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Hook up footsteps #101

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Paril opened this issue Apr 29, 2017 · 4 comments
Closed

Hook up footsteps #101

Paril opened this issue Apr 29, 2017 · 4 comments
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@Paril
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Paril commented Apr 29, 2017

We now have a few sets of footstep material sounds; we should try to hook these up to existing maps where appropriate (snow patches on Fractures, glass floors on wake, metal stuff, etc).

See edge.mat for an example of this, since it uses the grass one already.

@Panjoo
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Panjoo commented May 2, 2017

Noted!

@jdolan
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jdolan commented Nov 2, 2020

@Paril Assigning this to you as you saw a bug with material loading and footsteps.

@jdolan jdolan assigned Paril and unassigned Panjoo and kaadmy Nov 2, 2020
@jdolan
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jdolan commented Jan 4, 2021

Anyone working on map updates should take the opportunity to add footsteps to the materials files. We have multiple sets of footstep sounds for wood, grass, snow, ice, metal, etc.

#120 #119 #118 #117 #116 #115 #114 #113 #112

@jdolan
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jdolan commented Jan 4, 2021

I'll take a few minutes and update all of the q2dm maps next time I'm in there.

@jdolan jdolan closed this as completed Jan 31, 2022
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