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Anybody tried running this at 96kHz? I have some trouble getting it to work. It seems to cause some massive +400dBFS spikes (seen during rendering to a floating point file). It's possible this is related to the oversampling option but not sure.. haven't tried it with oversampling off yet at 96kHz.
To Reproduce
Run plugin at a sample rate above 48 kHz.
The text was updated successfully, but these errors were encountered:
Describe the bug
From KVR:
To Reproduce
Run plugin at a sample rate above 48 kHz.
The text was updated successfully, but these errors were encountered: