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The MaxMessageSize directive only rejects frames that are longer than the payload_limit. If an adversary sends a huge number of frames that are smaller than the MaxMessageSize, the module will happily try to buffer all of them.
Side note: why is MaxMessageSize not named WebSocketMaxMessageSize?
The text was updated successfully, but these errors were encountered:
The
MaxMessageSize
directive only rejects frames that are longer than thepayload_limit
. If an adversary sends a huge number of frames that are smaller than theMaxMessageSize
, the module will happily try to buffer all of them.Side note: why is
MaxMessageSize
not namedWebSocketMaxMessageSize
?The text was updated successfully, but these errors were encountered: