forked from Yohan460/go-jamf-api
/
model_update_mobile_device_v2.go
406 lines (342 loc) · 11.3 KB
/
model_update_mobile_device_v2.go
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/*
Jamf Pro API
## Overview The Jamf Pro API is a RESTful API for Jamf Pro built to enable consistent and efficient programmatic access to Jamf Pro.<br/><br/> The swagger schema can be found [here](/api/schema/).
API version: production
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
)
// UpdateMobileDeviceV2 struct for UpdateMobileDeviceV2
type UpdateMobileDeviceV2 struct {
// Mobile Device Name. When updated, Jamf Pro sends an MDM settings command to the device (device must be supervised).
Name *string `json:"name,omitempty"`
// Enforce the mobile device name. Device must be supervised. If set to true, Jamf Pro will revert the Mobile Device Name to the ‘name’ value each time the device checks in.
EnforceName *bool `json:"enforceName,omitempty"`
AssetTag *string `json:"assetTag,omitempty"`
SiteId *string `json:"siteId,omitempty"`
// IANA time zone database name
TimeZone *string `json:"timeZone,omitempty"`
Location *LocationV2 `json:"location,omitempty"`
UpdatedExtensionAttributes []ExtensionAttributeV2 `json:"updatedExtensionAttributes,omitempty"`
Ios *UpdateIosV2 `json:"ios,omitempty"`
Tvos *UpdateTvOs `json:"tvos,omitempty"`
}
// NewUpdateMobileDeviceV2 instantiates a new UpdateMobileDeviceV2 object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUpdateMobileDeviceV2() *UpdateMobileDeviceV2 {
this := UpdateMobileDeviceV2{}
return &this
}
// NewUpdateMobileDeviceV2WithDefaults instantiates a new UpdateMobileDeviceV2 object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUpdateMobileDeviceV2WithDefaults() *UpdateMobileDeviceV2 {
this := UpdateMobileDeviceV2{}
return &this
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *UpdateMobileDeviceV2) SetName(v string) {
o.Name = &v
}
// GetEnforceName returns the EnforceName field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetEnforceName() bool {
if o == nil || o.EnforceName == nil {
var ret bool
return ret
}
return *o.EnforceName
}
// GetEnforceNameOk returns a tuple with the EnforceName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetEnforceNameOk() (*bool, bool) {
if o == nil || o.EnforceName == nil {
return nil, false
}
return o.EnforceName, true
}
// HasEnforceName returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasEnforceName() bool {
if o != nil && o.EnforceName != nil {
return true
}
return false
}
// SetEnforceName gets a reference to the given bool and assigns it to the EnforceName field.
func (o *UpdateMobileDeviceV2) SetEnforceName(v bool) {
o.EnforceName = &v
}
// GetAssetTag returns the AssetTag field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetAssetTag() string {
if o == nil || o.AssetTag == nil {
var ret string
return ret
}
return *o.AssetTag
}
// GetAssetTagOk returns a tuple with the AssetTag field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetAssetTagOk() (*string, bool) {
if o == nil || o.AssetTag == nil {
return nil, false
}
return o.AssetTag, true
}
// HasAssetTag returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasAssetTag() bool {
if o != nil && o.AssetTag != nil {
return true
}
return false
}
// SetAssetTag gets a reference to the given string and assigns it to the AssetTag field.
func (o *UpdateMobileDeviceV2) SetAssetTag(v string) {
o.AssetTag = &v
}
// GetSiteId returns the SiteId field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetSiteId() string {
if o == nil || o.SiteId == nil {
var ret string
return ret
}
return *o.SiteId
}
// GetSiteIdOk returns a tuple with the SiteId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetSiteIdOk() (*string, bool) {
if o == nil || o.SiteId == nil {
return nil, false
}
return o.SiteId, true
}
// HasSiteId returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasSiteId() bool {
if o != nil && o.SiteId != nil {
return true
}
return false
}
// SetSiteId gets a reference to the given string and assigns it to the SiteId field.
func (o *UpdateMobileDeviceV2) SetSiteId(v string) {
o.SiteId = &v
}
// GetTimeZone returns the TimeZone field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetTimeZone() string {
if o == nil || o.TimeZone == nil {
var ret string
return ret
}
return *o.TimeZone
}
// GetTimeZoneOk returns a tuple with the TimeZone field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetTimeZoneOk() (*string, bool) {
if o == nil || o.TimeZone == nil {
return nil, false
}
return o.TimeZone, true
}
// HasTimeZone returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasTimeZone() bool {
if o != nil && o.TimeZone != nil {
return true
}
return false
}
// SetTimeZone gets a reference to the given string and assigns it to the TimeZone field.
func (o *UpdateMobileDeviceV2) SetTimeZone(v string) {
o.TimeZone = &v
}
// GetLocation returns the Location field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetLocation() LocationV2 {
if o == nil || o.Location == nil {
var ret LocationV2
return ret
}
return *o.Location
}
// GetLocationOk returns a tuple with the Location field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetLocationOk() (*LocationV2, bool) {
if o == nil || o.Location == nil {
return nil, false
}
return o.Location, true
}
// HasLocation returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasLocation() bool {
if o != nil && o.Location != nil {
return true
}
return false
}
// SetLocation gets a reference to the given LocationV2 and assigns it to the Location field.
func (o *UpdateMobileDeviceV2) SetLocation(v LocationV2) {
o.Location = &v
}
// GetUpdatedExtensionAttributes returns the UpdatedExtensionAttributes field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetUpdatedExtensionAttributes() []ExtensionAttributeV2 {
if o == nil || o.UpdatedExtensionAttributes == nil {
var ret []ExtensionAttributeV2
return ret
}
return o.UpdatedExtensionAttributes
}
// GetUpdatedExtensionAttributesOk returns a tuple with the UpdatedExtensionAttributes field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetUpdatedExtensionAttributesOk() ([]ExtensionAttributeV2, bool) {
if o == nil || o.UpdatedExtensionAttributes == nil {
return nil, false
}
return o.UpdatedExtensionAttributes, true
}
// HasUpdatedExtensionAttributes returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasUpdatedExtensionAttributes() bool {
if o != nil && o.UpdatedExtensionAttributes != nil {
return true
}
return false
}
// SetUpdatedExtensionAttributes gets a reference to the given []ExtensionAttributeV2 and assigns it to the UpdatedExtensionAttributes field.
func (o *UpdateMobileDeviceV2) SetUpdatedExtensionAttributes(v []ExtensionAttributeV2) {
o.UpdatedExtensionAttributes = v
}
// GetIos returns the Ios field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetIos() UpdateIosV2 {
if o == nil || o.Ios == nil {
var ret UpdateIosV2
return ret
}
return *o.Ios
}
// GetIosOk returns a tuple with the Ios field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetIosOk() (*UpdateIosV2, bool) {
if o == nil || o.Ios == nil {
return nil, false
}
return o.Ios, true
}
// HasIos returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasIos() bool {
if o != nil && o.Ios != nil {
return true
}
return false
}
// SetIos gets a reference to the given UpdateIosV2 and assigns it to the Ios field.
func (o *UpdateMobileDeviceV2) SetIos(v UpdateIosV2) {
o.Ios = &v
}
// GetTvos returns the Tvos field value if set, zero value otherwise.
func (o *UpdateMobileDeviceV2) GetTvos() UpdateTvOs {
if o == nil || o.Tvos == nil {
var ret UpdateTvOs
return ret
}
return *o.Tvos
}
// GetTvosOk returns a tuple with the Tvos field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateMobileDeviceV2) GetTvosOk() (*UpdateTvOs, bool) {
if o == nil || o.Tvos == nil {
return nil, false
}
return o.Tvos, true
}
// HasTvos returns a boolean if a field has been set.
func (o *UpdateMobileDeviceV2) HasTvos() bool {
if o != nil && o.Tvos != nil {
return true
}
return false
}
// SetTvos gets a reference to the given UpdateTvOs and assigns it to the Tvos field.
func (o *UpdateMobileDeviceV2) SetTvos(v UpdateTvOs) {
o.Tvos = &v
}
func (o UpdateMobileDeviceV2) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Name != nil {
toSerialize["name"] = o.Name
}
if o.EnforceName != nil {
toSerialize["enforceName"] = o.EnforceName
}
if o.AssetTag != nil {
toSerialize["assetTag"] = o.AssetTag
}
if o.SiteId != nil {
toSerialize["siteId"] = o.SiteId
}
if o.TimeZone != nil {
toSerialize["timeZone"] = o.TimeZone
}
if o.Location != nil {
toSerialize["location"] = o.Location
}
if o.UpdatedExtensionAttributes != nil {
toSerialize["updatedExtensionAttributes"] = o.UpdatedExtensionAttributes
}
if o.Ios != nil {
toSerialize["ios"] = o.Ios
}
if o.Tvos != nil {
toSerialize["tvos"] = o.Tvos
}
return json.Marshal(toSerialize)
}
type NullableUpdateMobileDeviceV2 struct {
value *UpdateMobileDeviceV2
isSet bool
}
func (v NullableUpdateMobileDeviceV2) Get() *UpdateMobileDeviceV2 {
return v.value
}
func (v *NullableUpdateMobileDeviceV2) Set(val *UpdateMobileDeviceV2) {
v.value = val
v.isSet = true
}
func (v NullableUpdateMobileDeviceV2) IsSet() bool {
return v.isSet
}
func (v *NullableUpdateMobileDeviceV2) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUpdateMobileDeviceV2(val *UpdateMobileDeviceV2) *NullableUpdateMobileDeviceV2 {
return &NullableUpdateMobileDeviceV2{value: val, isSet: true}
}
func (v NullableUpdateMobileDeviceV2) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUpdateMobileDeviceV2) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}