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Black Belt Sorvi Hero - A wood turning game

branch: master
data Remove all references to "lightsaber" [ADAPTIVE]
debian Maemo5/N900 packaging
debian_n950 Maemo6: libgles1-sgx-img-dev not needed (sdl has gles)
highscore Initial commit
models Initial commit
.gitignore Initial commit
BlackBeltSorviHero.desktop Initial commit
BlackBeltSorviHero.png N900: Add the missing icon file [CORRECTIVE]
COPYING.LGPL Initial commit
CodingStyle Initial commit
Makefile Initial commit
Makefile.common Initial commit
Makefile.mingw Initial commit
Makefile.n900 Maemo5/N900: debian-folder for packaging on autobuilder
Makefile.n950 Cleanup N950 ifdeffery [CLEANUP]
Vera.ttf Initial commit Remove all references to "lightsaber" [ADAPTIVE]
chisel.h Remove all references to "lightsaber" [ADAPTIVE] Cleanup N950 ifdeffery [CLEANUP]
common.h Initial commit Initial commit Initial commit Initial commit
gl.h Cleanup N950 ifdeffery [CLEANUP] gles_compat: Add SGI copyright notice [DOCUMENTATION]
gles_compat.h Initial commit Initial commit
http.h Initial commit Remove all references to "lightsaber" [ADAPTIVE] Initial commit
menus.h Initial commit Initial commit
sha1.h Initial commit Remove all references to "lightsaber" [ADAPTIVE]
shop.h Initial commit Initial commit
sound.h Initial commit Initial commit
utils.h utils: Fix deletion from a multimap [CORRECTIVE] Initial commit
version.h Initial commit Remove all references to "lightsaber" [ADAPTIVE]
wood.h Initial commit
Black Belt Sorvi Hero
by Pizzalaatikko
for Windows, Linux and Nokia N900.
Can be also ported to Android with small effort.

Copyright 2011 Janne Kulmala <>,
Antti Rajamäki <>

Winner of the game development competition at Assembly summer 2011.

Program code and resources are licensed with GNU LGPL 2.1. See 

Are you able to handle the difficulties of turning? Your job is to carve 
a given shape out of wood with a chisel. The better you match the shape 
and more accure job you do, the better score you will get. With earned 
score you can buy new faster and stronger chisels. Watch out for going 
too fast, as you might overheat your chisel or break the wood!

You can try to beat the high scores of other users on Internet by 
playing through all the levels!

Janne 'Japeq' Kulmala - Code, graphics, models
Antti 'Amikaze' Rajamäki - Models, graphics, sounds

Required programs and libraries
The following programs and libraries are required to compile the game:
- GCC C++ compiler
- SDL 1.2
- SDL_ttf 2.0
- GLEW >= 1.5
- libvorbis
- libpng
- OpenGL

Installing the required packages on Fedora (as root):
  $ yum install gcc-c++ SDL-devel SDL_ttf-devel glew-devel libpng-devel \
    libvorbis-devel mesa-libGL-devel mesa-libGLU-devel

Installing the required packages on Ubuntu (as root):
  $ apt-get install g++ libsdl1.2-dev libglew-dev libsdl-ttf2.0-dev \
    libpng-dev libvorbis-dev libgl1-mesa-dev libglu1-mesa-dev

Compiling on Linux:
  $ rm *.o
  $ make

Will result in BlackBeltSorviHero.bin that can be executed.

High scores
The high scores on the server are accessed with HTTP. The actual highscore 
list is stored as a text file, called 'BlackBeltSorviHero/highscores.txt'. 
The game submits new highscores to the server by doing a HTTP POST request 
to 'BlackBeltSorviHero/submit.php'. The game fetches the highscore list by 
fetching the text file with a HTTP GET. The host name of the highscore 
server is defined by HIGHSCORE_SERVER in ''.

The validity of the highscore submissions is verified with a signature. 
The signature is sent in the POST request and includes the player's 
name, the score and a secret key. The server checks that it can produce 
the same signature as the game binary, and thus the game and the server 
should agree on the secret key. The secret key is stored in 
HIGHSCORE_SECRET_KEY in '' and 'submit.php'.

Cross compiling for Windows on Fedora
You will need mingw installed on your system. Mingw can be installed with:
  $ yum install mingw32-gcc-c++ mingw32-SDL mingw32-freetype mingw32-libpng \

Mingw packages for GLEW and SDL_ttf are not available on Fedora, and 
have to be compiled and installed separately.

GLEW can be installed as follows:
  1. Download and extract glew-1.6.0.tgz
  2. Compile with:
     $ make SYSTEM=mingw CC=i686-pc-mingw32-gcc LD=i686-pc-mingw32-gcc
  3. Install by executing as root:
     $ cp lib/libglew32.a /usr/i686-pc-mingw32/sys-root/mingw/lib/
     $ cp include/GL/*.h /usr/i686-pc-mingw32/sys-root/mingw/include/GL/

SDL_ttf can be installed as follows:
  1. Mingw "freetype-config" is broken and can be fixed by executing as root:
     $ sed -i -e 's/pkg-config/i686-pc-mingw32-pkg-config/g' \
  2. Download and extract SDL_ttf-2.0.10.tar.gz
  3. Compile with:
     $ ./configure --host=i686-pc-mingw32 \
     $ make
  4. Install by executing as root:
     $ cp SDL_ttf.h /usr/i686-pc-mingw32/sys-root/mingw/include/
     $ cp libSDL_ttf.a /usr/i686-pc-mingw32/sys-root/mingw/lib/

To compile, execute the following:
  $ rm *.o
  $ make -f Makefile.mingw

To build a distributable zip package that includes the Linux and Windows 
versions, run the following. Both binaries must be built before hand and 
the required .dll files must be copied to the source directory.
  $ make release

Cross compiling to Nokia N900
The game can be compiled to N900 inside Scratchbox environment. The game 
requires development files to compile. The files can be installed inside 
Scratchbox with:
  $ apt-get install libsdl1.2-dev libglew-dev libsdl-ttf2.0-dev \
    libpng-dev libvorbis-dev

To compile, execute the following inside Scratchbox:
  $ rm *.o
  $ make -f Makefile.n900

Installable Debian package can be created with:
  $ make -f Makefile.n900 package

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