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Hi @japaric, from looking through the code it appears there aren't any 64 bit representations. Is that true, or am I reading it wrong? There's a lot of macro magic going on so maybe I'm missing it.
I'm looking for a fixed point implementation for a game physics engine I'm working on, and of the several options fpa appears to be the only one with any built-in trig support.
The text was updated successfully, but these errors were encountered:
Hi @japaric, from looking through the code it appears there aren't any 64 bit representations. Is that true, or am I reading it wrong? There's a lot of macro magic going on so maybe I'm missing it.
I'm looking for a fixed point implementation for a game physics engine I'm working on, and of the several options fpa appears to be the only one with any built-in trig support.
The text was updated successfully, but these errors were encountered: