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board.go
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board.go
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package chess
import (
"bytes"
"fmt"
"io"
"os"
"strconv"
)
// Board is where the chess is played on.
type Board struct {
squares [][]Square
turn Side
}
// Turn shows which side is playing now
func (b *Board) Turn() Side {
return b.turn
}
// EmptyBoard returns an board with no pieces
func EmptyBoard() *Board {
sq := make([][]Square, 8)
for i := 0; i < 8; i++ {
sq[i] = make([]Square, 8)
for j := 0; j < 8; j++ {
sq[i][j] = EmptySquare{}
}
}
return &Board{
squares: sq,
turn: WHITE,
}
}
// NewBoard creates a new board that has pieces been placed
func NewBoard() *Board {
b := EmptyBoard()
for i := 0; i < 8; i++ {
b.squares[1][i] = Pawn{Piece{PAWN, WHITE}, &Movable{}}
b.squares[6][i] = Pawn{Piece{PAWN, BLACK}, &Movable{}}
}
for _, v := range []Side{WHITE, BLACK} {
var i int
if v == WHITE {
i = 0
} else {
i = 7
}
b.squares[i][0] = Rook{Piece{ROOK, v}, &Movable{}}
b.squares[i][1] = Knight{Piece{KNIGHT, v}}
b.squares[i][2] = Bishop{Piece{BISHOP, v}}
b.squares[i][3] = Queen{Piece{QUEEN, v}}
b.squares[i][4] = King{Piece{KING, v}, &Movable{}}
b.squares[i][5] = Bishop{Piece{BISHOP, v}}
b.squares[i][6] = Knight{Piece{KNIGHT, v}}
b.squares[i][7] = Rook{Piece{ROOK, v}, &Movable{}}
}
return b
}
func printBar() string {
var nbf bytes.Buffer
nbf.WriteString(" ")
for i := 0; i < 8; i++ {
nbf.WriteString("+---")
}
nbf.WriteString("+\n")
return nbf.String()
}
func printNum() string {
var nbf bytes.Buffer
nbf.WriteString(" ")
for i := 0; i < 8; i++ {
nbf.WriteString(" ")
nbf.WriteString(string('a' + i))
nbf.WriteString(" ")
}
nbf.WriteString(" \n")
return nbf.String()
}
// TerminalString is a specific string returns for terminal
func (b *Board) TerminalString() string {
var bf bytes.Buffer
bar := printBar()
numBar := printNum()
bf.WriteString(numBar)
for i := 7; i >= 0; i-- {
bf.WriteString(bar)
bf.WriteString(" " + strconv.Itoa(i+1) + " ")
for j := 0; j < 8; j++ {
s := b.squares[i][j].String()
if s == " " {
s = " "
}
bf.WriteString("|" + s)
}
bf.WriteString("| " + strconv.Itoa(i+1) + " ")
bf.WriteString("\n")
}
bf.WriteString(bar)
bf.WriteString(numBar)
return bf.String()
}
// String - aka. turn the board into a string
func (b *Board) String() string {
var bf bytes.Buffer
bar := printBar()
numBar := printNum()
bf.WriteString(numBar)
for i := 7; i >= 0; i-- {
bf.WriteString(bar)
bf.WriteString(" " + strconv.Itoa(i+1) + " ")
for j := 0; j < 8; j++ {
bf.WriteString("| " + b.squares[i][j].String() + " ")
}
bf.WriteString("| " + strconv.Itoa(i+1) + " ")
bf.WriteString("\n")
}
bf.WriteString(bar)
bf.WriteString(numBar)
return bf.String()
}
// Move the piece on the board
func (b *Board) Move(pos1, pos2 Position) bool {
if !pos1.IsValid() || !pos2.IsValid() {
return false
}
p := b.squares[pos1.x][pos1.y]
if p.Side() != b.turn {
return false
}
return p.Move(b, pos1, pos2)
}
// Looping the game
func (b *Board) Looping() {
tw := map[Side]string{
WHITE: "White",
BLACK: "Black",
}
fmt.Println(b)
for {
fmt.Printf("%s's turn:", tw[b.turn])
var i, j, k, l int
fmt.Scanf("%d %c %d %c\n", &i, &j, &k, &l)
if b.Move(Position{i - 1, j - 'a'}, Position{k - 1, l - 'a'}) {
b.turn = b.turn%2 + 1
fmt.Println(b)
} else {
fmt.Println("The move is not quite right, please try again.")
}
}
}
// Move - The Movement in one turn
type Move struct {
pos1 Position
pos2 Position
}
// NewMove create a new Move struct
func NewMove(i, j, k, l int) Move {
return Move{
Position{i, j},
Position{k, l},
}
}
// Null tells Whether the Move doesn't make sense
func (m Move) Null() bool {
return m.pos1.x == -1 && m.pos1.y == -1 &&
m.pos2.x == -1 && m.pos2.y == -1
}
// Player is the standard protocol can connect to the game
type Player interface {
ShowTurn(b *Board)
RenderBoard(b *Board)
FetchMove() (Move, error)
ErrorMessage(b *Board)
}
// AdvanceLooping loop the gamve with more options
// returns the failed/disconnected player index
func (b *Board) AdvanceLooping(players ...Player) int {
for _, p := range players {
p.RenderBoard(b)
}
for i, cnt := 0, len(players); ; {
var move Move
var err error
for {
for _, p := range players {
p.ShowTurn(b)
}
move, err = players[i].FetchMove()
if err != nil {
if err == io.EOF {
os.Exit(0)
}
fmt.Println("read error:", err)
players[i].ErrorMessage(b)
} else {
break
}
}
if move.Null() {
return i
}
if b.Move(move.pos1, move.pos2) {
b.turn = b.turn%2 + 1
i = (i + 1) % cnt
for _, p := range players {
p.RenderBoard(b)
}
} else {
players[i].ErrorMessage(b)
}
}
}