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Currently, SoLoud has two ways of handling wave data: completely uncompressed to memory, or completely streamed off disk. An intermediary approach could also be useful, where compressed data is in memory and is decompressed on the fly. In this context, raw 16 and 8 bit audio is also considered to be "compressed".
The text was updated successfully, but these errors were encountered:
Currently, SoLoud has two ways of handling wave data: completely uncompressed to memory, or completely streamed off disk. An intermediary approach could also be useful, where compressed data is in memory and is decompressed on the fly. In this context, raw 16 and 8 bit audio is also considered to be "compressed".
The text was updated successfully, but these errors were encountered: