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r_data.h
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r_data.h
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Refresh module, data I/O, caching, retrieval of graphics
// by name.
//
//-----------------------------------------------------------------------------
#ifndef __R_DATA__
#define __R_DATA__
#include "r_defs.h"
#include "r_state.h"
// Retrieve column data for span blitting.
byte *R_GetColumn(int tex, int col);
// I/O, setting up the stuff.
void R_InitData(void);
void R_PrecacheLevel(void);
// Retrieval.
// Floor/ceiling opaque texture tiles,
// lookup by name. For animation?
int R_FlatNumForName(char *name);
// Called by P_Ticker for switches and animations,
// returns the texture number for the texture name.
int R_TextureNumForName(char *name);
int R_CheckTextureNumForName(char *name);
#endif