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Depending of the time of your callback it can do StartAnimation - EndAnimation if callback is finished during the StartAnimation it should go to the end.
If that's not the case maybe you can give me your rive file to I can test a bit, maybe there is a bug
Hi there, first of all I want to say thank you for this package.
So I am a bit confused about how to set up the splashscreen to play the "endAnimation" after the future has resolved.
Currently, I am doing it like this:
but it seems like the animation gets interrupted as soon as the future resolves. What am I doing wrong?
So to clarify I'd like this sequence -> StartAnimation - Loopanimation until future resolves - Endanimation - Transition
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