forked from Yohan460/go-jamf-api
/
model_active_patch_history.go
584 lines (495 loc) · 16 KB
/
model_active_patch_history.go
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/*
Jamf Pro API
## Overview The Jamf Pro API is a RESTful API for Jamf Pro built to enable consistent and efficient programmatic access to Jamf Pro.<br/><br/> The swagger schema can be found [here](/api/schema/).
API version: production
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
"time"
)
// ActivePatchHistory struct for ActivePatchHistory
type ActivePatchHistory struct {
PatchId *int32 `json:"patchId,omitempty"`
PatchHistoryId *int32 `json:"patchHistoryId,omitempty"`
DeviceId *int32 `json:"deviceId,omitempty"`
DeviceName *string `json:"deviceName,omitempty"`
BuildingId *int32 `json:"buildingId,omitempty"`
BuildingName *string `json:"buildingName,omitempty"`
DepartmentId *int32 `json:"departmentId,omitempty"`
DepartmentName *string `json:"departmentName,omitempty"`
SiteId *int32 `json:"siteId,omitempty"`
SiteName *string `json:"siteName,omitempty"`
Username *string `json:"username,omitempty"`
OsVersion *string `json:"osVersion,omitempty"`
LastCheckIn *time.Time `json:"lastCheckIn,omitempty"`
InstalledVersion *string `json:"installedVersion,omitempty"`
}
// NewActivePatchHistory instantiates a new ActivePatchHistory object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewActivePatchHistory() *ActivePatchHistory {
this := ActivePatchHistory{}
return &this
}
// NewActivePatchHistoryWithDefaults instantiates a new ActivePatchHistory object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewActivePatchHistoryWithDefaults() *ActivePatchHistory {
this := ActivePatchHistory{}
return &this
}
// GetPatchId returns the PatchId field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetPatchId() int32 {
if o == nil || o.PatchId == nil {
var ret int32
return ret
}
return *o.PatchId
}
// GetPatchIdOk returns a tuple with the PatchId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetPatchIdOk() (*int32, bool) {
if o == nil || o.PatchId == nil {
return nil, false
}
return o.PatchId, true
}
// HasPatchId returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasPatchId() bool {
if o != nil && o.PatchId != nil {
return true
}
return false
}
// SetPatchId gets a reference to the given int32 and assigns it to the PatchId field.
func (o *ActivePatchHistory) SetPatchId(v int32) {
o.PatchId = &v
}
// GetPatchHistoryId returns the PatchHistoryId field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetPatchHistoryId() int32 {
if o == nil || o.PatchHistoryId == nil {
var ret int32
return ret
}
return *o.PatchHistoryId
}
// GetPatchHistoryIdOk returns a tuple with the PatchHistoryId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetPatchHistoryIdOk() (*int32, bool) {
if o == nil || o.PatchHistoryId == nil {
return nil, false
}
return o.PatchHistoryId, true
}
// HasPatchHistoryId returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasPatchHistoryId() bool {
if o != nil && o.PatchHistoryId != nil {
return true
}
return false
}
// SetPatchHistoryId gets a reference to the given int32 and assigns it to the PatchHistoryId field.
func (o *ActivePatchHistory) SetPatchHistoryId(v int32) {
o.PatchHistoryId = &v
}
// GetDeviceId returns the DeviceId field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetDeviceId() int32 {
if o == nil || o.DeviceId == nil {
var ret int32
return ret
}
return *o.DeviceId
}
// GetDeviceIdOk returns a tuple with the DeviceId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetDeviceIdOk() (*int32, bool) {
if o == nil || o.DeviceId == nil {
return nil, false
}
return o.DeviceId, true
}
// HasDeviceId returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasDeviceId() bool {
if o != nil && o.DeviceId != nil {
return true
}
return false
}
// SetDeviceId gets a reference to the given int32 and assigns it to the DeviceId field.
func (o *ActivePatchHistory) SetDeviceId(v int32) {
o.DeviceId = &v
}
// GetDeviceName returns the DeviceName field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetDeviceName() string {
if o == nil || o.DeviceName == nil {
var ret string
return ret
}
return *o.DeviceName
}
// GetDeviceNameOk returns a tuple with the DeviceName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetDeviceNameOk() (*string, bool) {
if o == nil || o.DeviceName == nil {
return nil, false
}
return o.DeviceName, true
}
// HasDeviceName returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasDeviceName() bool {
if o != nil && o.DeviceName != nil {
return true
}
return false
}
// SetDeviceName gets a reference to the given string and assigns it to the DeviceName field.
func (o *ActivePatchHistory) SetDeviceName(v string) {
o.DeviceName = &v
}
// GetBuildingId returns the BuildingId field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetBuildingId() int32 {
if o == nil || o.BuildingId == nil {
var ret int32
return ret
}
return *o.BuildingId
}
// GetBuildingIdOk returns a tuple with the BuildingId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetBuildingIdOk() (*int32, bool) {
if o == nil || o.BuildingId == nil {
return nil, false
}
return o.BuildingId, true
}
// HasBuildingId returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasBuildingId() bool {
if o != nil && o.BuildingId != nil {
return true
}
return false
}
// SetBuildingId gets a reference to the given int32 and assigns it to the BuildingId field.
func (o *ActivePatchHistory) SetBuildingId(v int32) {
o.BuildingId = &v
}
// GetBuildingName returns the BuildingName field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetBuildingName() string {
if o == nil || o.BuildingName == nil {
var ret string
return ret
}
return *o.BuildingName
}
// GetBuildingNameOk returns a tuple with the BuildingName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetBuildingNameOk() (*string, bool) {
if o == nil || o.BuildingName == nil {
return nil, false
}
return o.BuildingName, true
}
// HasBuildingName returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasBuildingName() bool {
if o != nil && o.BuildingName != nil {
return true
}
return false
}
// SetBuildingName gets a reference to the given string and assigns it to the BuildingName field.
func (o *ActivePatchHistory) SetBuildingName(v string) {
o.BuildingName = &v
}
// GetDepartmentId returns the DepartmentId field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetDepartmentId() int32 {
if o == nil || o.DepartmentId == nil {
var ret int32
return ret
}
return *o.DepartmentId
}
// GetDepartmentIdOk returns a tuple with the DepartmentId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetDepartmentIdOk() (*int32, bool) {
if o == nil || o.DepartmentId == nil {
return nil, false
}
return o.DepartmentId, true
}
// HasDepartmentId returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasDepartmentId() bool {
if o != nil && o.DepartmentId != nil {
return true
}
return false
}
// SetDepartmentId gets a reference to the given int32 and assigns it to the DepartmentId field.
func (o *ActivePatchHistory) SetDepartmentId(v int32) {
o.DepartmentId = &v
}
// GetDepartmentName returns the DepartmentName field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetDepartmentName() string {
if o == nil || o.DepartmentName == nil {
var ret string
return ret
}
return *o.DepartmentName
}
// GetDepartmentNameOk returns a tuple with the DepartmentName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetDepartmentNameOk() (*string, bool) {
if o == nil || o.DepartmentName == nil {
return nil, false
}
return o.DepartmentName, true
}
// HasDepartmentName returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasDepartmentName() bool {
if o != nil && o.DepartmentName != nil {
return true
}
return false
}
// SetDepartmentName gets a reference to the given string and assigns it to the DepartmentName field.
func (o *ActivePatchHistory) SetDepartmentName(v string) {
o.DepartmentName = &v
}
// GetSiteId returns the SiteId field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetSiteId() int32 {
if o == nil || o.SiteId == nil {
var ret int32
return ret
}
return *o.SiteId
}
// GetSiteIdOk returns a tuple with the SiteId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetSiteIdOk() (*int32, bool) {
if o == nil || o.SiteId == nil {
return nil, false
}
return o.SiteId, true
}
// HasSiteId returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasSiteId() bool {
if o != nil && o.SiteId != nil {
return true
}
return false
}
// SetSiteId gets a reference to the given int32 and assigns it to the SiteId field.
func (o *ActivePatchHistory) SetSiteId(v int32) {
o.SiteId = &v
}
// GetSiteName returns the SiteName field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetSiteName() string {
if o == nil || o.SiteName == nil {
var ret string
return ret
}
return *o.SiteName
}
// GetSiteNameOk returns a tuple with the SiteName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetSiteNameOk() (*string, bool) {
if o == nil || o.SiteName == nil {
return nil, false
}
return o.SiteName, true
}
// HasSiteName returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasSiteName() bool {
if o != nil && o.SiteName != nil {
return true
}
return false
}
// SetSiteName gets a reference to the given string and assigns it to the SiteName field.
func (o *ActivePatchHistory) SetSiteName(v string) {
o.SiteName = &v
}
// GetUsername returns the Username field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetUsername() string {
if o == nil || o.Username == nil {
var ret string
return ret
}
return *o.Username
}
// GetUsernameOk returns a tuple with the Username field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetUsernameOk() (*string, bool) {
if o == nil || o.Username == nil {
return nil, false
}
return o.Username, true
}
// HasUsername returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasUsername() bool {
if o != nil && o.Username != nil {
return true
}
return false
}
// SetUsername gets a reference to the given string and assigns it to the Username field.
func (o *ActivePatchHistory) SetUsername(v string) {
o.Username = &v
}
// GetOsVersion returns the OsVersion field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetOsVersion() string {
if o == nil || o.OsVersion == nil {
var ret string
return ret
}
return *o.OsVersion
}
// GetOsVersionOk returns a tuple with the OsVersion field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetOsVersionOk() (*string, bool) {
if o == nil || o.OsVersion == nil {
return nil, false
}
return o.OsVersion, true
}
// HasOsVersion returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasOsVersion() bool {
if o != nil && o.OsVersion != nil {
return true
}
return false
}
// SetOsVersion gets a reference to the given string and assigns it to the OsVersion field.
func (o *ActivePatchHistory) SetOsVersion(v string) {
o.OsVersion = &v
}
// GetLastCheckIn returns the LastCheckIn field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetLastCheckIn() time.Time {
if o == nil || o.LastCheckIn == nil {
var ret time.Time
return ret
}
return *o.LastCheckIn
}
// GetLastCheckInOk returns a tuple with the LastCheckIn field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetLastCheckInOk() (*time.Time, bool) {
if o == nil || o.LastCheckIn == nil {
return nil, false
}
return o.LastCheckIn, true
}
// HasLastCheckIn returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasLastCheckIn() bool {
if o != nil && o.LastCheckIn != nil {
return true
}
return false
}
// SetLastCheckIn gets a reference to the given time.Time and assigns it to the LastCheckIn field.
func (o *ActivePatchHistory) SetLastCheckIn(v time.Time) {
o.LastCheckIn = &v
}
// GetInstalledVersion returns the InstalledVersion field value if set, zero value otherwise.
func (o *ActivePatchHistory) GetInstalledVersion() string {
if o == nil || o.InstalledVersion == nil {
var ret string
return ret
}
return *o.InstalledVersion
}
// GetInstalledVersionOk returns a tuple with the InstalledVersion field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ActivePatchHistory) GetInstalledVersionOk() (*string, bool) {
if o == nil || o.InstalledVersion == nil {
return nil, false
}
return o.InstalledVersion, true
}
// HasInstalledVersion returns a boolean if a field has been set.
func (o *ActivePatchHistory) HasInstalledVersion() bool {
if o != nil && o.InstalledVersion != nil {
return true
}
return false
}
// SetInstalledVersion gets a reference to the given string and assigns it to the InstalledVersion field.
func (o *ActivePatchHistory) SetInstalledVersion(v string) {
o.InstalledVersion = &v
}
func (o ActivePatchHistory) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.PatchId != nil {
toSerialize["patchId"] = o.PatchId
}
if o.PatchHistoryId != nil {
toSerialize["patchHistoryId"] = o.PatchHistoryId
}
if o.DeviceId != nil {
toSerialize["deviceId"] = o.DeviceId
}
if o.DeviceName != nil {
toSerialize["deviceName"] = o.DeviceName
}
if o.BuildingId != nil {
toSerialize["buildingId"] = o.BuildingId
}
if o.BuildingName != nil {
toSerialize["buildingName"] = o.BuildingName
}
if o.DepartmentId != nil {
toSerialize["departmentId"] = o.DepartmentId
}
if o.DepartmentName != nil {
toSerialize["departmentName"] = o.DepartmentName
}
if o.SiteId != nil {
toSerialize["siteId"] = o.SiteId
}
if o.SiteName != nil {
toSerialize["siteName"] = o.SiteName
}
if o.Username != nil {
toSerialize["username"] = o.Username
}
if o.OsVersion != nil {
toSerialize["osVersion"] = o.OsVersion
}
if o.LastCheckIn != nil {
toSerialize["lastCheckIn"] = o.LastCheckIn
}
if o.InstalledVersion != nil {
toSerialize["installedVersion"] = o.InstalledVersion
}
return json.Marshal(toSerialize)
}
type NullableActivePatchHistory struct {
value *ActivePatchHistory
isSet bool
}
func (v NullableActivePatchHistory) Get() *ActivePatchHistory {
return v.value
}
func (v *NullableActivePatchHistory) Set(val *ActivePatchHistory) {
v.value = val
v.isSet = true
}
func (v NullableActivePatchHistory) IsSet() bool {
return v.isSet
}
func (v *NullableActivePatchHistory) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableActivePatchHistory(val *ActivePatchHistory) *NullableActivePatchHistory {
return &NullableActivePatchHistory{value: val, isSet: true}
}
func (v NullableActivePatchHistory) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableActivePatchHistory) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}