/
client.go
357 lines (320 loc) · 7.65 KB
/
client.go
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package main
import (
"bytes"
"encoding/json"
"flag"
"fmt"
"log"
"math/rand"
"net/url"
"os"
"os/signal"
"time"
"github.com/gorilla/websocket"
"github.com/jayakrishnan-jayu/bin-go/bingo"
"github.com/jayakrishnan-jayu/bin-go/utils"
)
var serverIp = flag.String("i", "localhost", "Ip Address of Server")
var port = flag.Int("p", 8080, "Port address of the server")
var username = flag.String("u", "user", "Username for game session")
type Client bingo.Client
type GameConfig bingo.GameConfig
type Game struct {
gameConfig GameConfig
board *[][]uint8
started bool
}
var game Game
var players map[int]string
var finished bool
var gameLog *GameLog
var done chan struct{}
var interrupt chan os.Signal
func (c *Client) writePump() {
ticker := time.NewTicker(utils.PingPeriod)
defer func() {
ticker.Stop()
c.Conn.Close()
}()
for {
select {
case message, ok := <-c.Send:
// fmt.Println("Sending", string(message))
c.Conn.SetWriteDeadline(time.Now().Add(utils.WriteWait))
if !ok {
// The hub closed the channel.
c.Conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := c.Conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
w.Write(message)
// Add queued chat messages to the current websocket message.
n := len(c.Send)
for i := 0; i < n; i++ {
w.Write(utils.Newline)
w.Write(<-c.Send)
}
if err := w.Close(); err != nil {
return
}
case <-ticker.C:
c.Conn.SetWriteDeadline(time.Now().Add(utils.WriteWait))
if err := c.Conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
func (c *Client) readPump() {
defer func() {
c.Conn.Close()
}()
c.Conn.SetReadLimit(utils.MaxMessageSize)
c.Conn.SetReadDeadline(time.Now().Add(utils.PongWait))
c.Conn.SetPongHandler(func(string) error {
c.Conn.SetReadDeadline(time.Now().Add(utils.PongWait))
return nil
})
for {
messages, ok := c.ReadMessages()
if !ok {
break
}
for _, message := range messages {
var messageMap map[string]interface{}
if err := json.Unmarshal(message, &messageMap); err != nil {
log.Fatal("mesage map readPumb: ", err)
return
}
val, err := parseCommandMessage(messageMap)
if err != nil {
log.Fatal("parse command message readPumb: ", err)
return
}
c.handleServerCommand(val, message)
}
}
}
func (c *Client) ReadMessages() ([][]byte, bool) {
_, message, err := c.Conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
// log.Printf("error: %v", err)
} else {
// log.Printf("closed: %v", err)
}
return nil, false
}
messages := bytes.Split(message, utils.Newline)
return messages, true
}
func parseCommandMessage(messageMap map[string]interface{}) (int, error) {
if cmd, ok := messageMap["command"].(float64); ok {
return int(cmd), nil
}
// return -1, fmt.Errorf("Invalid command")
return -1, fmt.Errorf("Command not found")
}
func (g *Game) generateGameBoard() {
rand.Seed(time.Now().UnixNano())
addedNumbers := map[uint8]bool{}
size := int(g.gameConfig.BoardSize)
board := make([][]uint8, size)
for i := range board {
board[i] = make([]uint8, size)
var n uint8
for j := range board[i] {
for {
n = uint8(rand.Intn(size*size) + 1)
if addedNumbers[n] {
continue
}
break
}
addedNumbers[n] = true
board[i][j] = n
}
}
g.board = &board
}
func (c *Client) handleServerCommand(cmd int, message []byte) {
switch cmd {
case bingo.PlayerNameCommand:
output, err := json.Marshal(bingo.PlayerName{
Command: bingo.PlayerNameCommand,
Name: *username,
})
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
c.Send <- output
case bingo.PlayerIDCommand:
var playerId bingo.PlayerID
err := json.Unmarshal(message, &playerId)
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
c.Id = playerId.ID
case bingo.PlayersListCommand:
var playersList bingo.PlayersList
err := json.Unmarshal(message, &playersList)
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
for k := range players {
delete(players, k)
}
for _, c2 := range playersList.Players {
players[int(c2.Id)] = c2.Name
}
playersList.RenderLobby()
case bingo.GameConfigCommand:
err := json.Unmarshal(message, &game.gameConfig)
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
case bingo.PlayerBoardCommand:
if game.gameConfig == (GameConfig{}) {
log.Fatal("handleServerCommand: GameConfig not yet intilzied")
}
fmt.Println("Board size", game.gameConfig.BoardSize)
game.generateGameBoard()
fmt.Println("Board size", len(*game.board))
fmt.Printf("%v", game.board)
output, err := json.Marshal(bingo.PlayersBoard{
Command: bingo.PlayerBoardCommand,
Board: game.board,
})
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
c.Send <- output
case bingo.GameStatusCommand:
if finished {
break
}
bingo.ClearTerminal()
var gameStatus bingo.GameStatus
err := json.Unmarshal(message, &gameStatus)
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
bingo.RenderBoard(*game.board)
fmt.Println()
gameLog.print()
fmt.Println()
p, ok := players[int(gameStatus.PlayerId)]
if !ok {
panic("player not found from id")
}
fmt.Println("Current Player: ", p)
if gameStatus.PlayerId == c.Id {
go func() {
fmt.Print("Enter Input: ")
var digit int
fmt.Scanf("%d", &digit)
output, err := json.Marshal(bingo.GameMove{
Command: bingo.GameMoveCommand,
Change: uint8(digit),
})
if err != nil {
log.Fatal("handleServerCommand ", err)
}
c.Send <- output
}()
}
case bingo.GameMoveCommand:
var gameMove bingo.GameMove
err := json.Unmarshal(message, &gameMove)
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
gameLog.Push(fmt.Sprintf("%s\t%d", gameMove.Name, gameMove.Change))
case bingo.GameScoreIndexCommand:
var scoreIndex bingo.GameScoreIndex
err := json.Unmarshal(message, &scoreIndex)
if err != nil {
log.Fatal("handleServerCommand ", err)
break
}
bingo.ClearTerminal()
finished = true
fmt.Printf("You won %d/%d\n\n", scoreIndex.Score, len(players))
c.Conn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
}
}
func main() {
flag.Parse()
addr := fmt.Sprintf("%s:%d", *serverIp, *port)
interrupt = make(chan os.Signal, 1)
signal.Notify(interrupt, os.Interrupt)
players = make(map[int]string)
u := url.URL{Scheme: "ws", Host: addr, Path: "/ws"}
gameLog = &GameLog{}
// log.Printf("connecting to %s", u.String())
c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
if err != nil {
log.Fatal("dial:", err)
}
client := &Client{
Name: *username,
Conn: c,
Send: make(chan []byte, 256),
}
done := make(chan struct{})
go func() {
defer close(done)
client.writePump()
}()
go func() {
defer close(done)
client.readPump()
}()
for {
select {
case <-done:
return
case <-interrupt:
log.Println("interrupt")
err := c.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
log.Println("write close:", err)
return
}
select {
case <-done:
case <-time.After(time.Second):
}
return
}
}
}
type GameLog struct {
items [] string
}
func (q *GameLog) Push(value string) {
if len(q.items) == 5 {
q.pop()
}
q.items = append(q.items, value)
}
func (q *GameLog) pop() string {
item := q.items[0]
q.items = q.items[1:]
return item
}
func (q *GameLog) print() {
for _, gm := range (*q).items {
fmt.Println(gm)
}
}