BFGSHOT2, 0, 0}, // S_BFGSHOT
{SPR_BFS1, 32769, 4, {NULL}, S_BFGSHOT, 0, 0}, // S_BFGSHOT2
{SPR_BFE1, 32768, 8, {NULL}, S_BFGLAND2, 0, 0}, // S_BFGLAND
{SPR_BFE1, 32769, 8, {NULL}, S_BFGLAND3, 0, 0}, // S_BFGLAND2
{SPR_BFE1, 32770, 8, {A_BFGSpray}, S_BFGLAND4, 0, 0}, // S_BFGLAND3
{SPR_BFE1, 32771, 8, {NULL}, S_BFGLAND5, 0, 0}, // S_BFGLAND4
{SPR_BFE1, 32772, 8, {NULL}, S_BFGLAND6, 0, 0}, // S_BFGLAND5
{SPR_BFE1, 32773, 8, {NULL}, S_NULL, 0, 0}, // S_BFGLAND6
{SPR_BFE2, 32768, 8, {NULL}, S_BFGEXP2, 0, 0}, // S_BFGEXP
{SPR_BFE2, 32769, 8, {NULL}, S_BFGEXP3, 0, 0}, // S_BFGEXP2
{SPR_BFE2, 32770, 8, {NULL}, S_BFGEXP4, 0, 0}, // S_BFGEXP3
{SPR_BFE2, 32771, 8, {NULL}, S_NULL, 0, 0}, // S_BFGEXP4
{SPR_MISL, 32769, 8, {A_Explode}, S_EXPLODE2, 0, 0}, // S_EXPLODE1
{SPR_MISL, 32770, 6, {NULL}, S_EXPLODE3, 0, 0}, // S_EXPLODE2
{SPR_MISL, 32771, 4, {NULL}, S_NULL, 0, 0}, // S_EXPLODE3
{SPR_TFOG, 32768, 6, {NULL}, S_TFOG01, 0, 0}, // S_TFOG
{SPR_TFOG, 32769, 6, {NULL}, S_TFOG02, 0, 0}, // S_TFOG01
{SPR_TFOG, 32768, 6, {NULL}, S_TFOG2, 0, 0}, // S_TFOG02
{SPR_TFOG, 32769, 6, {NULL}, S_TFOG3, 0, 0}, // S_TFOG2
{SPR_TFOG, 32770, 6, {NULL}, S_TFOG4, 0, 0}, // S_TFOG3
{SPR_TFOG, 32771, 6, {NULL}, S_TFOG5, 0, 0}, // S_TFOG4
{SPR_TFOG, 32772, 6, {NULL}, S_TFOG6, 0, 0}, // S_TFOG5
{SPR_TFOG, 32773, 6, {NULL}, S_TFOG7, 0, 0}, // S_TFOG6
{SPR_TFOG, 32774, 6, {NULL}, S_TFOG8, 0, 0}, // S_TFOG7
{SPR_TFOG, 32775, 6, {NULL}, S_TFOG9, 0, 0}, // S_TFOG8
{SPR_TFOG, 32776, 6, {NULL}, S_TFOG10, 0, 0}, // S_TFOG9
{SPR_TFOG, 32777, 6, {NULL}, S_NULL, 0, 0}, // S_TFOG10
{SPR_IFOG, 32768, 6, {NULL}, S_IFOG01, 0, 0}, // S_IFOG
{SPR_IFOG, 32769, 6, {NULL}, S_IFOG02, 0, 0}, // S_IFOG01
{SPR_IFOG, 32768, 6, {NULL}, S_IFOG2, 0, 0}, // S_IFOG02
{SPR_IFOG, 32769, 6, {NULL}, S_IFOG3, 0, 0}, // S_IFOG2
{SPR_IFOG, 32770, 6, {NULL}, S_IFOG4, 0, 0}, // S_IFOG3
{SPR_IFOG, 32771, 6, {NULL}, S_IFOG5, 0, 0}, // S_IFOG4
{SPR_IFOG, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_IFOG5
{SPR_PLAY, 0, -1, {NULL}, S_NULL, 0, 0}, // S_PLAY
{SPR_PLAY, 0, 4, {NULL}, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1
{SPR_PLAY, 1, 4, {NULL}, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2
{SPR_PLAY, 2, 4, {NULL}, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3
{SPR_PLAY, 3, 4, {NULL}, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4
{SPR_PLAY, 4, 12, {NULL}, S_PLAY, 0, 0}, // S_PLAY_ATK1
{SPR_PLAY, 32773, 6, {NULL}, S_PLAY_ATK1, 0, 0}, // S_PLAY_ATK2
{SPR_PLAY, 6, 4, {NULL}, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN
{SPR_PLAY, 6, 4, {A_Pain}, S_PLAY, 0, 0}, // S_PLAY_PAIN2
{SPR_PLAY, 7, 10, {NULL}, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1
{SPR_PLAY, 8, 10, {A_PlayerScream}, S_PLAY_DIE3, 0, 0}, // S_PLAY_DIE2
{SPR_PLAY, 9, 10, {A_Fall}, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3
{SPR_PLAY, 10, 10, {NULL}, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4
{SPR_PLAY, 11, 10, {NULL}, S_PLAY_DIE6, 0, 0}, // S_PLAY_DIE5
{SPR_PLAY, 12, 10, {NULL}, S_PLAY_DIE7, 0, 0}, // S_PLAY_DIE6
{SPR_PLAY, 13, -1, {NULL}, S_NULL, 0, 0}, // S_PLAY_DIE7
{SPR_PLAY, 14, 5, {NULL}, S_PLAY_XDIE2, 0, 0}, // S_PLAY_XDIE1
{SPR_PLAY, 15, 5, {A_XScream}, S_PLAY_XDIE3, 0, 0}, // S_PLAY_XDIE2
{SPR_PLAY, 16, 5, {A_Fall}, S_PLAY_XDIE4, 0, 0}, // S_PLAY_XDIE3
{SPR_PLAY, 17, 5, {NULL}, S_PLAY_XDIE5, 0, 0}, // S_PLAY_XDIE4
{SPR_PLAY, 18, 5, {NULL}, S_PLAY_XDIE6, 0, 0}, // S_PLAY_XDIE5
{SPR_PLAY, 19, 5, {NULL}, S_PLAY_XDIE7, 0, 0}, // S_PLAY_XDIE6
{SPR_PLAY, 20, 5, {NULL}, S_PLAY_XDIE8, 0, 0}, // S_PLAY_XDIE7
{SPR_PLAY, 21, 5, {NULL}, S_PLAY_XDIE9, 0, 0}, // S_PLAY_XDIE8
{SPR_PLAY, 22, -1, {NULL}, S_NULL, 0, 0}, // S_PLAY_XDIE9
{SPR_POSS, 0, 10, {A_Look}, S_POSS_STND2, 0, 0}, // S_POSS_STND
{SPR_POSS, 1, 10, {A_Look}, S_POSS_STND, 0, 0}, // S_POSS_STND2
{SPR_POSS, 0, 4, {A_Chase}, S_POSS_RUN2, 0, 0}, // S_POSS_RUN1
{SPR_POSS, 0, 4, {A_Chase}, S_POSS_RUN3, 0, 0}, // S_POSS_RUN2
{SPR_POSS, 1, 4, {A_Chase}, S_POSS_RUN4, 0, 0}, // S_POSS_RUN3
{SPR_POSS, 1, 4, {A_Chase}, S_POSS_RUN5, 0, 0}, // S_POSS_RUN4
{SPR_POSS, 2, 4, {A_Chase}, S_POSS_RUN6, 0, 0}, // S_POSS_RUN5
{SPR_POSS, 2, 4, {A_Chase}, S_POSS_RUN7, 0, 0}, // S_POSS_RUN6
{SPR_POSS, 3, 4, {A_Chase}, S_POSS_RUN8, 0, 0}, // S_POSS_RUN7
{SPR_POSS, 3, 4, {A_Chase}, S_POSS_RUN1, 0, 0}, // S_POSS_RUN8
{SPR_POSS, 4, 10, {A_FaceTarget}, S_POSS_ATK2, 0, 0}, // S_POSS_ATK1
{SPR_POSS, 5, 8, {A_PosAttack}, S_POSS_ATK3, 0, 0}, // S_POSS_ATK2
{SPR_POSS, 4, 8, {NULL}, S_POSS_RUN1, 0, 0}, // S_POSS_ATK3
{SPR_POSS, 6, 3, {NULL}, S_POSS_PAIN2, 0, 0}, // S_POSS_PAIN
{SPR_POSS, 6, 3, {A_Pain}, S_POSS_RUN1, 0, 0}, // S_POSS_PAIN2
{SPR_POSS, 7, 5, {NULL}, S_POSS_DIE2, 0, 0}, // S_POSS_DIE1
{SPR_POSS, 8, 5, {A_Scream}, S_POSS_DIE3, 0, 0}, // S_POSS_DIE2
{SPR_POSS, 9, 5, {A_Fall}, S_POSS_DIE4, 0, 0}, // S_POSS_DIE3
{SPR_POSS, 10, 5, {NULL}, S_POSS_DIE5, 0, 0}, // S_POSS_DIE4
{SPR_POSS, 11, -1, {NULL}, S_NULL, 0, 0}, // S_POSS_DIE5
{SPR_POSS, 12, 5, {NULL}, S_POSS_XDIE2, 0, 0}, // S_POSS_XDIE1
{SPR_POSS, 13, 5, {A_XScream}, S_POSS_XDIE3, 0, 0}, // S_POSS_XDIE2
{SPR_POSS, 14, 5, {A_Fall}, S_POSS_XDIE4, 0, 0}, // S_POSS_XDIE3
{SPR_POSS, 15, 5, {NULL}, S_POSS_XDIE5, 0, 0}, // S_POSS_XDIE4
{SPR_POSS, 16, 5, {NULL}, S_POSS_XDIE6, 0, 0}, // S_POSS_XDIE5
{SPR_POSS, 17, 5, {NULL}, S_POSS_XDIE7, 0, 0}, // S_POSS_XDIE6
{SPR_POSS, 18, 5, {NULL}, S_POSS_XDIE8, 0, 0}, // S_POSS_XDIE7
{SPR_POSS, 19, 5, {NULL}, S_POSS_XDIE9, 0, 0}, // S_POSS_XDIE8
{SPR_POSS, 20, -1, {NULL}, S_NULL, 0, 0}, // S_POSS_XDIE9
{SPR_POSS, 10, 5, {NULL}, S_POSS_RAISE2, 0, 0}, // S_POSS_RAISE1
{SPR_POSS, 9, 5, {NULL}, S_POSS_RAISE3, 0, 0}, // S_POSS_RAISE2
{SPR_POSS, 8, 5, {NULL}, S_POSS_RAISE4, 0, 0}, // S_POSS_RAISE3
{SPR_POSS, 7, 5, {NULL}, S_POSS_RUN1, 0, 0}, // S_POSS_RAISE4
{SPR_SPOS, 0, 10, {A_Look}, S_SPOS_STND2, 0, 0}, // S_SPOS_STND
{SPR_SPOS, 1, 10, {A_Look}, S_SPOS_STND, 0, 0}, // S_SPOS_STND2
{SPR_SPOS, 0, 3, {A_Chase}, S_SPOS_RUN2, 0, 0}, // S_SPOS_RUN1
{SPR_SPOS, 0, 3, {A_Chase}, S_SPOS_RUN3, 0, 0}, // S_SPOS_RUN2
{SPR_SPOS, 1, 3, {A_Chase}, S_SPOS_RUN4, 0, 0}, // S_SPOS_RUN3
{SPR_SPOS, 1, 3, {A_Chase}, S_SPOS_RUN5, 0, 0}, // S_SPOS_RUN4
{SPR_SPOS, 2, 3, {A_Chase}, S_SPOS_RUN6, 0, 0}, // S_SPOS_RUN5
{SPR_SPOS, 2, 3, {A_Chase}, S_SPOS_RUN7, 0, 0}, // S_SPOS_RUN6
{SPR_SPOS, 3, 3, {A_Chase}, S_SPOS_RUN8, 0, 0}, // S_SPOS_RUN7
{SPR_SPOS, 3, 3, {A_Chase}, S_SPOS_RUN1, 0, 0}, // S_SPOS_RUN8
{SPR_SPOS, 4, 10, {A_FaceTarget}, S_SPOS_ATK2, 0, 0}, // S_SPOS_ATK1
{SPR_SPOS, 32773, 10, {A_SPosAttack}, S_SPOS_ATK3, 0, 0}, // S_SPOS_ATK2
{SPR_SPOS, 4, 10, {NULL}, S_SPOS_RUN1, 0, 0}, // S_SPOS_ATK3
{SPR_SPOS, 6, 3, {NULL}, S_SPOS_PAIN2, 0, 0}, // S_SPOS_PAIN
{SPR_SPOS, 6, 3, {A_Pain}, S_SPOS_RUN1, 0, 0}, // S_SPOS_PAIN2
{SPR_SPOS, 7, 5, {NULL}, S_SPOS_DIE2, 0, 0}, // S_SPOS_DIE1
{SPR_SPOS, 8, 5, {A_Scream}, S_SPOS_DIE3, 0, 0}, // S_SPOS_DIE2
{SPR_SPOS, 9, 5, {A_Fall}, S_SPOS_DIE4, 0, 0}, // S_SPOS_DIE3
{SPR_SPOS, 10, 5, {NULL}, S_SPOS_DIE5, 0, 0}, // S_SPOS_DIE4
{SPR_SPOS, 11, -1, {NULL}, S_NULL, 0, 0}, // S_SPOS_DIE5
{SPR_SPOS, 12, 5, {NULL}, S_SPOS_XDIE2, 0, 0}, // S_SPOS_XDIE1
{SPR_SPOS, 13, 5, {A_XScream}, S_SPOS_XDIE3, 0, 0}, // S_SPOS_XDIE2
{SPR_SPOS, 14, 5, {A_Fall}, S_SPOS_XDIE4, 0, 0}, // S_SPOS_XDIE3
{SPR_SPOS, 15, 5, {NULL}, S_SPOS_XDIE5, 0, 0}, // S_SPOS_XDIE4
{SPR_SPOS, 16, 5, {NULL}, S_SPOS_XDIE6, 0, 0}, // S_SPOS_XDIE5
{SPR_SPOS, 17, 5, {NULL}, S_SPOS_XDIE7, 0, 0}, // S_SPOS_XDIE6
{SPR_SPOS, 18, 5, {NULL}, S_SPOS_XDIE8, 0, 0}, // S_SPOS_XDIE7
{SPR_SPOS, 19, 5, {NULL}, S_SPOS_XDIE9, 0, 0}, // S_SPOS_XDIE8
{SPR_SPOS, 20, -1, {NULL}, S_NULL, 0, 0}, // S_SPOS_XDIE9
{SPR_SPOS, 11, 5, {NULL}, S_SPOS_RAISE2, 0, 0}, // S_SPOS_RAISE1
{SPR_SPOS, 10, 5, {NULL}, S_SPOS_RAISE3, 0, 0}, // S_SPOS_RAISE2
{SPR_SPOS, 9, 5, {NULL}, S_SPOS_RAISE4, 0, 0}, // S_SPOS_RAISE3
{SPR_SPOS, 8, 5, {NULL}, S_SPOS_RAISE5, 0, 0}, // S_SPOS_RAISE4
{SPR_SPOS, 7, 5, {NULL}, S_SPOS_RUN1, 0, 0}, // S_SPOS_RAISE5
{SPR_VILE, 0, 10, {A_Look}, S_VILE_STND2, 0, 0}, // S_VILE_STND
{SPR_VILE, 1, 10, {A_Look}, S_VILE_STND, 0, 0}, // S_VILE_STND2
{SPR_VILE, 0, 2, {A_VileChase}, S_VILE_RUN2, 0, 0}, // S_VILE_RUN1
{SPR_VILE, 0, 2, {A_VileChase}, S_VILE_RUN3, 0, 0}, // S_VILE_RUN2
{SPR_VILE, 1, 2, {A_VileChase}, S_VILE_RUN4, 0, 0}, // S_VILE_RUN3
{SPR_VILE, 1, 2, {A_VileChase}, S_VILE_RUN5, 0, 0}, // S_VILE_RUN4
{SPR_VILE, 2, 2, {A_VileChase}, S_VILE_RUN6, 0, 0}, // S_VILE_RUN5
{SPR_VILE, 2, 2, {A_VileChase}, S_VILE_RUN7, 0, 0}, // S_VILE_RUN6
{SPR_VILE, 3, 2, {A_VileChase}, S_VILE_RUN8, 0, 0}, // S_VILE_RUN7
{SPR_VILE, 3, 2, {A_VileChase}, S_VILE_RUN9, 0, 0}, // S_VILE_RUN8
{SPR_VILE, 4, 2, {A_VileChase}, S_VILE_RUN10, 0, 0}, // S_VILE_RUN9
{SPR_VILE, 4, 2, {A_VileChase}, S_VILE_RUN11, 0, 0}, // S_VILE_RUN10
{SPR_VILE, 5, 2, {A_VileChase}, S_VILE_RUN12, 0, 0}, // S_VILE_RUN11
{SPR_VILE, 5, 2, {A_VileChase}, S_VILE_RUN1, 0, 0}, // S_VILE_RUN12
{SPR_VILE, 32774, 0, {A_VileStart}, S_VILE_ATK2, 0, 0}, // S_VILE_ATK1
{SPR_VILE, 32774, 10, {A_FaceTarget}, S_VILE_ATK3, 0, 0}, // S_VILE_ATK2
{SPR_VILE, 32775, 8, {A_VileTarget}, S_VILE_ATK4, 0, 0}, // S_VILE_ATK3
{SPR_VILE, 32776, 8, {A_FaceTarget}, S_VILE_ATK5, 0, 0}, // S_VILE_ATK4
{SPR_VILE, 32777, 8, {A_FaceTarget}, S_VILE_ATK6, 0, 0}, // S_VILE_ATK5
{SPR_VILE, 32778, 8, {A_FaceTarget}, S_VILE_ATK7, 0, 0}, // S_VILE_ATK6
{SPR_VILE, 32779, 8, {A_FaceTarget}, S_VILE_ATK8, 0, 0}, // S_VILE_ATK7
{SPR_VILE, 32780, 8, {A_FaceTarget}, S_VILE_ATK9, 0, 0}, // S_VILE_ATK8
{SPR_VILE, 32781, 8, {A_FaceTarget}, S_VILE_ATK10, 0, 0}, // S_VILE_ATK9
{SPR_VILE, 32782, 8, {A_VileAttack}, S_VILE_ATK11, 0, 0}, // S_VILE_ATK10
{SPR_VILE, 32783, 20, {NULL}, S_VILE_RUN1, 0, 0}, // S_VILE_ATK11
{SPR_VILE, 32794, 10, {NULL}, S_VILE_HEAL2, 0, 0}, // S_VILE_HEAL1
{SPR_VILE, 32795, 10, {NULL}, S_VILE_HEAL3, 0, 0}, // S_VILE_HEAL2
{SPR_VILE, 32796, 10, {NULL}, S_VILE_RUN1, 0, 0}, // S_VILE_HEAL3
{SPR_VILE, 16, 5, {NULL}, S_VILE_PAIN2, 0, 0}, // S_VILE_PAIN
{SPR_VILE, 16, 5, {A_Pain}, S_VILE_RUN1, 0, 0}, // S_VILE_PAIN2
{SPR_VILE, 16, 7, {NULL}, S_VILE_DIE2, 0, 0}, // S_VILE_DIE1
{SPR_VILE, 17, 7, {A_Scream}, S_VILE_DIE3, 0, 0}, // S_VILE_DIE2
{SPR_VILE, 18, 7, {A_Fall}, S_VILE_DIE4, 0, 0}, // S_VILE_DIE3
{SPR_VILE, 19, 7, {NULL}, S_VILE_DIE5, 0, 0}, // S_VILE_DIE4
{SPR_VILE, 20, 7, {NULL}, S_VILE_DIE6, 0, 0}, // S_VILE_DIE5
{SPR_VILE, 21, 7, {NULL}, S_VILE_DIE7, 0, 0}, // S_VILE_DIE6
{SPR_VILE, 22, 7, {NULL}, S_VILE_DIE8, 0, 0}, // S_VILE_DIE7
{SPR_VILE, 23, 5, {NULL}, S_VILE_DIE9, 0, 0}, // S_VILE_DIE8
{SPR_VILE, 24, 5, {NULL}, S_VILE_DIE10, 0, 0}, // S_VILE_DIE9
{SPR_VILE, 25, -1, {NULL}, S_NULL, 0, 0}, // S_VILE_DIE10
{SPR_FIRE, 32768, 2, {A_StartFire}, S_FIRE2, 0, 0}, // S_FIRE1
{SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE3, 0, 0}, // S_FIRE2
{SPR_FIRE, 32768, 2, {A_Fire}, S_FIRE4, 0, 0}, // S_FIRE3
{SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE5, 0, 0}, // S_FIRE4
{SPR_FIRE, 32770, 2, {A_FireCrackle}, S_FIRE6, 0, 0}, // S_FIRE5
{SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE7, 0, 0}, // S_FIRE6
{SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE8, 0, 0}, // S_FIRE7
{SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE9, 0, 0}, // S_FIRE8
{SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE10, 0, 0}, // S_FIRE9
{SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE11, 0, 0}, // S_FIRE10
{SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE12, 0, 0}, // S_FIRE11
{SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE13, 0, 0}, // S_FIRE12
{SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE14, 0, 0}, // S_FIRE13
{SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE15, 0, 0}, // S_FIRE14
{SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE16, 0, 0}, // S_FIRE15
{SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE17, 0, 0}, // S_FIRE16
{SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE18, 0, 0}, // S_FIRE17
{SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE19, 0, 0}, // S_FIRE18
{SPR_FIRE, 32772, 2, {A_FireCrackle}, S_FIRE20, 0, 0}, // S_FIRE19
{SPR_FIRE, 32773, 2, {A_Fire}, S_FIRE21, 0, 0}, // S_FIRE20
{SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE22, 0, 0}, // S_FIRE21
{SPR_FIRE, 32773, 2, {A_Fire}, S_FIRE23, 0, 0}, // S_FIRE22
{SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE24, 0, 0}, // S_FIRE23
{SPR_FIRE, 32773, 2, {A_Fire}, S_FIRE25, 0, 0}, // S_FIRE24
{SPR_FIRE, 32774, 2, {A_Fire}, S_FIRE26, 0, 0}, // S_FIRE25
{SPR_FIRE, 32775, 2, {A_Fire}, S_FIRE27, 0, 0}, // S_FIRE26
{SPR_FIRE, 32774, 2, {A_Fire}, S_FIRE28, 0, 0}, // S_FIRE27
{SPR_FIRE, 32775, 2, {A_Fire}, S_FIRE29, 0, 0}, // S_FIRE28
{SPR_FIRE, 32774, 2, {A_Fire}, S_FIRE30, 0, 0}, // S_FIRE29
{SPR_FIRE, 32775, 2, {A_Fire}, S_NULL, 0, 0}, // S_FIRE30
{SPR_PUFF, 1, 4, {NULL}, S_SMOKE2, 0, 0}, // S_SMOKE1
{SPR_PUFF, 2, 4, {NULL}, S_SMOKE3, 0, 0}, // S_SMOKE2
{SPR_PUFF, 1, 4, {NULL}, S_SMOKE4, 0, 0}, // S_SMOKE3
{SPR_PUFF, 2, 4, {NULL}, S_SMOKE5, 0, 0}, // S_SMOKE4
{SPR_PUFF, 3, 4, {NULL}, S_NULL, 0, 0}, // S_SMOKE5
{SPR_FATB, 32768, 2, {A_Tracer}, S_TRACER2, 0, 0}, // S_TRACER
{SPR_FATB, 32769, 2, {A_Tracer}, S_TRACER, 0, 0}, // S_TRACER2
{SPR_FBXP, 32768, 8, {NULL}, S_TRACEEXP2, 0, 0}, // S_TRACEEXP1
{SPR_FBXP, 32769, 6, {NULL}, S_TRACEEXP3, 0, 0}, // S_TRACEEXP2
{SPR_FBXP, 32770, 4, {NULL}, S_NULL, 0, 0}, // S_TRACEEXP3
{SPR_SKEL, 0, 10, {A_Look}, S_SKEL_STND2, 0, 0}, // S_SKEL_STND
{SPR_SKEL, 1, 10, {A_Look}, S_SKEL_STND, 0, 0}, // S_SKEL_STND2
{SPR_SKEL, 0, 2, {A_Chase}, S_SKEL_RUN2, 0, 0}, // S_SKEL_RUN1
{SPR_SKEL, 0, 2, {A_Chase}, S_SKEL_RUN3, 0, 0}, // S_SKEL_RUN2
{SPR_SKEL, 1, 2, {A_Chase}, S_SKEL_RUN4, 0, 0}, // S_SKEL_RUN3
{SPR_SKEL, 1, 2, {A_Chase}, S_SKEL_RUN5, 0, 0}, // S_SKEL_RUN4
{SPR_SKEL, 2, 2, {A_Chase}, S_SKEL_RUN6, 0, 0}, // S_SKEL_RUN5
{SPR_SKEL, 2, 2, {A_Chase}, S_SKEL_RUN7, 0, 0}, // S_SKEL_RUN6
{SPR_SKEL, 3, 2, {A_Chase}, S_SKEL_RUN8, 0, 0}, // S_SKEL_RUN7
{SPR_SKEL, 3, 2, {A_Chase}, S_SKEL_RUN9, 0, 0}, // S_SKEL_RUN8
{SPR_SKEL, 4, 2, {A_Chase}, S_SKEL_RUN10, 0, 0}, // S_SKEL_RUN9
{SPR_SKEL, 4, 2, {A_Chase}, S_SKEL_RUN11, 0, 0}, // S_SKEL_RUN10
{SPR_SKEL, 5, 2, {A_Chase}, S_SKEL_RUN12, 0, 0}, // S_SKEL_RUN11
{SPR_SKEL, 5, 2, {A_Chase}, S_SKEL_RUN1, 0, 0}, // S_SKEL_RUN12
{SPR_SKEL, 6, 0, {A_FaceTarget}, S_SKEL_FIST2, 0, 0}, // S_SKEL_FIST1
{SPR_SKEL, 6, 6, {A_SkelWhoosh}, S_SKEL_FIST3, 0, 0}, // S_SKEL_FIST2
{SPR_SKEL, 7, 6, {A_FaceTarget}, S_SKEL_FIST4, 0, 0}, // S_SKEL_FIST3
{SPR_SKEL, 8, 6, {A_SkelFist}, S_SKEL_RUN1, 0, 0}, // S_SKEL_FIST4
{SPR_SKEL, 32777, 0, {A_FaceTarget}, S_SKEL_MISS2, 0, 0}, // S_SKEL_MISS1
{SPR_SKEL, 32777, 10, {A_FaceTarget}, S_SKEL_MISS3, 0, 0}, // S_SKEL_MISS2
{SPR_SKEL, 10, 10, {A_SkelMissile}, S_SKEL_MISS4, 0, 0}, // S_SKEL_MISS3
{SPR_SKEL, 10, 10, {A_FaceTarget}, S_SKEL_RUN1, 0, 0}, // S_SKEL_MISS4
{SPR_SKEL, 11, 5, {NULL}, S_SKEL_PAIN2, 0, 0}, // S_SKEL_PAIN
{SPR_SKEL, 11, 5, {A_Pain}, S_SKEL_RUN1, 0, 0}, // S_SKEL_PAIN2
{SPR_SKEL, 11, 7, {NULL}, S_SKEL_DIE2, 0, 0}, // S_SKEL_DIE1
{SPR_SKEL, 12, 7, {NULL}, S_SKEL_DIE3, 0, 0}, // S_SKEL_DIE2
{SPR_SKEL, 13, 7, {A_Scream}, S_SKEL_DIE4, 0, 0}, // S_SKEL_DIE3
{SPR_SKEL, 14, 7, {A_Fall}, S_SKEL_DIE5, 0, 0}, // S_SKEL_DIE4
{SPR_SKEL, 15, 7, {NULL}, S_SKEL_DIE6, 0, 0}, // S_SKEL_DIE5
{SPR_SKEL, 16, -1, {NULL}, S_NULL, 0, 0}, // S_SKEL_DIE6
{SPR_SKEL, 16, 5, {NULL}, S_SKEL_RAISE2, 0, 0}, // S_SKEL_RAISE1
{SPR_SKEL, 15, 5, {NULL}, S_SKEL_RAISE3, 0, 0}, // S_SKEL_RAISE2
{SPR_SKEL, 14, 5, {NULL}, S_SKEL_RAISE4, 0, 0}, // S_SKEL_RAISE3
{SPR_SKEL, 13, 5, {NULL}, S_SKEL_RAISE5, 0, 0}, // S_SKEL_RAISE4
{SPR_SKEL, 12, 5, {NULL}, S_SKEL_RAISE6, 0, 0}, // S_SKEL_RAISE5
{SPR_SKEL, 11, 5, {NULL}, S_SKEL_RUN1, 0, 0}, // S_SKEL_RAISE6
{SPR_MANF, 32768, 4, {NULL}, S_FATSHOT2, 0, 0}, // S_FATSHOT1
{SPR_MANF, 32769, 4, {NULL}, S_FATSHOT1, 0, 0}, // S_FATSHOT2
{SPR_MISL, 32769, 8, {NULL}, S_FATSHOTX2, 0, 0}, // S_FATSHOTX1
{SPR_MISL, 32770, 6, {NULL}, S_FATSHOTX3, 0, 0}, // S_FATSHOTX2
{SPR_MISL, 32771, 4, {NULL}, S_NULL, 0, 0}, // S_FATSHOTX3
{SPR_FATT, 0, 15, {A_Look}, S_FATT_STND2, 0, 0}, // S_FATT_STND
{SPR_FATT, 1, 15, {A_Look}, S_FATT_STND, 0, 0}, // S_FATT_STND2
{SPR_FATT, 0, 4, {A_Chase}, S_FATT_RUN2, 0, 0}, // S_FATT_RUN1
{SPR_FATT, 0, 4, {A_Chase}, S_FATT_RUN3, 0, 0}, // S_FATT_RUN2
{SPR_FATT, 1, 4, {A_Chase}, S_FATT_RUN4, 0, 0}, // S_FATT_RUN3
{SPR_FATT, 1, 4, {A_Chase}, S_FATT_RUN5, 0, 0}, // S_FATT_RUN4
{SPR_FATT, 2, 4, {A_Chase}, S_FATT_RUN6, 0, 0}, // S_FATT_RUN5
{SPR_FATT, 2, 4, {A_Chase}, S_FATT_RUN7, 0, 0}, // S_FATT_RUN6
{SPR_FATT, 3, 4, {A_Chase}, S_FATT_RUN8, 0, 0}, // S_FATT_RUN7
{SPR_FATT, 3, 4, {A_Chase}, S_FATT_RUN9, 0, 0}, // S_FATT_RUN8
{SPR_FATT, 4, 4, {A_Chase}, S_FATT_RUN10, 0, 0}, // S_FATT_RUN9
{SPR_FATT, 4, 4, {A_Chase}, S_FATT_RUN11, 0, 0}, // S_FATT_RUN10
{SPR_FATT, 5, 4, {A_Chase}, S_FATT_RUN12, 0, 0}, // S_FATT_RUN11
{SPR_FATT, 5, 4, {A_Chase}, S_FATT_RUN1, 0, 0}, // S_FATT_RUN12
{SPR_FATT, 6, 20, {A_FatRaise}, S_FATT_ATK2, 0, 0}, // S_FATT_ATK1
{SPR_FATT, 32775, 10, {A_FatAttack1}, S_FATT_ATK3, 0, 0}, // S_FATT_ATK2
{SPR_FATT, 8, 5, {A_FaceTarget}, S_FATT_ATK4, 0, 0}, // S_FATT_ATK3
{SPR_FATT, 6, 5, {A_FaceTarget}, S_FATT_ATK5, 0, 0}, // S_FATT_ATK4
{SPR_FATT, 32775, 10, {A_FatAttack2}, S_FATT_ATK6, 0, 0}, // S_FATT_ATK5
{SPR_FATT, 8, 5, {A_FaceTarget}, S_FATT_ATK7, 0, 0}, // S_FATT_ATK6
{SPR_FATT, 6, 5, {A_FaceTarget}, S_FATT_ATK8, 0, 0}, // S_FATT_ATK7
{SPR_FATT, 32775, 10, {A_FatAttack3}, S_FATT_ATK9, 0, 0}, // S_FATT_ATK8
{SPR_FATT, 8, 5, {A_FaceTarget}, S_FATT_ATK10, 0, 0}, // S_FATT_ATK9
{SPR_FATT, 6, 5, {A_FaceTarget}, S_FATT_RUN1, 0, 0}, // S_FATT_ATK10
{SPR_FATT, 9, 3, {NULL}, S_FATT_PAIN2, 0, 0}, // S_FATT_PAIN
{SPR_FATT, 9, 3, {A_Pain}, S_FATT_RUN1, 0, 0}, // S_FATT_PAIN2
{SPR_FATT, 10, 6, {NULL}, S_FATT_DIE2, 0, 0}, // S_FATT_DIE1
{SPR_FATT, 11, 6, {A_Scream}, S_FATT_DIE3, 0, 0}, // S_FATT_DIE2
{SPR_FATT, 12, 6, {A_Fall}, S_FATT_DIE4, 0, 0}, // S_FATT_DIE3
{SPR_FATT, 13, 6, {NULL}, S_FATT_DIE5, 0, 0}, // S_FATT_DIE4
{SPR_FATT, 14, 6, {NULL}, S_FATT_DIE6, 0, 0}, // S_FATT_DIE5
{SPR_FATT, 15, 6, {NULL}, S_FATT_DIE7, 0, 0}, // S_FATT_DIE6
{SPR_FATT, 16, 6, {NULL}, S_FATT_DIE8, 0, 0}, // S_FATT_DIE7
{SPR_FATT, 17, 6, {NULL}, S_FATT_DIE9, 0, 0}, // S_FATT_DIE8
{SPR_FATT, 18, 6, {NULL}, S_FATT_DIE10, 0, 0}, // S_FATT_DIE9
{SPR_FATT, 19, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_FATT_DIE10
{SPR_FATT, 17, 5, {NULL}, S_FATT_RAISE2, 0, 0}, // S_FATT_RAISE1
{SPR_FATT, 16, 5, {NULL}, S_FATT_RAISE3, 0, 0}, // S_FATT_RAISE2
{SPR_FATT, 15, 5, {NULL}, S_FATT_RAISE4, 0, 0}, // S_FATT_RAISE3
{SPR_FATT, 14, 5, {NULL}, S_FATT_RAISE5, 0, 0}, // S_FATT_RAISE4
{SPR_FATT, 13, 5, {NULL}, S_FATT_RAISE6, 0, 0}, // S_FATT_RAISE5
{SPR_FATT, 12, 5, {NULL}, S_FATT_RAISE7, 0, 0}, // S_FATT_RAISE6
{SPR_FATT, 11, 5, {NULL}, S_FATT_RAISE8, 0, 0}, // S_FATT_RAISE7
{SPR_FATT, 10, 5, {NULL}, S_FATT_RUN1, 0, 0}, // S_FATT_RAISE8
{SPR_CPOS, 0, 10, {A_Look}, S_CPOS_STND2, 0, 0}, // S_CPOS_STND
{SPR_CPOS, 1, 10, {A_Look}, S_CPOS_STND, 0, 0}, // S_CPOS_STND2
{SPR_CPOS, 0, 3, {A_Chase}, S_CPOS_RUN2, 0, 0}, // S_CPOS_RUN1
{SPR_CPOS, 0, 3, {A_Chase}, S_CPOS_RUN3, 0, 0}, // S_CPOS_RUN2
{SPR_CPOS, 1, 3, {A_Chase}, S_CPOS_RUN4, 0, 0}, // S_CPOS_RUN3
{SPR_CPOS, 1, 3, {A_Chase}, S_CPOS_RUN5, 0, 0}, // S_CPOS_RUN4
{SPR_CPOS, 2, 3, {A_Chase}, S_CPOS_RUN6, 0, 0}, // S_CPOS_RUN5
{SPR_CPOS, 2, 3, {A_Chase}, S_CPOS_RUN7, 0, 0}, // S_CPOS_RUN6
{SPR_CPOS, 3, 3, {A_Chase}, S_CPOS_RUN8, 0, 0}, // S_CPOS_RUN7
{SPR_CPOS, 3, 3, {A_Chase}, S_CPOS_RUN1, 0, 0}, // S_CPOS_RUN8
{SPR_CPOS, 4, 10, {A_FaceTarget}, S_CPOS_ATK2, 0, 0}, // S_CPOS_ATK1
{SPR_CPOS, 32773, 4, {A_CPosAttack}, S_CPOS_ATK3, 0, 0}, // S_CPOS_ATK2
{SPR_CPOS, 32772, 4, {A_CPosAttack}, S_CPOS_ATK4, 0, 0}, // S_CPOS_ATK3
{SPR_CPOS, 5, 1, {A_CPosRefire}, S_CPOS_ATK2, 0, 0}, // S_CPOS_ATK4
{SPR_CPOS, 6, 3, {NULL}, S_CPOS_PAIN2, 0, 0}, // S_CPOS_PAIN
{SPR_CPOS, 6, 3, {A_Pain}, S_CPOS_RUN1, 0, 0}, // S_CPOS_PAIN2
{SPR_CPOS, 7, 5, {NULL}, S_CPOS_DIE2, 0, 0}, // S_CPOS_DIE1
{SPR_CPOS, 8, 5, {A_Scream}, S_CPOS_DIE3, 0, 0}, // S_CPOS_DIE2
{SPR_CPOS, 9, 5, {A_Fall}, S_CPOS_DIE4, 0, 0}, // S_CPOS_DIE3
{SPR_CPOS, 10, 5, {NULL}, S_CPOS_DIE5, 0, 0}, // S_CPOS_DIE4
{SPR_CPOS, 11, 5, {NULL}, S_CPOS_DIE6, 0, 0}, // S_CPOS_DIE5
{SPR_CPOS, 12, 5, {NULL}, S_CPOS_DIE7, 0, 0}, // S_CPOS_DIE6
{SPR_CPOS, 13, -1, {NULL}, S_NULL, 0, 0}, // S_CPOS_DIE7
{SPR_CPOS, 14, 5, {NULL}, S_CPOS_XDIE2, 0, 0}, // S_CPOS_XDIE1
{SPR_CPOS, 15, 5, {A_XScream}, S_CPOS_XDIE3, 0, 0}, // S_CPOS_XDIE2
{SPR_CPOS, 16, 5, {A_Fall}, S_CPOS_XDIE4, 0, 0}, // S_CPOS_XDIE3
{SPR_CPOS, 17, 5, {NULL}, S_CPOS_XDIE5, 0, 0}, // S_CPOS_XDIE4
{SPR_CPOS, 18, 5, {NULL}, S_CPOS_XDIE6, 0, 0}, // S_CPOS_XDIE5
{SPR_CPOS, 19, -1, {NULL}, S_NULL, 0, 0}, // S_CPOS_XDIE6
{SPR_CPOS, 13, 5, {NULL}, S_CPOS_RAISE2, 0, 0}, // S_CPOS_RAISE1
{SPR_CPOS, 12, 5, {NULL}, S_CPOS_RAISE3, 0, 0}, // S_CPOS_RAISE2
{SPR_CPOS, 11, 5, {NULL}, S_CPOS_RAISE4, 0, 0}, // S_CPOS_RAISE3
{SPR_CPOS, 10, 5, {NULL}, S_CPOS_RAISE5, 0, 0}, // S_CPOS_RAISE4
{SPR_CPOS, 9, 5, {NULL}, S_CPOS_RAISE6, 0, 0}, // S_CPOS_RAISE5
{SPR_CPOS, 8, 5, {NULL}, S_CPOS_RAISE7, 0, 0}, // S_CPOS_RAISE6
{SPR_CPOS, 7, 5, {NULL}, S_CPOS_RUN1, 0, 0}, // S_CPOS_RAISE7
{SPR_TROO, 0, 10, {A_Look}, S_TROO_STND2, 0, 0}, // S_TROO_STND
{SPR_TROO, 1, 10, {A_Look}, S_TROO_STND, 0, 0}, // S_TROO_STND2
{SPR_TROO, 0, 3, {A_Chase}, S_TROO_RUN2, 0, 0}, // S_TROO_RUN1
{SPR_TROO, 0, 3, {A_Chase}, S_TROO_RUN3, 0, 0}, // S_TROO_RUN2
{SPR_TROO, 1, 3, {A_Chase}, S_TROO_RUN4, 0, 0}, // S_TROO_RUN3
{SPR_TROO, 1, 3, {A_Chase}, S_TROO_RUN5, 0, 0}, // S_TROO_RUN4
{SPR_TROO, 2, 3, {A_Chase}, S_TROO_RUN6, 0, 0}, // S_TROO_RUN5
{SPR_TROO, 2, 3, {A_Chase}, S_TROO_RUN7, 0, 0}, // S_TROO_RUN6
{SPR_TROO, 3, 3, {A_Chase}, S_TROO_RUN8, 0, 0}, // S_TROO_RUN7
{SPR_TROO, 3, 3, {A_Chase}, S_TROO_RUN1, 0, 0}, // S_TROO_RUN8
{SPR_TROO, 4, 8, {A_FaceTarget}, S_TROO_ATK2, 0, 0}, // S_TROO_ATK1
{SPR_TROO, 5, 8, {A_FaceTarget}, S_TROO_ATK3, 0, 0}, // S_TROO_ATK2
{SPR_TROO, 6, 6, {A_TroopAttack}, S_TROO_RUN1, 0, 0}, // S_TROO_ATK3
{SPR_TROO, 7, 2, {NULL}, S_TROO_PAIN2, 0, 0}, // S_TROO_PAIN
{SPR_TROO, 7, 2, {A_Pain}, S_TROO_RUN1, 0, 0}, // S_TROO_PAIN2
{SPR_TROO, 8, 8, {NULL}, S_TROO_DIE2, 0, 0}, // S_TROO_DIE1
{SPR_TROO, 9, 8, {A_Scream}, S_TROO_DIE3, 0, 0}, // S_TROO_DIE2
{SPR_TROO, 10, 6, {NULL}, S_TROO_DIE4, 0, 0}, // S_TROO_DIE3
{SPR_TROO, 11, 6, {A_Fall}, S_TROO_DIE5, 0, 0}, // S_TROO_DIE4
{SPR_TROO, 12, -1, {NULL}, S_NULL, 0, 0}, // S_TROO_DIE5
{SPR_TROO, 13, 5, {NULL}, S_TROO_XDIE2, 0, 0}, // S_TROO_XDIE1
{SPR_TROO, 14, 5, {A_XScream}, S_TROO_XDIE3, 0, 0}, // S_TROO_XDIE2
{SPR_TROO, 15, 5, {NULL}, S_TROO_XDIE4, 0, 0}, // S_TROO_XDIE3
{SPR_TROO, 16, 5, {A_Fall}, S_TROO_XDIE5, 0, 0}, // S_TROO_XDIE4
{SPR_TROO, 17, 5, {NULL}, S_TROO_XDIE6, 0, 0}, // S_TROO_XDIE5
{SPR_TROO, 18, 5, {NULL}, S_TROO_XDIE7, 0, 0}, // S_TROO_XDIE6
{SPR_TROO, 19, 5, {NULL}, S_TROO_XDIE8, 0, 0}, // S_TROO_XDIE7
{SPR_TROO, 20, -1, {NULL}, S_NULL, 0, 0}, // S_TROO_XDIE8
{SPR_TROO, 12, 8, {NULL}, S_TROO_RAISE2, 0, 0}, // S_TROO_RAISE1
{SPR_TROO, 11, 8, {NULL}, S_TROO_RAISE3, 0, 0}, // S_TROO_RAISE2
{SPR_TROO, 10, 6, {NULL}, S_TROO_RAISE4, 0, 0}, // S_TROO_RAISE3
{SPR_TROO, 9, 6, {NULL}, S_TROO_RAISE5, 0, 0}, // S_TROO_RAISE4
{SPR_TROO, 8, 6, {NULL}, S_TROO_RUN1, 0, 0}, // S_TROO_RAISE5
{SPR_SARG, 0, 10, {A_Look}, S_SARG_STND2, 0, 0}, // S_SARG_STND
{SPR_SARG, 1, 10, {A_Look}, S_SARG_STND, 0, 0}, // S_SARG_STND2
{SPR_SARG, 0, 2, {A_Chase}, S_SARG_RUN2, 0, 0}, // S_SARG_RUN1
{SPR_SARG, 0, 2, {A_Chase}, S_SARG_RUN3, 0, 0}, // S_SARG_RUN2
{SPR_SARG, 1, 2, {A_Chase}, S_SARG_RUN4, 0, 0}, // S_SARG_RUN3
{SPR_SARG, 1, 2, {A_Chase}, S_SARG_RUN5, 0, 0}, // S_SARG_RUN4
{SPR_SARG, 2, 2, {A_Chase}, S_SARG_RUN6, 0, 0}, // S_SARG_RUN5
{SPR_SARG, 2, 2, {A_Chase}, S_SARG_RUN7, 0, 0}, // S_SARG_RUN6
{SPR_SARG, 3, 2, {A_Chase}, S_SARG_RUN8, 0, 0}, // S_SARG_RUN7
{SPR_SARG, 3, 2, {A_Chase}, S_SARG_RUN1, 0, 0}, // S_SARG_RUN8
{SPR_SARG, 4, 8, {A_FaceTarget}, S_SARG_ATK2, 0, 0}, // S_SARG_ATK1
{SPR_SARG, 5, 8, {A_FaceTarget}, S_SARG_ATK3, 0, 0}, // S_SARG_ATK2
{SPR_SARG, 6, 8, {A_SargAttack}, S_SARG_RUN1, 0, 0}, // S_SARG_ATK3
{SPR_SARG, 7, 2, {NULL}, S_SARG_PAIN2, 0, 0}, // S_SARG_PAIN
{SPR_SARG, 7, 2, {A_Pain}, S_SARG_RUN1, 0, 0}, // S_SARG_PAIN2
{SPR_SARG, 8, 8, {NULL}, S_SARG_DIE2, 0, 0}, // S_SARG_DIE1
{SPR_SARG, 9, 8, {A_Scream}, S_SARG_DIE3, 0, 0}, // S_SARG_DIE2
{SPR_SARG, 10, 4, {NULL}, S_SARG_DIE4, 0, 0}, // S_SARG_DIE3
{SPR_SARG, 11, 4, {A_Fall}, S_SARG_DIE5, 0, 0}, // S_SARG_DIE4
{SPR_SARG, 12, 4, {NULL}, S_SARG_DIE6, 0, 0}, // S_SARG_DIE5
{SPR_SARG, 13, -1, {NULL}, S_NULL, 0, 0}, // S_SARG_DIE6
{SPR_SARG, 13, 5, {NULL}, S_SARG_RAISE2, 0, 0}, // S_SARG_RAISE1
{SPR_SARG, 12, 5, {NULL}, S_SARG_RAISE3, 0, 0}, // S_SARG_RAISE2
{SPR_SARG, 11, 5, {NULL}, S_SARG_RAISE4, 0, 0}, // S_SARG_RAISE3
{SPR_SARG, 10, 5, {NULL}, S_SARG_RAISE5, 0, 0}, // S_SARG_RAISE4
{SPR_SARG, 9, 5, {NULL}, S_SARG_RAISE6, 0, 0}, // S_SARG_RAISE5
{SPR_SARG, 8, 5, {NULL}, S_SARG_RUN1, 0, 0}, // S_SARG_RAISE6
{SPR_HEAD, 0, 10, {A_Look}, S_HEAD_STND, 0, 0}, // S_HEAD_STND
{SPR_HEAD, 0, 3, {A_Chase}, S_HEAD_RUN1, 0, 0}, // S_HEAD_RUN1
{SPR_HEAD, 1, 5, {A_FaceTarget}, S_HEAD_ATK2, 0, 0}, // S_HEAD_ATK1
{SPR_HEAD, 2, 5, {A_FaceTarget}, S_HEAD_ATK3, 0, 0}, // S_HEAD_ATK2
{SPR_HEAD, 32771, 5, {A_HeadAttack}, S_HEAD_RUN1, 0, 0}, // S_HEAD_ATK3
{SPR_HEAD, 4, 3, {NULL}, S_HEAD_PAIN2, 0, 0}, // S_HEAD_PAIN
{SPR_HEAD, 4, 3, {A_Pain}, S_HEAD_PAIN3, 0, 0}, // S_HEAD_PAIN2
{SPR_HEAD, 5, 6, {NULL}, S_HEAD_RUN1, 0, 0}, // S_HEAD_PAIN3
{SPR_HEAD, 6, 8, {NULL}, S_HEAD_DIE2, 0, 0}, // S_HEAD_DIE1
{SPR_HEAD, 7, 8, {A_Scream}, S_HEAD_DIE3, 0, 0}, // S_HEAD_DIE2
{SPR_HEAD, 8, 8, {NULL}, S_HEAD_DIE4, 0, 0}, // S_HEAD_DIE3
{SPR_HEAD, 9, 8, {NULL}, S_HEAD_DIE5, 0, 0}, // S_HEAD_DIE4
{SPR_HEAD, 10, 8, {A_Fall}, S_HEAD_DIE6, 0, 0}, // S_HEAD_DIE5
{SPR_HEAD, 11, -1, {NULL}, S_NULL, 0, 0}, // S_HEAD_DIE6
{SPR_HEAD, 11, 8, {NULL}, S_HEAD_RAISE2, 0, 0}, // S_HEAD_RAISE1
{SPR_HEAD, 10, 8, {NULL}, S_HEAD_RAISE3, 0, 0}, // S_HEAD_RAISE2
{SPR_HEAD, 9, 8, {NULL}, S_HEAD_RAISE4, 0, 0}, // S_HEAD_RAISE3
{SPR_HEAD, 8, 8, {NULL}, S_HEAD_RAISE5, 0, 0}, // S_HEAD_RAISE4
{SPR_HEAD, 7, 8, {NULL}, S_HEAD_RAISE6, 0, 0}, // S_HEAD_RAISE5
{SPR_HEAD, 6, 8, {NULL}, S_HEAD_RUN1, 0, 0}, // S_HEAD_RAISE6
{SPR_BAL7, 32768, 4, {NULL}, S_BRBALL2, 0, 0}, // S_BRBALL1
{SPR_BAL7, 32769, 4, {NULL}, S_BRBALL1, 0, 0}, // S_BRBALL2
{SPR_BAL7, 32770, 6, {NULL}, S_BRBALLX2, 0, 0}, // S_BRBALLX1
{SPR_BAL7, 32771, 6, {NULL}, S_BRBALLX3, 0, 0}, // S_BRBALLX2
{SPR_BAL7, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_BRBALLX3
{SPR_BOSS, 0, 10, {A_Look}, S_BOSS_STND2, 0, 0}, // S_BOSS_STND
{SPR_BOSS, 1, 10, {A_Look}, S_BOSS_STND, 0, 0}, // S_BOSS_STND2
{SPR_BOSS, 0, 3, {A_Chase}, S_BOSS_RUN2, 0, 0}, // S_BOSS_RUN1
{SPR_BOSS, 0, 3, {A_Chase}, S_BOSS_RUN3, 0, 0}, // S_BOSS_RUN2
{SPR_BOSS, 1, 3, {A_Chase}, S_BOSS_RUN4, 0, 0}, // S_BOSS_RUN3
{SPR_BOSS, 1, 3, {A_Chase}, S_BOSS_RUN5, 0, 0}, // S_BOSS_RUN4
{SPR_BOSS, 2, 3, {A_Chase}, S_BOSS_RUN6, 0, 0}, // S_BOSS_RUN5
{SPR_BOSS, 2, 3, {A_Chase}, S_BOSS_RUN7, 0, 0}, // S_BOSS_RUN6
{SPR_BOSS, 3, 3, {A_Chase}, S_BOSS_RUN8, 0, 0}, // S_BOSS_RUN7
{SPR_BOSS, 3, 3, {A_Chase}, S_BOSS_RUN1, 0, 0}, // S_BOSS_RUN8
{SPR_BOSS, 4, 8, {A_FaceTarget}, S_BOSS_ATK2, 0, 0}, // S_BOSS_ATK1
{SPR_BOSS, 5, 8, {A_FaceTarget}, S_BOSS_ATK3, 0, 0}, // S_BOSS_ATK2
{SPR_BOSS, 6, 8, {A_BruisAttack}, S_BOSS_RUN1, 0, 0}, // S_BOSS_ATK3
{SPR_BOSS, 7, 2, {NULL}, S_BOSS_PAIN2, 0, 0}, // S_BOSS_PAIN
{SPR_BOSS, 7, 2, {A_Pain}, S_BOSS_RUN1, 0, 0}, // S_BOSS_PAIN2
{SPR_BOSS, 8, 8, {NULL}, S_BOSS_DIE2, 0, 0}, // S_BOSS_DIE1
{SPR_BOSS, 9, 8, {A_Scream}, S_BOSS_DIE3, 0, 0}, // S_BOSS_DIE2
{SPR_BOSS, 10, 8, {NULL}, S_BOSS_DIE4, 0, 0}, // S_BOSS_DIE3
{SPR_BOSS, 11, 8, {A_Fall}, S_BOSS_DIE5, 0, 0}, // S_BOSS_DIE4
{SPR_BOSS, 12, 8, {NULL}, S_BOSS_DIE6, 0, 0}, // S_BOSS_DIE5
{SPR_BOSS, 13, 8, {NULL}, S_BOSS_DIE7, 0, 0}, // S_BOSS_DIE6
{SPR_BOSS, 14, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_BOSS_DIE7
{SPR_BOSS, 14, 8, {NULL}, S_BOSS_RAISE2, 0, 0}, // S_BOSS_RAISE1
{SPR_BOSS, 13, 8, {NULL}, S_BOSS_RAISE3, 0, 0}, // S_BOSS_RAISE2
{SPR_BOSS, 12, 8, {NULL}, S_BOSS_RAISE4, 0, 0}, // S_BOSS_RAISE3
{SPR_BOSS, 11, 8, {NULL}, S_BOSS_RAISE5, 0, 0}, // S_BOSS_RAISE4
{SPR_BOSS, 10, 8, {NULL}, S_BOSS_RAISE6, 0, 0}, // S_BOSS_RAISE5
{SPR_BOSS, 9, 8, {NULL}, S_BOSS_RAISE7, 0, 0}, // S_BOSS_RAISE6
{SPR_BOSS, 8, 8, {NULL}, S_BOSS_RUN1, 0, 0}, // S_BOSS_RAISE7
{SPR_BOS2, 0, 10, {A_Look}, S_BOS2_STND2, 0, 0}, // S_BOS2_STND
{SPR_BOS2, 1, 10, {A_Look}, S_BOS2_STND, 0, 0}, // S_BOS2_STND2
{SPR_BOS2, 0, 3, {A_Chase}, S_BOS2_RUN2, 0, 0}, // S_BOS2_RUN1
{SPR_BOS2, 0, 3, {A_Chase}, S_BOS2_RUN3, 0, 0}, // S_BOS2_RUN2
{SPR_BOS2, 1, 3, {A_Chase}, S_BOS2_RUN4, 0, 0}, // S_BOS2_RUN3
{SPR_BOS2, 1, 3, {A_Chase}, S_BOS2_RUN5, 0, 0}, // S_BOS2_RUN4
{SPR_BOS2, 2, 3, {A_Chase}, S_BOS2_RUN6, 0, 0}, // S_BOS2_RUN5
{SPR_BOS2, 2, 3, {A_Chase}, S_BOS2_RUN7, 0, 0}, // S_BOS2_RUN6
{SPR_BOS2, 3, 3, {A_Chase}, S_BOS2_RUN8, 0, 0}, // S_BOS2_RUN7
{SPR_BOS2, 3, 3, {A_Chase}, S_BOS2_RUN1, 0, 0}, // S_BOS2_RUN8
{SPR_BOS2, 4, 8, {A_FaceTarget}, S_BOS2_ATK2, 0, 0}, // S_BOS2_ATK1
{SPR_BOS2, 5, 8, {A_FaceTarget}, S_BOS2_ATK3, 0, 0}, // S_BOS2_ATK2
{SPR_BOS2, 6, 8, {A_BruisAttack}, S_BOS2_RUN1, 0, 0}, // S_BOS2_ATK3
{SPR_BOS2, 7, 2, {NULL}, S_BOS2_PAIN2, 0, 0}, // S_BOS2_PAIN
{SPR_BOS2, 7, 2, {A_Pain}, S_BOS2_RUN1, 0, 0}, // S_BOS2_PAIN2
{SPR_BOS2, 8, 8, {NULL}, S_BOS2_DIE2, 0, 0}, // S_BOS2_DIE1
{SPR_BOS2, 9, 8, {A_Scream}, S_BOS2_DIE3, 0, 0}, // S_BOS2_DIE2
{SPR_BOS2, 10, 8, {NULL}, S_BOS2_DIE4, 0, 0}, // S_BOS2_DIE3
{SPR_BOS2, 11, 8, {A_Fall}, S_BOS2_DIE5, 0, 0}, // S_BOS2_DIE4
{SPR_BOS2, 12, 8, {NULL}, S_BOS2_DIE6, 0, 0}, // S_BOS2_DIE5
{SPR_BOS2, 13, 8, {NULL}, S_BOS2_DIE7, 0, 0}, // S_BOS2_DIE6
{SPR_BOS2, 14, -1, {NULL}, S_NULL, 0, 0}, // S_BOS2_DIE7
{SPR_BOS2, 14, 8, {NULL}, S_BOS2_RAISE2, 0, 0}, // S_BOS2_RAISE1
{SPR_BOS2, 13, 8, {NULL}, S_BOS2_RAISE3, 0, 0}, // S_BOS2_RAISE2
{SPR_BOS2, 12, 8, {NULL}, S_BOS2_RAISE4, 0, 0}, // S_BOS2_RAISE3
{SPR_BOS2, 11, 8, {NULL}, S_BOS2_RAISE5, 0, 0}, // S_BOS2_RAISE4
{SPR_BOS2, 10, 8, {NULL}, S_BOS2_RAISE6, 0, 0}, // S_BOS2_RAISE5
{SPR_BOS2, 9, 8, {NULL}, S_BOS2_RAISE7, 0, 0}, // S_BOS2_RAISE6
{SPR_BOS2, 8, 8, {NULL}, S_BOS2_RUN1, 0, 0}, // S_BOS2_RAISE7
{SPR_SKUL, 32768, 10, {A_Look}, S_SKULL_STND2, 0, 0}, // S_SKULL_STND
{SPR_SKUL, 32769, 10, {A_Look}, S_SKULL_STND, 0, 0}, // S_SKULL_STND2
{SPR_SKUL, 32768, 6, {A_Chase}, S_SKULL_RUN2, 0, 0}, // S_SKULL_RUN1
{SPR_SKUL, 32769, 6, {A_Chase}, S_SKULL_RUN1, 0, 0}, // S_SKULL_RUN2
{SPR_SKUL, 32770, 10, {A_FaceTarget}, S_SKULL_ATK2, 0, 0}, // S_SKULL_ATK1
{SPR_SKUL, 32771, 4, {A_SkullAttack}, S_SKULL_ATK3, 0, 0}, // S_SKULL_ATK2
{SPR_SKUL, 32770, 4, {NULL}, S_SKULL_ATK4, 0, 0}, // S_SKULL_ATK3
{SPR_SKUL, 32771, 4, {NULL}, S_SKULL_ATK3, 0, 0}, // S_SKULL_ATK4
{SPR_SKUL, 32772, 3, {NULL}, S_SKULL_PAIN2, 0, 0}, // S_SKULL_PAIN
{SPR_SKUL, 32772, 3, {A_Pain}, S_SKULL_RUN1, 0, 0}, // S_SKULL_PAIN2
{SPR_SKUL, 32773, 6, {NULL}, S_SKULL_DIE2, 0, 0}, // S_SKULL_DIE1
{SPR_SKUL, 32774, 6, {A_Scream}, S_SKULL_DIE3, 0, 0}, // S_SKULL_DIE2
{SPR_SKUL, 32775, 6, {NULL}, S_SKULL_DIE4, 0, 0}, // S_SKULL_DIE3
{SPR_SKUL, 32776, 6, {A_Fall}, S_SKULL_DIE5, 0, 0}, // S_SKULL_DIE4
{SPR_SKUL, 9, 6, {NULL}, S_SKULL_DIE6, 0, 0}, // S_SKULL_DIE5
{SPR_SKUL, 10, 6, {NULL}, S_NULL, 0, 0}, // S_SKULL_DIE6
{SPR_SPID, 0, 10, {A_Look}, S_SPID_STND2, 0, 0}, // S_SPID_STND
{SPR_SPID, 1, 10, {A_Look}, S_SPID_STND, 0, 0}, // S_SPID_STND2
{SPR_SPID, 0, 3, {A_Metal}, S_SPID_RUN2, 0, 0}, // S_SPID_RUN1
{SPR_SPID, 0, 3, {A_Chase}, S_SPID_RUN3, 0, 0}, // S_SPID_RUN2
{SPR_SPID, 1, 3, {A_Chase}, S_SPID_RUN4, 0, 0}, // S_SPID_RUN3
{SPR_SPID, 1, 3, {A_Chase}, S_SPID_RUN5, 0, 0}, // S_SPID_RUN4
{SPR_SPID, 2, 3, {A_Metal}, S_SPID_RUN6, 0, 0}, // S_SPID_RUN5
{SPR_SPID, 2, 3, {A_Chase}, S_SPID_RUN7, 0, 0}, // S_SPID_RUN6
{SPR_SPID, 3, 3, {A_Chase}, S_SPID_RUN8, 0, 0}, // S_SPID_RUN7
{SPR_SPID, 3, 3, {A_Chase}, S_SPID_RUN9, 0, 0}, // S_SPID_RUN8
{SPR_SPID, 4, 3, {A_Metal}, S_SPID_RUN10, 0, 0}, // S_SPID_RUN9
{SPR_SPID, 4, 3, {A_Chase}, S_SPID_RUN11, 0, 0}, // S_SPID_RUN10
{SPR_SPID, 5, 3, {A_Chase}, S_SPID_RUN12, 0, 0}, // S_SPID_RUN11
{SPR_SPID, 5, 3, {A_Chase}, S_SPID_RUN1, 0, 0}, // S_SPID_RUN12
{SPR_SPID, 32768, 20, {A_FaceTarget}, S_SPID_ATK2, 0, 0}, // S_SPID_ATK1
{SPR_SPID, 32774, 4, {A_SPosAttack}, S_SPID_ATK3, 0, 0}, // S_SPID_ATK2
{SPR_SPID, 32775, 4, {A_SPosAttack}, S_SPID_ATK4, 0, 0}, // S_SPID_ATK3
{SPR_SPID, 32775, 1, {A_SpidRefire}, S_SPID_ATK2, 0, 0}, // S_SPID_ATK4
{SPR_SPID, 8, 3, {NULL}, S_SPID_PAIN2, 0, 0}, // S_SPID_PAIN
{SPR_SPID, 8, 3, {A_Pain}, S_SPID_RUN1, 0, 0}, // S_SPID_PAIN2
{SPR_SPID, 9, 20, {A_Scream}, S_SPID_DIE2, 0, 0}, // S_SPID_DIE1
{SPR_SPID, 10, 10, {A_Fall}, S_SPID_DIE3, 0, 0}, // S_SPID_DIE2
{SPR_SPID, 11, 10, {NULL}, S_SPID_DIE4, 0, 0}, // S_SPID_DIE3
{SPR_SPID, 12, 10, {NULL}, S_SPID_DIE5, 0, 0}, // S_SPID_DIE4
{SPR_SPID, 13, 10, {NULL}, S_SPID_DIE6, 0, 0}, // S_SPID_DIE5
{SPR_SPID, 14, 10, {NULL}, S_SPID_DIE7, 0, 0}, // S_SPID_DIE6
{SPR_SPID, 15, 10, {NULL}, S_SPID_DIE8, 0, 0}, // S_SPID_DIE7
{SPR_SPID, 16, 10, {NULL}, S_SPID_DIE9, 0, 0}, // S_SPID_DIE8
{SPR_SPID, 17, 10, {NULL}, S_SPID_DIE10, 0, 0}, // S_SPID_DIE9
{SPR_SPID, 18, 30, {NULL}, S_SPID_DIE11, 0, 0}, // S_SPID_DIE10
{SPR_SPID, 18, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_SPID_DIE11
{SPR_BSPI, 0, 10, {A_Look}, S_BSPI_STND2, 0, 0}, // S_BSPI_STND
{SPR_BSPI, 1, 10, {A_Look}, S_BSPI_STND, 0, 0}, // S_BSPI_STND2
{SPR_BSPI, 0, 20, {NULL}, S_BSPI_RUN1, 0, 0}, // S_BSPI_SIGHT
{SPR_BSPI, 0, 3, {A_BabyMetal}, S_BSPI_RUN2, 0, 0}, // S_BSPI_RUN1
{SPR_BSPI, 0, 3, {A_Chase}, S_BSPI_RUN3, 0, 0}, // S_BSPI_RUN2
{SPR_BSPI, 1, 3, {A_Chase}, S_BSPI_RUN4, 0, 0}, // S_BSPI_RUN3
{SPR_BSPI, 1, 3, {A_Chase}, S_BSPI_RUN5, 0, 0}, // S_BSPI_RUN4
{SPR_BSPI, 2, 3, {A_Chase}, S_BSPI_RUN6, 0, 0}, // S_BSPI_RUN5
{SPR_BSPI, 2, 3, {A_Chase}, S_BSPI_RUN7, 0, 0}, // S_BSPI_RUN6
{SPR_BSPI, 3, 3, {A_BabyMetal}, S_BSPI_RUN8, 0, 0}, // S_BSPI_RUN7
{SPR_BSPI, 3, 3, {A_Chase}, S_BSPI_RUN9, 0, 0}, // S_BSPI_RUN8
{SPR_BSPI, 4, 3, {A_Chase}, S_BSPI_RUN10, 0, 0}, // S_BSPI_RUN9
{SPR_BSPI, 4, 3, {A_Chase}, S_BSPI_RUN11, 0, 0}, // S_BSPI_RUN10
{SPR_BSPI, 5, 3, {A_Chase}, S_BSPI_RUN12, 0, 0}, // S_BSPI_RUN11
{SPR_BSPI, 5, 3, {A_Chase}, S_BSPI_RUN1, 0, 0}, // S_BSPI_RUN12
{SPR_BSPI, 32768, 20, {A_FaceTarget}, S_BSPI_ATK2, 0, 0}, // S_BSPI_ATK1
{SPR_BSPI, 32774, 4, {A_BspiAttack}, S_BSPI_ATK3, 0, 0}, // S_BSPI_ATK2
{SPR_BSPI, 32775, 4, {NULL}, S_BSPI_ATK4, 0, 0}, // S_BSPI_ATK3
{SPR_BSPI, 32775, 1, {A_SpidRefire}, S_BSPI_ATK2, 0, 0}, // S_BSPI_ATK4
{SPR_BSPI, 8, 3, {NULL}, S_BSPI_PAIN2, 0, 0}, // S_BSPI_PAIN
{SPR_BSPI, 8, 3, {A_Pain}, S_BSPI_RUN1, 0, 0}, // S_BSPI_PAIN2
{SPR_BSPI, 9, 20, {A_Scream}, S_BSPI_DIE2, 0, 0}, // S_BSPI_DIE1
{SPR_BSPI, 10, 7, {A_Fall}, S_BSPI_DIE3, 0, 0}, // S_BSPI_DIE2
{SPR_BSPI, 11, 7, {NULL}, S_BSPI_DIE4, 0, 0}, // S_BSPI_DIE3
{SPR_BSPI, 12, 7, {NULL}, S_BSPI_DIE5, 0, 0}, // S_BSPI_DIE4
{SPR_BSPI, 13, 7, {NULL}, S_BSPI_DIE6, 0, 0}, // S_BSPI_DIE5
{SPR_BSPI, 14, 7, {NULL}, S_BSPI_DIE7, 0, 0}, // S_BSPI_DIE6
{SPR_BSPI, 15, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_BSPI_DIE7
{SPR_BSPI, 15, 5, {NULL}, S_BSPI_RAISE2, 0, 0}, // S_BSPI_RAISE1
{SPR_BSPI, 14, 5, {NULL}, S_BSPI_RAISE3, 0, 0}, // S_BSPI_RAISE2
{SPR_BSPI, 13, 5, {NULL}, S_BSPI_RAISE4, 0, 0}, // S_BSPI_RAISE3
{SPR_BSPI, 12, 5, {NULL}, S_BSPI_RAISE5, 0, 0}, // S_BSPI_RAISE4
{SPR_BSPI, 11, 5, {NULL}, S_BSPI_RAISE6, 0, 0}, // S_BSPI_RAISE5
{SPR_BSPI, 10, 5, {NULL}, S_BSPI_RAISE7, 0, 0}, // S_BSPI_RAISE6
{SPR_BSPI, 9, 5, {NULL}, S_BSPI_RUN1, 0, 0}, // S_BSPI_RAISE7
{SPR_APLS, 32768, 5, {NULL}, S_ARACH_PLAZ2, 0, 0}, // S_ARACH_PLAZ
{SPR_APLS, 32769, 5, {NULL}, S_ARACH_PLAZ, 0, 0}, // S_ARACH_PLAZ2
{SPR_APBX, 32768, 5, {NULL}, S_ARACH_PLEX2, 0, 0}, // S_ARACH_PLEX
{SPR_APBX, 32769, 5, {NULL}, S_ARACH_PLEX3, 0, 0}, // S_ARACH_PLEX2
{SPR_APBX, 32770, 5, {NULL}, S_ARACH_PLEX4, 0, 0}, // S_ARACH_PLEX3
{SPR_APBX, 32771, 5, {NULL}, S_ARACH_PLEX5, 0, 0}, // S_ARACH_PLEX4
{SPR_APBX, 32772, 5, {NULL}, S_NULL, 0, 0}, // S_ARACH_PLEX5
{SPR_CYBR, 0, 10, {A_Look}, S_CYBER_STND2, 0, 0}, // S_CYBER_STND
{SPR_CYBR, 1, 10, {A_Look}, S_CYBER_STND, 0, 0}, // S_CYBER_STND2
{SPR_CYBR, 0, 3, {A_Hoof}, S_CYBER_RUN2, 0, 0}, // S_CYBER_RUN1
{SPR_CYBR, 0, 3, {A_Chase}, S_CYBER_RUN3, 0, 0}, // S_CYBER_RUN2
{SPR_CYBR, 1, 3, {A_Chase}, S_CYBER_RUN4, 0, 0}, // S_CYBER_RUN3
{SPR_CYBR, 1, 3, {A_Chase}, S_CYBER_RUN5, 0, 0}, // S_CYBER_RUN4
{SPR_CYBR, 2, 3, {A_Chase}, S_CYBER_RUN6, 0, 0}, // S_CYBER_RUN5
{SPR_CYBR, 2, 3, {A_Chase}, S_CYBER_RUN7, 0, 0}, // S_CYBER_RUN6
{SPR_CYBR, 3, 3, {A_Metal}, S_CYBER_RUN8, 0, 0}, // S_CYBER_RUN7
{SPR_CYBR, 3, 3, {A_Chase}, S_CYBER_RUN1, 0, 0}, // S_CYBER_RUN8
{SPR_CYBR, 4, 6, {A_FaceTarget}, S_CYBER_ATK2, 0, 0}, // S_CYBER_ATK1
{SPR_CYBR, 5, 12, {A_CyberAttack}, S_CYBER_ATK3, 0, 0}, // S_CYBER_ATK2
{SPR_CYBR, 4, 12, {A_FaceTarget}, S_CYBER_ATK4, 0, 0}, // S_CYBER_ATK3
{SPR_CYBR, 5, 12, {A_CyberAttack}, S_CYBER_ATK5, 0, 0}, // S_CYBER_ATK4
{SPR_CYBR, 4, 12, {A_FaceTarget}, S_CYBER_ATK6, 0, 0}, // S_CYBER_ATK5
{SPR_CYBR, 5, 12, {A_CyberAttack}, S_CYBER_RUN1, 0, 0}, // S_CYBER_ATK6
{SPR_CYBR, 6, 10, {A_Pain}, S_CYBER_RUN1, 0, 0}, // S_CYBER_PAIN
{SPR_CYBR, 7, 10, {NULL}, S_CYBER_DIE2, 0, 0}, // S_CYBER_DIE1
{SPR_CYBR, 8, 10, {A_Scream}, S_CYBER_DIE3, 0, 0}, // S_CYBER_DIE2
{SPR_CYBR, 9, 10, {NULL}, S_CYBER_DIE4, 0, 0}, // S_CYBER_DIE3
{SPR_CYBR, 10, 10, {NULL}, S_CYBER_DIE5, 0, 0}, // S_CYBER_DIE4
{SPR_CYBR, 11, 10, {NULL}, S_CYBER_DIE6, 0, 0}, // S_CYBER_DIE5
{SPR_CYBR, 12, 10, {A_Fall}, S_CYBER_DIE7, 0, 0}, // S_CYBER_DIE6
{SPR_CYBR, 13, 10, {NULL}, S_CYBER_DIE8, 0, 0}, // S_CYBER_DIE7
{SPR_CYBR, 14, 10, {NULL}, S_CYBER_DIE9, 0, 0}, // S_CYBER_DIE8
{SPR_CYBR, 15, 30, {NULL}, S_CYBER_DIE10, 0, 0}, // S_CYBER_DIE9
{SPR_CYBR, 15, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_CYBER_DIE10
{SPR_PAIN, 0, 10, {A_Look}, S_PAIN_STND, 0, 0}, // S_PAIN_STND
{SPR_PAIN, 0, 3, {A_Chase}, S_PAIN_RUN2, 0, 0}, // S_PAIN_RUN1
{SPR_PAIN, 0, 3, {A_Chase}, S_PAIN_RUN3, 0, 0}, // S_PAIN_RUN2
{SPR_PAIN, 1, 3, {A_Chase}, S_PAIN_RUN4, 0, 0}, // S_PAIN_RUN3
{SPR_PAIN, 1, 3, {A_Chase}, S_PAIN_RUN5, 0, 0}, // S_PAIN_RUN4
{SPR_PAIN, 2, 3, {A_Chase}, S_PAIN_RUN6, 0, 0}, // S_PAIN_RUN5
{SPR_PAIN, 2, 3, {A_Chase}, S_PAIN_RUN1, 0, 0}, // S_PAIN_RUN6
{SPR_PAIN, 3, 5, {A_FaceTarget}, S_PAIN_ATK2, 0, 0}, // S_PAIN_ATK1
{SPR_PAIN, 4, 5, {A_FaceTarget}, S_PAIN_ATK3, 0, 0}, // S_PAIN_ATK2
{SPR_PAIN, 32773, 5, {A_FaceTarget}, S_PAIN_ATK4, 0, 0}, // S_PAIN_ATK3
{SPR_PAIN, 32773, 0, {A_PainAttack}, S_PAIN_RUN1, 0, 0}, // S_PAIN_ATK4
{SPR_PAIN, 6, 6, {NULL}, S_PAIN_PAIN2, 0, 0}, // S_PAIN_PAIN
{SPR_PAIN, 6, 6, {A_Pain}, S_PAIN_RUN1, 0, 0}, // S_PAIN_PAIN2
{SPR_PAIN, 32775, 8, {NULL}, S_PAIN_DIE2, 0, 0}, // S_PAIN_DIE1
{SPR_PAIN, 32776, 8, {A_Scream}, S_PAIN_DIE3, 0, 0}, // S_PAIN_DIE2
{SPR_PAIN, 32777, 8, {NULL}, S_PAIN_DIE4, 0, 0}, // S_PAIN_DIE3
{SPR_PAIN, 32778, 8, {NULL}, S_PAIN_DIE5, 0, 0}, // S_PAIN_DIE4
{SPR_PAIN, 32779, 8, {A_PainDie}, S_PAIN_DIE6, 0, 0}, // S_PAIN_DIE5
{SPR_PAIN, 32780, 8, {NULL}, S_NULL, 0, 0}, // S_PAIN_DIE6
{SPR_PAIN, 12, 8, {NULL}, S_PAIN_RAISE2, 0, 0}, // S_PAIN_RAISE1
{SPR_PAIN, 11, 8, {NULL}, S_PAIN_RAISE3, 0, 0}, // S_PAIN_RAISE2
{SPR_PAIN, 10, 8, {NULL}, S_PAIN_RAISE4, 0, 0}, // S_PAIN_RAISE3
{SPR_PAIN, 9, 8, {NULL}, S_PAIN_RAISE5, 0, 0}, // S_PAIN_RAISE4
{SPR_PAIN, 8, 8, {NULL}, S_PAIN_RAISE6, 0, 0}, // S_PAIN_RAISE5
{SPR_PAIN, 7, 8, {NULL}, S_PAIN_RUN1, 0, 0}, // S_PAIN_RAISE6
{SPR_SSWV, 0, 10, {A_Look}, S_SSWV_STND2, 0, 0}, // S_SSWV_STND
{SPR_SSWV, 1, 10, {A_Look}, S_SSWV_STND, 0, 0}, // S_SSWV_STND2
{SPR_SSWV, 0, 3, {A_Chase}, S_SSWV_RUN2, 0, 0}, // S_SSWV_RUN1
{SPR_SSWV, 0, 3, {A_Chase}, S_SSWV_RUN3, 0, 0}, // S_SSWV_RUN2
{SPR_SSWV, 1, 3, {A_Chase}, S_SSWV_RUN4, 0, 0}, // S_SSWV_RUN3
{SPR_SSWV, 1, 3, {A_Chase}, S_SSWV_RUN5, 0, 0}, // S_SSWV_RUN4
{SPR_SSWV, 2, 3, {A_Chase}, S_SSWV_RUN6, 0, 0}, // S_SSWV_RUN5
{SPR_SSWV, 2, 3, {A_Chase}, S_SSWV_RUN7, 0, 0}, // S_SSWV_RUN6
{SPR_SSWV, 3, 3, {A_Chase}, S_SSWV_RUN8, 0, 0}, // S_SSWV_RUN7
{SPR_SSWV, 3, 3, {A_Chase}, S_SSWV_RUN1, 0, 0}, // S_SSWV_RUN8
{SPR_SSWV, 4, 10, {A_FaceTarget}, S_SSWV_ATK2, 0, 0}, // S_SSWV_ATK1
{SPR_SSWV, 5, 10, {A_FaceTarget}, S_SSWV_ATK3, 0, 0}, // S_SSWV_ATK2
{SPR_SSWV, 32774, 4, {A_CPosAttack}, S_SSWV_ATK4, 0, 0}, // S_SSWV_ATK3
{SPR_SSWV, 5, 6, {A_FaceTarget}, S_SSWV_ATK5, 0, 0}, // S_SSWV_ATK4
{SPR_SSWV, 32774, 4, {A_CPosAttack}, S_SSWV_ATK6, 0, 0}, // S_SSWV_ATK5
{SPR_SSWV, 5, 1, {A_CPosRefire}, S_SSWV_ATK2, 0, 0}, // S_SSWV_ATK6
{SPR_SSWV, 7, 3, {NULL}, S_SSWV_PAIN2, 0, 0}, // S_SSWV_PAIN
{SPR_SSWV, 7, 3, {A_Pain}, S_SSWV_RUN1, 0, 0}, // S_SSWV_PAIN2
{SPR_SSWV, 8, 5, {NULL}, S_SSWV_DIE2, 0, 0}, // S_SSWV_DIE1
{SPR_SSWV, 9, 5, {A_Scream}, S_SSWV_DIE3, 0, 0}, // S_SSWV_DIE2
{SPR_SSWV, 10, 5, {A_Fall}, S_SSWV_DIE4, 0, 0}, // S_SSWV_DIE3
{SPR_SSWV, 11, 5, {NULL}, S_SSWV_DIE5, 0, 0}, // S_SSWV_DIE4
{SPR_SSWV, 12, -1, {NULL}, S_NULL, 0, 0}, // S_SSWV_DIE5
{SPR_SSWV, 13, 5, {NULL}, S_SSWV_XDIE2, 0, 0}, // S_SSWV_XDIE1
{SPR_SSWV, 14, 5, {A_XScream}, S_SSWV_XDIE3, 0, 0}, // S_SSWV_XDIE2
{SPR_SSWV, 15, 5, {A_Fall}, S_SSWV_XDIE4, 0, 0}, // S_SSWV_XDIE3
{SPR_SSWV, 16, 5, {NULL}, S_SSWV_XDIE5, 0, 0}, // S_SSWV_XDIE4
{SPR_SSWV, 17, 5, {NULL}, S_SSWV_XDIE6, 0, 0}, // S_SSWV_XDIE5
{SPR_SSWV, 18, 5, {NULL}, S_SSWV_XDIE7, 0, 0}, // S_SSWV_XDIE6
{SPR_SSWV, 19, 5, {NULL}, S_SSWV_XDIE8, 0, 0}, // S_SSWV_XDIE7
{SPR_SSWV, 20, 5, {NULL}, S_SSWV_XDIE9, 0, 0}, // S_SSWV_XDIE8
{SPR_SSWV, 21, -1, {NULL}, S_NULL, 0, 0}, // S_SSWV_XDIE9
{SPR_SSWV, 12, 5, {NULL}, S_SSWV_RAISE2, 0, 0}, // S_SSWV_RAISE1
{SPR_SSWV, 11, 5, {NULL}, S_SSWV_RAISE3, 0, 0}, // S_SSWV_RAISE2
{SPR_SSWV, 10, 5, {NULL}, S_SSWV_RAISE4, 0, 0}, // S_SSWV_RAISE3
{SPR_SSWV, 9, 5, {NULL}, S_SSWV_RAISE5, 0, 0}, // S_SSWV_RAISE4
{SPR_SSWV, 8, 5, {NULL}, S_SSWV_RUN1, 0, 0}, // S_SSWV_RAISE5
{SPR_KEEN, 0, -1, {NULL}, S_KEENSTND, 0, 0}, // S_KEENSTND
{SPR_KEEN, 0, 6, {NULL}, S_COMMKEEN2, 0, 0}, // S_COMMKEEN
{SPR_KEEN, 1, 6, {NULL}, S_COMMKEEN3, 0, 0}, // S_COMMKEEN2
{SPR_KEEN, 2, 6, {A_Scream}, S_COMMKEEN4, 0, 0}, // S_COMMKEEN3
{SPR_KEEN, 3, 6, {NULL}, S_COMMKEEN5, 0, 0}, // S_COMMKEEN4
{SPR_KEEN, 4, 6, {NULL}, S_COMMKEEN6, 0, 0}, // S_COMMKEEN5
{SPR_KEEN, 5, 6, {NULL}, S_COMMKEEN7, 0, 0}, // S_COMMKEEN6
{SPR_KEEN, 6, 6, {NULL}, S_COMMKEEN8, 0, 0}, // S_COMMKEEN7
{SPR_KEEN, 7, 6, {NULL}, S_COMMKEEN9, 0, 0}, // S_COMMKEEN8
{SPR_KEEN, 8, 6, {NULL}, S_COMMKEEN10, 0, 0}, // S_COMMKEEN9
{SPR_KEEN, 9, 6, {NULL}, S_COMMKEEN11, 0, 0}, // S_COMMKEEN10
{SPR_KEEN, 10, 6, {A_KeenDie}, S_COMMKEEN12, 0, 0}, // S_COMMKEEN11
{SPR_KEEN, 11, -1, {NULL}, S_NULL, 0, 0}, // S_COMMKEEN12
{SPR_KEEN, 12, 4, {NULL}, S_KEENPAIN2, 0, 0}, // S_KEENPAIN
{SPR_KEEN, 12, 8, {A_Pain}, S_KEENSTND, 0, 0}, // S_KEENPAIN2
{SPR_BBRN, 0, -1, {NULL}, S_NULL, 0, 0}, // S_BRAIN
{SPR_BBRN, 1, 36, {A_BrainPain}, S_BRAIN, 0, 0}, // S_BRAIN_PAIN
{SPR_BBRN, 0, 100, {A_BrainScream}, S_BRAIN_DIE2, 0, 0}, // S_BRAIN_DIE1
{SPR_BBRN, 0, 10, {NULL}, S_BRAIN_DIE3, 0, 0}, // S_BRAIN_DIE2
{SPR_BBRN, 0, 10, {NULL}, S_BRAIN_DIE4, 0, 0}, // S_BRAIN_DIE3
{SPR_BBRN, 0, -1, {A_BrainDie}, S_NULL, 0, 0}, // S_BRAIN_DIE4
{SPR_SSWV, 0, 10, {A_Look}, S_BRAINEYE, 0, 0}, // S_BRAINEYE
{SPR_SSWV, 0, 181, {A_BrainAwake}, S_BRAINEYE1, 0, 0}, // S_BRAINEYESEE
{SPR_SSWV, 0, 150, {A_BrainSpit}, S_BRAINEYE1, 0, 0}, // S_BRAINEYE1
{SPR_BOSF, 32768, 3, {A_SpawnSound}, S_SPAWN2, 0, 0}, // S_SPAWN1
{SPR_BOSF, 32769, 3, {A_SpawnFly}, S_SPAWN3, 0, 0}, // S_SPAWN2
{SPR_BOSF, 32770, 3, {A_SpawnFly}, S_SPAWN4, 0, 0}, // S_SPAWN3
{SPR_BOSF, 32771, 3, {A_SpawnFly}, S_SPAWN1, 0, 0}, // S_SPAWN4
{SPR_FIRE, 32768, 4, {A_Fire}, S_SPAWNFIRE2, 0, 0}, // S_SPAWNFIRE1
{SPR_FIRE, 32769, 4, {A_Fire}, S_SPAWNFIRE3, 0, 0}, // S_SPAWNFIRE2
{SPR_FIRE, 32770, 4, {A_Fire}, S_SPAWNFIRE4, 0, 0}, // S_SPAWNFIRE3
{SPR_FIRE, 32771, 4, {A_Fire}, S_SPAWNFIRE5, 0, 0}, // S_SPAWNFIRE4
{SPR_FIRE, 32772, 4, {A_Fire}, S_SPAWNFIRE6, 0, 0}, // S_SPAWNFIRE5
{SPR_FIRE, 32773, 4, {A_Fire}, S_SPAWNFIRE7, 0, 0}, // S_SPAWNFIRE6
{SPR_FIRE, 32774, 4, {A_Fire}, S_SPAWNFIRE8, 0, 0}, // S_SPAWNFIRE7
{SPR_FIRE, 32775, 4, {A_Fire}, S_NULL, 0, 0}, // S_SPAWNFIRE8
{SPR_MISL, 32769, 10, {NULL}, S_BRAINEXPLODE2, 0, 0}, // S_BRAINEXPLODE1
{SPR_MISL, 32770, 10, {NULL}, S_BRAINEXPLODE3, 0, 0}, // S_BRAINEXPLODE2
{SPR_MISL, 32771, 10, {A_BrainExplode}, S_NULL, 0, 0}, // S_BRAINEXPLODE3
{SPR_ARM1, 0, 6, {NULL}, S_ARM1A, 0, 0}, // S_ARM1
{SPR_ARM1, 32769, 7, {NULL}, S_ARM1, 0, 0}, // S_ARM1A
{SPR_ARM2, 0, 6, {NULL}, S_ARM2A, 0, 0}, // S_ARM2
{SPR_ARM2, 32769, 6, {NULL}, S_ARM2, 0, 0}, // S_ARM2A
{SPR_BAR1, 0, 6, {NULL}, S_BAR2, 0, 0}, // S_BAR1
{SPR_BAR1, 1, 6, {NULL}, S_BAR1, 0, 0}, // S_BAR2
{SPR_BEXP, 32768, 5, {NULL}, S_BEXP2, 0, 0}, // S_BEXP
{SPR_BEXP, 32769, 5, {A_Scream}, S_BEXP3, 0, 0}, // S_BEXP2
{SPR_BEXP, 32770, 5, {NULL}, S_BEXP4, 0, 0}, // S_BEXP3
{SPR_BEXP, 32771, 10, {A_Explode}, S_BEXP5, 0, 0}, // S_BEXP4
{SPR_BEXP, 32772, 10, {NULL}, S_NULL, 0, 0}, // S_BEXP5
{SPR_FCAN, 32768, 4, {NULL}, S_BBAR2, 0, 0}, // S_BBAR1
{SPR_FCAN, 32769, 4, {NULL}, S_BBAR3, 0, 0}, // S_BBAR2
{SPR_FCAN, 32770, 4, {NULL}, S_BBAR1, 0, 0}, // S_BBAR3
{SPR_BON1, 0, 6, {NULL}, S_BON1A, 0, 0}, // S_BON1
{SPR_BON1, 1, 6, {NULL}, S_BON1B, 0, 0}, // S_BON1A
{SPR_BON1, 2, 6, {NULL}, S_BON1C, 0, 0}, // S_BON1B
{SPR_BON1, 3, 6, {NULL}, S_BON1D, 0, 0}, // S_BON1C
{SPR_BON1, 2, 6, {NULL}, S_BON1E, 0, 0}, // S_BON1D
{SPR_BON1, 1, 6, {NULL}, S_BON1, 0, 0}, // S_BON1E
{SPR_BON2, 0, 6, {NULL}, S_BON2A, 0, 0}, // S_BON2
{SPR_BON2, 1, 6, {NULL}, S_BON2B, 0, 0}, // S_BON2A
{SPR_BON2, 2, 6, {NULL}, S_BON2C, 0, 0}, // S_BON2B
{SPR_BON2, 3, 6, {NULL}, S_BON2D, 0, 0}, // S_BON2C
{SPR_BON2, 2, 6, {NULL}, S_BON2E, 0, 0}, // S_BON2D
{SPR_BON2, 1, 6, {NULL}, S_BON2, 0, 0}, // S_BON2E
{SPR_BKEY, 0, 10, {NULL}, S_BKEY2, 0, 0}, // S_BKEY
{SPR_BKEY, 32769, 10, {NULL}, S_BKEY, 0, 0}, // S_BKEY2
{SPR_RKEY, 0, 10, {NULL}, S_RKEY2, 0, 0}, // S_RKEY
{SPR_RKEY, 32769, 10, {NULL}, S_RKEY, 0, 0}, // S_RKEY2
{SPR_YKEY, 0, 10, {NULL}, S_YKEY2, 0, 0}, // S_YKEY
{SPR_YKEY, 32769, 10, {NULL}, S_YKEY, 0, 0}, // S_YKEY2
{SPR_BSKU, 0, 10, {NULL}, S_BSKULL2, 0, 0}, // S_BSKULL
{SPR_BSKU, 32769, 10, {NULL}, S_BSKULL, 0, 0}, // S_BSKULL2
{SPR_RSKU, 0, 10, {NULL}, S_RSKULL2, 0, 0}, // S_RSKULL
{SPR_RSKU, 32769, 10, {NULL}, S_RSKULL, 0, 0}, // S_RSKULL2
{SPR_YSKU, 0, 10, {NULL}, S_YSKULL2, 0, 0}, // S_YSKULL
{SPR_YSKU, 32769, 10, {NULL}, S_YSKULL, 0, 0}, // S_YSKULL2
{SPR_STIM, 0, -1, {NULL}, S_NULL, 0, 0}, // S_STIM
{SPR_MEDI, 0, -1, {NULL}, S_NULL, 0, 0}, // S_MEDI
{SPR_SOUL, 32768, 6, {NULL}, S_SOUL2, 0, 0}, // S_SOUL
{SPR_SOUL, 32769, 6, {NULL}, S_SOUL3, 0, 0}, // S_SOUL2
{SPR_SOUL, 32770, 6, {NULL}, S_SOUL4, 0, 0}, // S_SOUL3
{SPR_SOUL, 32771, 6, {NULL}, S_SOUL5, 0, 0}, // S_SOUL4
{SPR_SOUL, 32770, 6, {NULL}, S_SOUL6, 0, 0}, // S_SOUL5
{SPR_SOUL, 32769, 6, {NULL}, S_SOUL, 0, 0}, // S_SOUL6
{SPR_PINV, 32768, 6, {NULL}, S_PINV2, 0, 0}, // S_PINV
{SPR_PINV, 32769, 6, {NULL}, S_PINV3, 0, 0}, // S_PINV2
{SPR_PINV, 32770, 6, {NULL}, S_PINV4, 0, 0}, // S_PINV3
{SPR_PINV, 32771, 6, {NULL}, S_PINV, 0, 0}, // S_PINV4
{SPR_PSTR, 32768, -1, {NULL}, S_NULL, 0, 0}, // S_PSTR
{SPR_PINS, 32768, 6, {NULL}, S_PINS2, 0, 0}, // S_PINS
{SPR_PINS, 32769, 6, {NULL}, S_PINS3, 0, 0}, // S_PINS2
{SPR_PINS, 32770, 6, {NULL}, S_PINS4, 0, 0}, // S_PINS3
{SPR_PINS, 32771, 6, {NULL}, S_PINS, 0, 0}, // S_PINS4