-
Notifications
You must be signed in to change notification settings - Fork 0
/
Settings_Menu.cpp
149 lines (113 loc) · 3.48 KB
/
Settings_Menu.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
#include "Menu_Button.h"
#include "Settings_Menu.h"
#include "SDLInit.h"
bool Settings_Menu::quit;
using namespace std;
////The window we'll be rendering to
//SDL_Window* gWindow = NULL;
//The window renderer
//SDL_Renderer* gRenderer = NULL;
//Buttons objects
vector<Menu_Button> sButtons;
//Mouse button sprites
//Sprite sheet array
const string spriteSheetList[] = {"Resolution.png","Controls.png","Return.png"};
Settings_Menu::Settings_Menu()
{
}
Settings_Menu::~Settings_Menu()
{
}
bool Settings_Menu::loadMedia()
{
//Loading success flag
bool success = true;
for(int i=0;i<3;i++){
Menu_Button tempButton;
//tempButton.sButtonspriteSheet.push_back(sprite);
sButtons.push_back(tempButton);
for(int j = 0; j < BUTTON_SPRITE_TOTAL; j++ ){
sButtons[i].gSpriteClips.push_back(SDL_Rect());
}
}
for (int i = 0; i < 3; i++)
{
// LTexture sprite;
// //Load sprites
// if( !sprite.loadFromFile( spriteSheetList[i] ) )
// {
// printf( "Failed to load button sprite texture!\n" );
// success = false;
// }
if( !sButtons[i].gButtonSpriteSheet[i].loadFromFile( spriteSheetList[i] ) )
{
printf( "Failed to load button sprite texture!\n" );
success = false;
}
else
{
//Set sprites
for( int j = 0; j < BUTTON_SPRITE_TOTAL; j++ )
{
sButtons[i].gSpriteClips[ j ].x = 0;
sButtons[i].gSpriteClips[ j ].y = j * 50;
sButtons[i].gSpriteClips[ j ].w = BUTTON_WIDTH;
sButtons[i].gSpriteClips[ j ].h = BUTTON_HEIGHT;
}
//Set buttons middle of screen
sButtons[i].setPosition( SCREEN_WIDTH/2 - BUTTON_WIDTH/2, SCREEN_HEIGHT - (SCREEN_HEIGHT * 0.5) - BUTTON_HEIGHT/2 + (BUTTON_SPACING*i) );
sButtons[i].setButtonType(i+4);
}
}
return success;
}
void Settings_Menu::start ()
{
//Load media
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
printf("here");
//Main loop flag
quit = false;
//Event handler
SDL_Event e;
LTexture backgroundScreen;
backgroundScreen.loadFromFile("settings menu.png");
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if (e.type == SDL_QUIT || e.key.keysym.sym == SDLK_ESCAPE)
{
quit = true;
}
//Handle button events
for( int i = 0; i < 3; ++i )
{
sButtons[ i ].handleEvent( &e );
}
}
//Clear screen
SDL_SetRenderDrawColor( SDLGI::gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
SDL_RenderClear( SDLGI::gRenderer );
backgroundScreen.render(0,0);
//Render buttons
for( int i = 0; i < 3; i++ )
{
sButtons[i].render(i);
}
//Update screen
// LTexture button1;
// button1.loadFromRenderedText( "Hockey Game Thing", { 0, 0, 0 } );
// button1.render( ( SCREEN_WIDTH - button1.getWidth() ) / 2, SCREEN_HEIGHT - (SCREEN_HEIGHT*0.9));
SDL_RenderPresent( SDLGI::gRenderer );
}
}
}