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037_casitaLoop.py
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/
037_casitaLoop.py
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# Ejercicio 037_casitaLoop
# Ejemplo de como se puede usar un loop para construir muchas casitas
# Video en Youtube: https://youtu.be/nmwprqviO7o
# Connect to Minecraft
from mcpi.minecraft import Minecraft
mc = Minecraft.create()
# importar modulo time
import time
# Variables para los materiales
cobblestone = 4
oakwoodlog = 17
oakwoodplank = 5
glass = 20
aire = 0
oakwoodstairs = 53
glasspane = 102
torch = 50
# Pausa
time.sleep(2)
# "for loop" que se ejecutara 10 veces
# Cada vez que se de una loop se construira una casita
# Y se actualiza la posicion del jugador
for i in range(10):
##########################################
# Primero obtiene la posicion del jugador
# Y se almacena en las variables x y z
x, y, z = mc.player.getTilePos()
##########################################
# Construccion bloque por bloque
# Capa o Nivel 1
mc.setBlock(x+0, y, z, 41)
mc.setBlock(x+1, y, z, cobblestone)
mc.setBlock(x+2, y, z, cobblestone)
mc.setBlock(x+3, y, z, cobblestone)
mc.setBlock(x+4, y, z, oakwoodlog)
mc.setBlock(x+0, y, z-1, cobblestone)
mc.setBlock(x+1, y, z-1, oakwoodplank)
mc.setBlock(x+2, y, z-1, oakwoodplank)
mc.setBlock(x+3, y, z-1, oakwoodplank)
mc.setBlock(x+4, y, z-1, cobblestone)
mc.setBlock(x+0, y, z-2, cobblestone)
mc.setBlock(x+1, y, z-2, oakwoodplank)
mc.setBlock(x+2, y, z-2, oakwoodplank)
mc.setBlock(x+3, y, z-2, oakwoodplank)
mc.setBlock(x+4, y, z-2, cobblestone)
mc.setBlock(x+0, y, z-3, cobblestone)
mc.setBlock(x+1, y, z-3, oakwoodplank)
mc.setBlock(x+2, y, z-3, oakwoodplank)
mc.setBlock(x+3, y, z-3, oakwoodplank)
mc.setBlock(x+4, y, z-3, cobblestone)
mc.setBlock(x+0, y, z-4, oakwoodlog)
mc.setBlock(x+1, y, z-4, cobblestone)
mc.setBlock(x+2, y, z-4, cobblestone)
mc.setBlock(x+3, y, z-4, cobblestone)
mc.setBlock(x+4, y, z-4, oakwoodlog)
# Capa o Nivel 2
mc.setBlock(x+0, y+1, z, oakwoodlog)
mc.setBlock(x+1, y+1, z, cobblestone)
mc.setBlock(x+3, y+1, z, cobblestone)
mc.setBlock(x+4, y+1, z, oakwoodlog)
mc.setBlock(x+0, y+1, z-1, cobblestone)
mc.setBlock(x+4, y+1, z-1, cobblestone)
mc.setBlock(x+0, y+1, z-2, cobblestone)
mc.setBlock(x+4, y+1, z-2, cobblestone)
mc.setBlock(x+0, y+1, z-3, cobblestone)
mc.setBlock(x+4, y+1, z-3, cobblestone)
mc.setBlock(x+0, y+1, z-4, oakwoodlog)
mc.setBlock(x+1, y+1, z-4, cobblestone)
mc.setBlock(x+2, y+1, z-4, cobblestone)
mc.setBlock(x+3, y+1, z-4, cobblestone)
mc.setBlock(x+4, y+1, z-4, oakwoodlog)
# Capa o Nivel 3
mc.setBlock(x+0, y+2, z, oakwoodlog)
mc.setBlock(x+1, y+2, z, cobblestone)
mc.setBlock(x+3, y+2, z, cobblestone)
mc.setBlock(x+4, y+2, z, oakwoodlog)
mc.setBlock(x+0, y+2, z-1, cobblestone)
mc.setBlock(x+4, y+2, z-1, cobblestone)
mc.setBlock(x+0, y+2, z-2, glass)
mc.setBlock(x+4, y+2, z-2, glass)
mc.setBlock(x+0, y+2, z-3, cobblestone)
mc.setBlock(x+4, y+2, z-3, cobblestone)
mc.setBlock(x+0, y+2, z-4, oakwoodlog)
mc.setBlock(x+1, y+2, z-4, cobblestone)
mc.setBlock(x+2, y+2, z-4, glass)
mc.setBlock(x+3, y+2, z-4, cobblestone)
mc.setBlock(x+4, y+2, z-4, oakwoodlog)
# Capa o Nivel 4
mc.setBlock(x+0, y+3, z, oakwoodlog)
mc.setBlock(x+1, y+3, z, cobblestone)
mc.setBlock(x+2, y+3, z, cobblestone)
mc.setBlock(x+3, y+3, z, cobblestone)
mc.setBlock(x+4, y+3, z, oakwoodlog)
mc.setBlock(x+0, y+3, z-1, cobblestone)
mc.setBlock(x+4, y+3, z-1, cobblestone)
mc.setBlock(x+0, y+3, z-2, cobblestone)
mc.setBlock(x+4, y+3, z-2, cobblestone)
mc.setBlock(x+0, y+3, z-3, cobblestone)
mc.setBlock(x+4, y+3, z-3, cobblestone)
mc.setBlock(x+0, y+3, z-4, oakwoodlog)
mc.setBlock(x+1, y+3, z-4, cobblestone)
mc.setBlock(x+2, y+3, z-4, cobblestone)
mc.setBlock(x+3, y+3, z-4, cobblestone)
mc.setBlock(x+4, y+3, z-4, oakwoodlog)
# Capa o Nivel 5
# Stairs para techo
mc.setBlock(x-1, y+4, z+1, oakwoodstairs,3)
mc.setBlock(x+0, y+4, z+1, oakwoodstairs,3)
mc.setBlock(x+1, y+4, z+1, oakwoodstairs,3)
mc.setBlock(x+2, y+4, z+1, oakwoodstairs,3)
mc.setBlock(x+3, y+4, z+1, oakwoodstairs,3)
mc.setBlock(x+4, y+4, z+1, oakwoodstairs,3)
mc.setBlock(x+5, y+4, z+1, oakwoodstairs,3)
mc.setBlock(x-1, y+4, z-5, oakwoodstairs,2)
mc.setBlock(x+0, y+4, z-5, oakwoodstairs,2)
mc.setBlock(x+1, y+4, z-5, oakwoodstairs,2)
mc.setBlock(x+2, y+4, z-5, oakwoodstairs,2)
mc.setBlock(x+3, y+4, z-5, oakwoodstairs,2)
mc.setBlock(x+4, y+4, z-5, oakwoodstairs,2)
mc.setBlock(x+5, y+4, z-5, oakwoodstairs,2)
mc.setBlock(x-1, y+4, z-0, oakwoodstairs,0)
mc.setBlock(x-1, y+4, z-1, oakwoodstairs,0)
mc.setBlock(x-1, y+4, z-2, oakwoodstairs,0)
mc.setBlock(x-1, y+4, z-3, oakwoodstairs,0)
mc.setBlock(x-1, y+4, z-4, oakwoodstairs,0)
mc.setBlock(x+5, y+4, z-0, oakwoodstairs,1)
mc.setBlock(x+5, y+4, z-1, oakwoodstairs,1)
mc.setBlock(x+5, y+4, z-2, oakwoodstairs,1)
mc.setBlock(x+5, y+4, z-3, oakwoodstairs,1)
mc.setBlock(x+5, y+4, z-4, oakwoodstairs,1)
# Planks
mc.setBlock(x+0, y+4, z, oakwoodplank)
mc.setBlock(x+1, y+4, z, oakwoodplank)
mc.setBlock(x+2, y+4, z, oakwoodplank)
mc.setBlock(x+3, y+4, z, oakwoodplank)
mc.setBlock(x+4, y+4, z, oakwoodplank)
mc.setBlock(x+0, y+4, z-1, oakwoodplank)
mc.setBlock(x+4, y+4, z-1, oakwoodplank)
mc.setBlock(x+0, y+4, z-2, oakwoodplank)
mc.setBlock(x+4, y+4, z-2, oakwoodplank)
mc.setBlock(x+0, y+4, z-3, oakwoodplank)
mc.setBlock(x+4, y+4, z-3, oakwoodplank)
mc.setBlock(x+0, y+4, z-4, oakwoodplank)
mc.setBlock(x+1, y+4, z-4, oakwoodplank)
mc.setBlock(x+2, y+4, z-4, oakwoodplank)
mc.setBlock(x+3, y+4, z-4, oakwoodplank)
mc.setBlock(x+4, y+4, z-4, oakwoodplank)
# Capa o Nivel 6
# Stairs
mc.setBlock(x+0, y+5, z, oakwoodstairs,3)
mc.setBlock(x+1, y+5, z, oakwoodstairs,3)
mc.setBlock(x+2, y+5, z, oakwoodstairs,3)
mc.setBlock(x+3, y+5, z, oakwoodstairs,3)
mc.setBlock(x+4, y+5, z, oakwoodstairs,3)
mc.setBlock(x+0, y+5, z-1, oakwoodstairs,0)
mc.setBlock(x+0, y+5, z-2, oakwoodstairs,0)
mc.setBlock(x+0, y+5, z-3, oakwoodstairs,0)
mc.setBlock(x+0, y+5, z-4, oakwoodstairs,0)
mc.setBlock(x+4, y+5, z-1, oakwoodstairs,1)
mc.setBlock(x+4, y+5, z-2, oakwoodstairs,1)
mc.setBlock(x+4, y+5, z-3, oakwoodstairs,1)
mc.setBlock(x+4, y+5, z-4, oakwoodstairs,1)
mc.setBlock(x+1, y+5, z-4, oakwoodstairs,2)
mc.setBlock(x+2, y+5, z-4, oakwoodstairs,2)
mc.setBlock(x+3, y+5, z-4, oakwoodstairs,2)
# Planks
mc.setBlock(x+1, y+5, z-1, oakwoodplank)
mc.setBlock(x+2, y+5, z-1, oakwoodplank)
mc.setBlock(x+3, y+5, z-1, oakwoodplank)
mc.setBlock(x+1, y+5, z-2, oakwoodplank)
mc.setBlock(x+3, y+5, z-2, oakwoodplank)
mc.setBlock(x+1, y+5, z-3, oakwoodplank)
mc.setBlock(x+2, y+5, z-3, oakwoodplank)
mc.setBlock(x+3, y+5, z-3, oakwoodplank)
# Capa o Nivel 7
# Stairs
mc.setBlock(x+1, y+6, z-1, oakwoodstairs,3)
mc.setBlock(x+2, y+6, z-1, oakwoodstairs,3)
mc.setBlock(x+3, y+6, z-1, oakwoodstairs,3)
mc.setBlock(x+1, y+6, z-3, oakwoodstairs,2)
mc.setBlock(x+2, y+6, z-3, oakwoodstairs,2)
mc.setBlock(x+3, y+6, z-3, oakwoodstairs,2)
mc.setBlock(x+1, y+6, z-2, oakwoodstairs,0)
mc.setBlock(x+3, y+6, z-2, oakwoodstairs,1)
# Plank
mc.setBlock(x+2, y+6, z-2, oakwoodplank)
# Detalles
# Puerta, cama, antorchas
# Escaleras en frente de la puerta
mc.setBlock(x+2, y, z+1, oakwoodstairs,3)
# Puerta
mc.setBlock(x+2, y+2, z, 64,11)
mc.setBlock(x+2, y+1, z, 64,3)
# Cama
mc.setBlock(x+1, y+1, z-3, 26,10)
mc.setBlock(x+1, y+1, z-2, 26,2)
# Silla
mc.setBlock(x+3, y+1, z-3, oakwoodstairs,3)
# Antorchas
mc.setBlock(x+1, y+3, z+1, torch,3)
mc.setBlock(x+3, y+3, z+1, torch,3)
mc.setBlock(x+2, y+3, z-3, torch,3)
# Pausa de 3 segundos para poder movernos
time.sleep(3)