forked from Real-Gecko/KSP-BonVoyage
/
SettingsWindowView.cs
139 lines (120 loc) · 6.45 KB
/
SettingsWindowView.cs
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using KSP.Localization;
using UnityEngine;
using UnityEngine.Events;
namespace BonVoyage
{
/// <summary>
/// Settings window - view part.
/// For emmbeding in a MultiOptionDialog.
/// </summary>
internal class SettingsWindowView : DialogGUIVerticalLayout
{
private PopupDialog dialog { get; set; }
private SettingsWindowModel model;
private UnityAction closeCallback { get; set; }
private static Vector3 mainWindowPosition;
/// <summary>
/// Constructor
/// </summary>
internal SettingsWindowView(SettingsWindowModel m, Vector3 mwp, UnityAction close) : base(
CommonWindowProperties.settingsMinWidth, // min width
CommonWindowProperties.settingsMinHeight, // min height
CommonWindowProperties.settingsWindowSpacing, // spacing
CommonWindowProperties.settingsElementPadding, // padding
TextAnchor.UpperLeft // text anchor
)
{
model = m;
mainWindowPosition = mwp;
closeCallback = close;
AddChild(TooltipExtension.DeferTooltip(new DialogGUIToggle(model.GetDewarpToggleState(), Localizer.Format("#LOC_BV_AutomaticDewarp"), model.DewarpChecked, 130f) { tooltipText = Localizer.Format("#LOC_BV_AutomaticDewarp_Tooltip") }));
AddChild(TooltipExtension.DeferTooltip(new DialogGUIToggle(model.GeDisableRotationToggleState(), Localizer.Format("#LOC_BV_DisableRotation"), model.DisableRotationChecked, 130f) { tooltipText = Localizer.Format("#LOC_BV_DisableRotation_Tooltip") }));
AddChild(TooltipExtension.DeferTooltip(new DialogGUIToggle(model.GeShowBiomeToggleState(), Localizer.Format("#LOC_BV_ShowBiome"), model.ShowBiomeChecked, 130f) { tooltipText = Localizer.Format("#LOC_BV_ShowBiome_Tooltip") }));
AddChild(new DialogGUIBox("", 140f, 80f, null,
new DialogGUIVerticalLayout(140f, 80f, CommonWindowProperties.settingsWindowSpacing, CommonWindowProperties.boxPadding, TextAnchor.UpperLeft,
new DialogGUILabel(Localizer.Format("#LOC_BV_Style"), 135f),
new DialogGUISpace(10f),
new DialogGUIToggleGroup(
new DialogGUIToggle(model.GetKSPSkinToggleState(), Localizer.Format("#LOC_BV_Style_KSP"), model.KSPSkinChecked, 135f),
new DialogGUIToggle(model.GetUnitySkinToggleState(), Localizer.Format("#LOC_BV_Style_Unity"), model.UnitySkinChecked, 135f)
)
)
));
AddChild(new DialogGUISpace(4f));
AddChild(new DialogGUIBox("", 140f, 80f, null,
new DialogGUIVerticalLayout(140f, 80f, CommonWindowProperties.settingsWindowSpacing, CommonWindowProperties.boxPadding, TextAnchor.UpperLeft,
new DialogGUILabel(Localizer.Format("#LOC_BV_Toolbar"), 135f),
new DialogGUISpace(10f),
TooltipExtension.DeferTooltip(new DialogGUIToggle(model.GetKSPToolbarToggleState(), Localizer.Format("#LOC_BV_Toolbar_KSP"), model.KSPToolbarChecked, 135f) { tooltipText = Localizer.Format("#LOC_BV_Toolbar_KSP_Tooltip") }),
TooltipExtension.DeferTooltip(new DialogGUIToggle(model.GetTCToggleState(), Localizer.Format("#LOC_BV_Toolbar_TC"), model.TCChecked, 135f) { tooltipText = Localizer.Format("#LOC_BV_Toolbar_TC_Tooltip") })
)
));
AddChild(new DialogGUISpace(4f));
DialogGUITextInput heightOffsetField = new DialogGUITextInput("", false, 20, (string s) => { model.HeightOffset = s; return s; }, model.GetHeightOffset, TMPro.TMP_InputField.ContentType.DecimalNumber, CommonWindowProperties.buttonHeight);
model.AddLockControlToTextField(heightOffsetField);
AddChild(new DialogGUIVerticalLayout(
new DialogGUILabel(Localizer.Format("#LOC_BV_HeightOffset")),
new DialogGUIHorizontalLayout(TextAnchor.MiddleLeft,
heightOffsetField,
new DialogGUILabel(Localizer.Format("m")))
));
}
#region Window geometry
private static Rect geometry
{
get
{
return new Rect(
(mainWindowPosition.x / GameSettings.UI_SCALE + CommonWindowProperties.mainWindowWidth / 2 + CommonWindowProperties.settingsWindowWidth / 2) / Screen.width + 0.5f,
(mainWindowPosition.y / GameSettings.UI_SCALE + CommonWindowProperties.mainWindowHeight / 2 - CommonWindowProperties.settingsWindowHeight / 2 - 11) / Screen.height + 0.5f,
CommonWindowProperties.settingsWindowWidth, CommonWindowProperties.settingsWindowHeight);
}
}
#endregion
/// <summary>
/// Show dialog window
/// </summary>
/// <returns></returns>
internal PopupDialog Show()
{
if (dialog == null)
{
dialog = PopupDialog.SpawnPopupDialog(
CommonWindowProperties.settingsWindowAnchorMin, // min anchor
CommonWindowProperties.settingsWindowAnchorMax, // max anchor
new MultiOptionDialog(
"BVSettingsWindow", // name
"", // message
Localizer.Format("#LOC_BV_Settings"), // title
CommonWindowProperties.ActiveSkin, // skin
geometry, // position and size
this // dialog layout
),
false, // persist across scenes
CommonWindowProperties.ActiveSkin, // skin
false // is modal
);
CommonWindowProperties.AddFloatingButton(
dialog.transform,
-CommonWindowProperties.settingsElementPadding.right - CommonWindowProperties.settingsWindowSpacing, -CommonWindowProperties.settingsElementPadding.top,
CommonWindowProperties.ActiveSkin.button,
"X",
Localizer.Format("#LOC_BV_Close"),
closeCallback
);
}
return dialog;
}
/// <summary>
/// Dismiss dialog window
/// </summary>
internal void Dismiss()
{
if (dialog != null)
{
dialog.Dismiss();
dialog = null;
}
}
}
}