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integer-keywords.rst

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Integer Keywords

Many keywords will match on an integer value on the network traffic. These are unsigned integers that can be 8, 16, 32 or 64 bits.

Simple example:

bsize:integer value;

The integer value can be written as base-10 like 100 or as an hexadecimal value like 0x64.

The most direct example is to match for equality, but there are different modes.

Comparison modes

Integers can be matched for * Equality * Inequality * Greater than * Less than * Range * Negated range * Bitmask * Negated Bitmask

Note

Comparisons are strict by default. Ranges are thus exclusive. That means a range between 1 and 4 will match 2 and 3, but neither 1 nor 4. Negated range !1-4 will match for 1 or below and for 4 or above.

Examples:

bsize:19; # equality
bsize:=0x13; # equality
bsize:!0x14; # inequality
bsize:!=20; # inequality
bsize:>21; # greater than
bsize:>=21; # greater than or equal
bsize:<22; # lesser than
bsize:<=22; # lesser than or equal
bsize:19-22; # range between value1 and value2
bsize:!19-22; # negated range between value1 and value2
bsize:&0xc0=0x80; # bitmask mask is compared to value for equality
bsize:&0xc0!=0; # bitmask mask is compared to value for inequality

Enumerations

Some integers on the wire represent an enumeration, that is, some values have a string/meaning associated to it. Rules can be written using one of these strings to check for equality. This is meant to make rules more human-readable and equivalent for matching.

Examples:

websocket.opcode:text;
websocket.opcode:1; # behaves the same

Bitmasks

Some integers on the wire represent multiple bits. Some of these bits have a string/meaning associated to it. Rules can be written using a list (comma-separated) of these strings, where each item can be negated.

There is no right shift for trailing zeros applied here (even if there is one for byte_test and byte_math). That means a rule with websocket.flags:&0xc0=2 will be rejected as invalid as it can never match.

Examples:

websocket.flags:fin,!comp;
websocket.flags:&0xc0=0x80; # behaves the same