Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

32 bit VST build? #31

Closed
Boscop opened this issue May 10, 2020 · 6 comments
Closed

32 bit VST build? #31

Boscop opened this issue May 10, 2020 · 6 comments

Comments

@Boscop
Copy link

Boscop commented May 10, 2020

I'm still using only 32 bit VSTs in a 32 bit host (because most VSTs I'm used to using are only available for 32 bit).
Can you please add a dll compiled for 32 bit VST hosts to the release assets? :)

@jatinchowdhury18
Copy link
Owner

Sure thing! Could you let me know how this works for you?
CHOWTape-Win32-2.2.0.zip

@Boscop
Copy link
Author

Boscop commented May 12, 2020

@jatinchowdhury18 Thanks so much! It works, it sounds great!
I tested it in Reaper at 44.1 kHz.
But I noticed a few issues: When the flutter depth knob crosses between 0 (off) and nonzero (on), there are audible clicks (but only when there is an active audio input signal apparently).
Sometimes I get huge volume spikes so that Reaper auto-mutes the track (to avoid damage to ear/speakers).
E.g. with these settings if I play around with the gap slider:

image

(This is a screenshot of when it happened, as you can see the signal display shows nothing.)

And then I have to wait several seconds (like 7s) until the level is back to normal (until Reaper lets me unmute the track again).

But overall it sounds great, I'm really looking forward to using this :)

@jatinchowdhury18
Copy link
Owner

Hi @Boscop,

Great that the 32-bit is working on your system! I'll start posting zip files like that with future releases.

Thanks for the detailed reports on the other bugs you experienced. The click on the flutter knob should be a fairly simple fix, I can take a look at that today.

The larger volume spikes are a problem that's been reported a few times. I think the way to solve that will be to use the alpha transform rather than the bilinear transform for discretizing the hysteresis nonlinearity. This will be a bit moe involved, but I'll keep you posted as this progresses.

Thanks,
Jatin

@Boscop
Copy link
Author

Boscop commented May 13, 2020

Thanks a lot, it's nice to have a 32 bit version as well :)
I'll update regularly and let you know if I find any other issues.

@Boscop
Copy link
Author

Boscop commented May 24, 2020

@jatinchowdhury18 Btw, I think it would make sense to have a second set of 2 knobs for wow ("depth" and "rate" just like for flutter).
I'm not an expert on tape, but AFAIK both wow and flutter can occur at the same time (flutter being fast and wow being slow), right?

@jatinchowdhury18
Copy link
Owner

Hi @Boscop, moving this to a separate thread #33.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants