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[FEATURE] Running the plugin headless #206

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Loadus opened this issue Jul 3, 2021 · 2 comments
Open

[FEATURE] Running the plugin headless #206

Loadus opened this issue Jul 3, 2021 · 2 comments
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enhancement New feature or request

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@Loadus
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Loadus commented Jul 3, 2021

Hey guys, just asking this to satisfy my inner nerd. :D

Is it possible to build/run this plugin as headless on the Raspberry Pi? I love love love the sonic character that the plugin creates and was humouring the thought of running this as a sort of live pedal effect via the RPi. Perfect setup would be just to feed it a config file where it would read the settings and then just run it, letting it process any incoming audio. \o/

@Loadus Loadus added the enhancement New feature or request label Jul 3, 2021
@jatinchowdhury18
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Great question! The short answer is that it should be possible... but might take a bit of work. The plugin should compile just fine on the RPi (using the CMake process described here), and from there it should be possible to try running the "Standalone" target.

However, actually getting audio in and out of the Standalone plugin may not be so straightforward. The only approach that I have personally seen to work for real-time processing on the Pi is the Elk Audio OS. One example of a plugin using the Elk system is GuitarML's NeuralPi plugin, so that might be a useful reference for how to set up a JUCE plugin to be usable on the Pi. I'm also not sure if there are alternatives to the Elk system that might work better in this case.

Thanks,
Jatin

@dromer
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dromer commented Jul 7, 2021

We are looking to port this to MOD where we also need a headless build.

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