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Extreme unstable of particles #24
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This is solved by #26 |
Even with the c++ version of liquidfun 1.1, it has the exact same problem. Gets unstable after the second group has been added. So upgrading to 1.1 is great, but wont solve my issue at all. |
Ah, so that would be an issue with liquidfun then. Maybe some of the following would work:
Most of these will be pretty difficult though. Having large stable bodies of particles is going to be an issue with most particle simulations, so you'll probably have to figure out a way of 'faking' it. |
Its not a matter of size/count, with just 100 particles 25 each groups - but joined together) it will get unstable, like crazy. Maybe it does not like Chain-Shapes... Yeah i see what is now coming. I may have no choice but create the particle simulation myself. I was planning to simulate ~200k particles - and all may have different properties (mass, stiffness, viscosity etc.) |
What do you mean joined together? |
(ah, nvm, I see what you mean by joined together) |
I am playing around with the particles in jbox2d.
At first glance it was working fine, creating a few particles for one group works and was running stable.
Now i creating more groups, but joining it together and even with two groups, it gets unstable very fast - particles jump like crazy.
I am creating particles like this, doing nothing special and later render it using opengl.
And yes i am creating particle groups for every lava tile in my map.
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