You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, I was wondering how the near and far values were decided upon for ray sampling.
The near value = 500, far =1000 at the moment, how were this decided? and if I were to be trying on a different dataset, on what basis should I choose and near and far values?
The text was updated successfully, but these errors were encountered:
Hi @chris-nbi ,
when estimating camera positions for your reference views, this step implicitly defines a 3D coordinate system.
Based on this system, you need to define the near and far frustum of your camera, such that the object of interest for rendering is fully within.
Hello, I was wondering how the near and far values were decided upon for ray sampling.
The near value = 500, far =1000 at the moment, how were this decided? and if I were to be trying on a different dataset, on what basis should I choose and near and far values?
The text was updated successfully, but these errors were encountered: