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Menu_Button.h
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Menu_Button.h
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#pragma once
#include <stdio.h>
#include <string>
#include <vector>
#include "LTexture.h"
#include "Game.h"
#include "Practice.h"
#include "Main_Menu.h"
#include "Settings_Menu.h"
enum MenuButtonSprite
{
BUTTON_SPRITE_MOUSE_OUT = 0,
BUTTON_SPRITE_MOUSE_OVER_MOTION = 1,
BUTTON_SPRITE_MOUSE_DOWN = 2,
BUTTON_SPRITE_TOTAL = 3,
OPTION_ONE = 0,
OPTION_TWO = 1,
OPTION_THREE = 2,
};
//Button constants
const int BUTTON_WIDTH = 200;
const int BUTTON_HEIGHT = 50;
const int TOTAL_BUTTONS = 4;
const int BUTTON_SPACING = 75;
//The menu buttons
class Menu_Button
{
public:
//Initializes internal variables
Menu_Button();
//Sets top left position
void setPosition( int x, int y );
//Handles mouse event
void handleEvent( SDL_Event* e );
//Shows button sprite
void render(int buttonType);
void setButtonType(int type);
//static LTexture gButtonSpriteSheet[ TOTAL_BUTTONS ];
LTexture gButtonSpriteSheet[TOTAL_BUTTONS];
vector<SDL_Rect> gSpriteClips;
//static SDL_Rect gSpriteClips[ BUTTON_SPRITE_TOTAL ];
private:
//Top left position
SDL_Point mPosition;
//Currently used global sprite
MenuButtonSprite mCurrentSprite;
int buttonType;
int optionCount;
};