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CustomDialogGui.asc
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CustomDialogGui.asc
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// CustomDialogGui
// global vars
struct CDG_Arrow {
int x1;
int y1;
int x2;
int y2;
};
struct CustomDialogGui_Options {
DialogOptionsRenderingInfo *dialog_window;
bool hide_gui_while_dialog;
int gui_xpos;
int gui_ypos;
int gui_width;
int gui_height;
bool autosize_height;
bool autosize_width;
int yscreenborder;
int xscreenborder;
int autosize_minheight;
int autosize_maxheight;
int autosize_minwidth;
int autosize_maxwidth;
int auto_arrow_align;
int auto_arrow_up_offset_x;
int auto_arrow_up_offset_y;
int auto_arrow_down_offset_x;
int auto_arrow_down_offset_y;
int bullet;
int uparrow_img;
int uparrow_hi_img;
int uparrow_push_img;
int uparrow_xpos;
int uparrow_ypos;
int downarrow_img;
int downarrow_hi_img;
int downarrow_push_img;
int downarrow_xpos;
int downarrow_ypos;
float scroll_btn_delay;
int border_top;
int border_bottom;
int border_left;
int border_right;
int border_visible;
int border_color;
bool mousewheel;
bool reset_scrollstate;
bool dialog_options_upwards;
int bg_img;
int bg_img_scaling;
int bg_img_transparency;
int bg_color;
int scroll_rows;
int text_font;
int text_color;
int text_color_active;
int text_alignment;
int text_bg;
int text_bg_xpos;
int text_bg_scaling;
int text_bg_transparency;
int text_line_space;
int text_numbering;
int scroll_from;
int scroll_to;
int max_option_height;
int max_option_width;
int active_options_count;
int locked_xpos;
int locked_ypos;
int uparrow_current_img;
int downarrow_current_img;
};
CustomDialogGui_Options CDG_options;
int CDG_active_options[];
int CDG_active_options_height[];
int CDG_active_options_width[];
String CDG_active_options_text[];
bool in_speech;
/***********************************************************************
* seti_DialogGuiOptions(this CustomDialogGui*, eDialogGuiOptions index, int value)
* sets the options for the dialog GUI
***********************************************************************/
bool seti_DialogGuiOptions(static CustomDialogGui, eDialogGuiOptions index, int value)
{
if (index == eDialogGui_hide_gui_while_dialog) CDG_options.hide_gui_while_dialog = value;
if (index == eDialogGui_gui_xpos) CDG_options.gui_xpos = value;
if (index == eDialogGui_gui_ypos) CDG_options.gui_ypos = value;
if (index == eDialogGui_gui_width) CDG_options.gui_width = value;
if (index == eDialogGui_gui_height) CDG_options.gui_height = value;
if (index == eDialogGui_yscreenborder) CDG_options.yscreenborder = value;
if (index == eDialogGui_xscreenborder) CDG_options.xscreenborder = value;
if (index == eDialogGui_text_font) CDG_options.text_font = value;
if (index == eDialogGui_text_alignment) CDG_options.text_alignment = value;
if (index == eDialogGui_text_color) CDG_options.text_color = value;
if (index == eDialogGui_text_color_active) CDG_options.text_color_active = value;
if (index == eDialogGui_text_bg) CDG_options.text_bg = value;
if (index == eDialogGui_text_bg_xpos) CDG_options.text_bg_xpos = value;
if (index == eDialogGui_text_bg_scaling) CDG_options.text_bg_scaling = value;
if (index == eDialogGui_text_bg_transparency) CDG_options.text_bg_transparency = value;
if (index == eDialogGui_text_line_space) CDG_options.text_line_space = value;
if (index == eDialogGui_text_numbering) CDG_options.text_numbering = value;
if (index == eDialogGui_scroll_rows) CDG_options.scroll_rows = value;
if (index == eDialogGui_bullet) CDG_options.bullet = value;
if (index == eDialogGui_mousewheel) CDG_options.mousewheel = value;
if (index == eDialogGui_reset_scrollstate) CDG_options.reset_scrollstate = value;
if (index == eDialogGui_dialog_options_upwards) CDG_options.dialog_options_upwards = value;
if (index == eDialogGui_uparrow_img) CDG_options.uparrow_img = value;
if (index == eDialogGui_uparrow_hi_img) CDG_options.uparrow_hi_img = value;
if (index == eDialogGui_uparrow_xpos) CDG_options.uparrow_xpos = value;
if (index == eDialogGui_uparrow_ypos) CDG_options.uparrow_ypos = value;
if (index == eDialogGui_downarrow_img) CDG_options.downarrow_img = value;
if (index == eDialogGui_downarrow_hi_img) CDG_options.downarrow_hi_img = value;
if (index == eDialogGui_downarrow_xpos) CDG_options.downarrow_xpos = value;
if (index == eDialogGui_downarrow_ypos) CDG_options.downarrow_ypos = value;
if (index == eDialogGui_auto_arrow_align) CDG_options.auto_arrow_align = value;
if (index == eDialogGui_auto_arrow_up_offset_x) CDG_options.auto_arrow_up_offset_x = value;
if (index == eDialogGui_auto_arrow_up_offset_y) CDG_options.auto_arrow_up_offset_y = value;
if (index == eDialogGui_auto_arrow_down_offset_x) CDG_options.auto_arrow_down_offset_x = value;
if (index == eDialogGui_auto_arrow_down_offset_y) CDG_options.auto_arrow_down_offset_y = value;
if (index == eDialogGui_border_top) CDG_options.border_top = value;
if (index == eDialogGui_border_bottom) CDG_options.border_bottom = value;
if (index == eDialogGui_border_left) CDG_options.border_left = value;
if (index == eDialogGui_border_right) CDG_options.border_right = value;
if (index == eDialogGui_border_visible) CDG_options.border_visible = value;
if (index == eDialogGui_border_color) CDG_options.border_color = value;
if (index == eDialogGui_bg_img) CDG_options.bg_img = value;
if (index == eDialogGui_bg_img_scaling) CDG_options.bg_img_scaling = value;
if (index == eDialogGui_bg_img_transparency) CDG_options.bg_img_transparency = value;
if (index == eDialogGui_bg_color) CDG_options.bg_color = value;
if (index == eDialogGui_autosize_height) CDG_options.autosize_height = value;
if (index == eDialogGui_autosize_width) CDG_options.autosize_width = value;
if (index == eDialogGui_autosize_minheight) CDG_options.autosize_minheight = value;
if (index == eDialogGui_autosize_maxheight) CDG_options.autosize_maxheight = value;
if (index == eDialogGui_autosize_minwidth) CDG_options.autosize_minwidth = value;
if (index == eDialogGui_autosize_maxwidth) CDG_options.autosize_maxwidth = value;
}
/***********************************************************************
* geti_DialogGuiOptions(this CustomDialogGui*, eDialogGuiOptions index, int value)
* gets the options for the dialog GUI
***********************************************************************/
int geti_DialogGuiOptions(static CustomDialogGui, eDialogGuiOptions index)
{
if (index == eDialogGui_hide_gui_while_dialog) return CDG_options.hide_gui_while_dialog;
if (index == eDialogGui_gui_xpos) return CDG_options.gui_xpos;
if (index == eDialogGui_gui_ypos) return CDG_options.gui_ypos;
if (index == eDialogGui_gui_width) return CDG_options.gui_width;
if (index == eDialogGui_gui_height) return CDG_options.gui_height;
if (index == eDialogGui_yscreenborder) return CDG_options.yscreenborder;
if (index == eDialogGui_xscreenborder) return CDG_options.xscreenborder;
if (index == eDialogGui_text_font) return CDG_options.text_font;
if (index == eDialogGui_text_alignment) return CDG_options.text_alignment;
if (index == eDialogGui_text_color) return CDG_options.text_color;
if (index == eDialogGui_text_color_active) return CDG_options.text_color_active;
if (index == eDialogGui_text_bg) return CDG_options.text_bg;
if (index == eDialogGui_text_bg_xpos) return CDG_options.text_bg_xpos;
if (index == eDialogGui_text_bg_scaling) return CDG_options.text_bg_scaling;
if (index == eDialogGui_text_bg_transparency) return CDG_options.text_bg_transparency;
if (index == eDialogGui_text_line_space) return CDG_options.text_line_space;
if (index == eDialogGui_text_numbering) return CDG_options.text_numbering;
if (index == eDialogGui_scroll_rows) return CDG_options.scroll_rows;
if (index == eDialogGui_bullet) return CDG_options.bullet;
if (index == eDialogGui_mousewheel) return CDG_options.mousewheel;
if (index == eDialogGui_reset_scrollstate) return CDG_options.reset_scrollstate;
if (index == eDialogGui_dialog_options_upwards) return CDG_options.dialog_options_upwards;
if (index == eDialogGui_uparrow_img) return CDG_options.uparrow_img;
if (index == eDialogGui_uparrow_hi_img) return CDG_options.uparrow_hi_img;
if (index == eDialogGui_uparrow_xpos) return CDG_options.uparrow_xpos;
if (index == eDialogGui_uparrow_ypos) return CDG_options.uparrow_ypos;
if (index == eDialogGui_downarrow_img) return CDG_options.downarrow_img;
if (index == eDialogGui_downarrow_hi_img) return CDG_options.downarrow_hi_img;
if (index == eDialogGui_downarrow_xpos) return CDG_options.downarrow_xpos;
if (index == eDialogGui_downarrow_ypos) return CDG_options.downarrow_ypos;
if (index == eDialogGui_auto_arrow_align) return CDG_options.auto_arrow_align;
if (index == eDialogGui_auto_arrow_up_offset_x) return CDG_options.auto_arrow_up_offset_x;
if (index == eDialogGui_auto_arrow_up_offset_y) return CDG_options.auto_arrow_up_offset_y;
if (index == eDialogGui_auto_arrow_down_offset_x) return CDG_options.auto_arrow_down_offset_x;
if (index == eDialogGui_auto_arrow_down_offset_y) return CDG_options.auto_arrow_down_offset_y;
if (index == eDialogGui_border_top) return CDG_options.border_top;
if (index == eDialogGui_border_bottom) return CDG_options.border_bottom;
if (index == eDialogGui_border_left) return CDG_options.border_left;
if (index == eDialogGui_border_right) return CDG_options.border_right;
if (index == eDialogGui_border_visible) return CDG_options.border_visible;
if (index == eDialogGui_border_color) return CDG_options.border_color;
if (index == eDialogGui_bg_img) return CDG_options.bg_img;
if (index == eDialogGui_bg_img_scaling) return CDG_options.bg_img_scaling;
if (index == eDialogGui_bg_img_transparency) return CDG_options.bg_img_transparency;
if (index == eDialogGui_bg_color) return CDG_options.bg_color;
if (index == eDialogGui_autosize_height) return CDG_options.autosize_height;
if (index == eDialogGui_autosize_width) return CDG_options.autosize_width;
if (index == eDialogGui_autosize_minheight) return CDG_options.autosize_minheight;
if (index == eDialogGui_autosize_maxheight) return CDG_options.autosize_maxheight;
if (index == eDialogGui_autosize_minwidth) return CDG_options.autosize_minwidth;
if (index == eDialogGui_autosize_maxwidth) return CDG_options.autosize_maxwidth;
}
/***********************************************************************
* prepare(DialogOptionsRenderingInfo)
* Sets some global vars
*
***********************************************************************/
void prepare(static CustomDialogGui, DialogOptionsRenderingInfo *info)
{
int i = 1;
CDG_options.active_options_count = 1;
in_speech = true;
if (CDG_options.hide_gui_while_dialog == true && gMain.Visible == true && gAction.Visible == true) {
gMain.Visible = false;
gAction.Visible = false;
}
// count active options
while (i <= info.DialogToRender.OptionCount) {
if (info.DialogToRender.GetOptionState(i) == eOptionOn) CDG_options.active_options_count++;
i++;
}
// prepare dynamic arrays
CDG_active_options = new int[CDG_options.active_options_count];
CDG_active_options_height = new int[CDG_options.active_options_count];
CDG_active_options_width = new int[CDG_options.active_options_count];
CDG_active_options_text = new String[CDG_options.active_options_count];
}
/***********************************************************************
* addOption(DialogOptionsRenderingInfo *info)
* sets Dialog options up.
*
***********************************************************************/
void addOption(static CustomDialogGui, int position, int optionNumber, String optionText)
{
String temp_option;
int temp_text_height;
CDG_active_options[position] = optionNumber;
if (CDG_options.text_numbering) {
if (CDG_options.dialog_options_upwards) temp_option = String.Format ("%d.",CDG_options.active_options_count-position);
else temp_option = String.Format ("%d.",position);
temp_option = temp_option.Append(" ");
temp_option = temp_option.Append(optionText);
}
else temp_option = optionText;
CDG_active_options_text[position] = temp_option;
CDG_active_options_height[position]= GetTextHeight(temp_option, CDG_options.text_font,
CDG_options.gui_width - CDG_options.border_left - CDG_options.border_right)+CDG_options.text_line_space;
CDG_active_options_width[position] = GetTextWidth(temp_option, CDG_options.text_font)+ CDG_options.border_left + CDG_options.border_right +2;
if (CDG_options.bullet!=0)
CDG_active_options_width[position] += Game.SpriteWidth[CDG_options.bullet];
}
/***********************************************************************
* getOptionDetails(DialogOptionsRenderingInfo *info)
* Get active option numbers, texts and their max height
*
***********************************************************************/
void getOptionDetails(static CustomDialogGui, DialogOptionsRenderingInfo *info)
{
int i = 1, j = 1, option_count;
String temp_option, temp_string;
option_count = info.DialogToRender.OptionCount;
// Normal Sorting
if (!CDG_options.dialog_options_upwards) {
while (i <= option_count) {
if (info.DialogToRender.GetOptionState(i) == eOptionOn)
{
temp_string = info.DialogToRender.GetOptionText(i);
CustomDialogGui.addOption(j, i, temp_string);
j++;
}
i++;
}
}
// Bottom-Up sorting
else {
i = option_count;
while (i >= 1) {
if (info.DialogToRender.GetOptionState(i) == eOptionOn)
{
temp_string = info.DialogToRender.GetOptionText(i);
CustomDialogGui.addOption(j, i, temp_string);
j++;
}
i--;
}
}
}
/***********************************************************************
* getRowCount()
* Get the Number of Rows
*
***********************************************************************/
void getRowCount(static CustomDialogGui, int width)
{
int i, j, k = 1, temp_height;
bool first_call=false;
j = 0;
if ( CDG_options.scroll_from ==0) {
CDG_options.scroll_from =1;
first_call = true;
}
i = CDG_options.scroll_from;
temp_height =CDG_options.max_option_height;
// How many options fit in the max_height?
while (i < CDG_options.active_options_count)
{
if (temp_height > CDG_active_options_height[i]) {
temp_height -= CDG_active_options_height[i];
j++;
}
else i = CDG_options.active_options_count-1;
CDG_options.scroll_to = j;
i++;
}
CDG_options.scroll_to += CDG_options.scroll_from-1;
if (CDG_options.scroll_to >= CDG_options.active_options_count) CDG_options.scroll_to = CDG_options.active_options_count-1;
// Reverse counting to scroll down to the last option
if (CDG_options.dialog_options_upwards && first_call) {
i = CDG_options.active_options_count-1;
j = 0;
temp_height = CDG_options.max_option_height;
while (i > 0) {
if (temp_height > CDG_active_options_height[i]) {
temp_height -= CDG_active_options_height[i];
j++;
}else i=0;
i--;
}
CDG_options.scroll_to = CDG_options.active_options_count-1;
if (j >= CDG_options.active_options_count-1) CDG_options.scroll_from = 1;
else CDG_options.scroll_from = CDG_options.active_options_count -j;
}
}
/***********************************************************************
* AGS SUPPLIED FUNCTION
* dialog_options_get_dimensions
*
***********************************************************************/
function dialog_options_get_dimensions(DialogOptionsRenderingInfo *info)
{
int i=1, j=1, option_count=0, max_height=0, autoheight=0, active_options=1,
autowidth=0, max_width = 0, temp_width = 0, xpos, ypos;
String temp_option, temp_string;
if ((CDG_options.bg_img_transparency > 0 || CDG_options.bg_img_transparency == -1) && CDG_options.bg_img!=0 ) {
info.HasAlphaChannel = true;
}
// Reserve space for bullet in textmode, if needed.
if (CDG_options.bullet!=0) {
if (CDG_options.border_left < Game.SpriteWidth[CDG_options.bullet]) {
CDG_options.border_left += Game.SpriteWidth[CDG_options.bullet];
}
}
// calculate autowidth and autoheight
if (CDG_options.autosize_height)
CDG_options.max_option_height = CDG_options.autosize_maxheight - CDG_options.border_bottom - CDG_options.border_top;
else
CDG_options.max_option_height = CDG_options.gui_height - CDG_options.border_bottom - CDG_options.border_top;
if (CDG_options.autosize_height || CDG_options.autosize_width) {
option_count = info.DialogToRender.OptionCount;
CustomDialogGui.prepare(info);
CustomDialogGui.getOptionDetails(info);
while (i <= CDG_options.active_options_count-1) {
max_height += CDG_active_options_height[i];
temp_width = CDG_active_options_width[i];
if (max_width < temp_width) max_width = temp_width;
i++;
}
i=1;
// check for min and max sizes
autoheight = max_height + CDG_options.border_top + CDG_options.border_bottom +2;
if (autoheight > CDG_options.autosize_maxheight) autoheight = CDG_options.autosize_maxheight;
else if (autoheight <= CDG_options.autosize_minheight) autoheight = CDG_options.autosize_minheight;
autowidth = max_width + CDG_options.border_left+CDG_options.border_right +2;
if (autowidth > CDG_options.autosize_maxwidth) autowidth = CDG_options.autosize_maxwidth;
else if (autowidth <= CDG_options.autosize_minwidth) autowidth = CDG_options.autosize_minwidth;
}
if (!CDG_options.autosize_height) autoheight = CDG_options.gui_height;
if (!CDG_options.autosize_width) autowidth = CDG_options.gui_width;
xpos = CDG_options.gui_xpos;
ypos = CDG_options.gui_ypos;
// Check on Screenborders
if ((ypos + autoheight + CDG_options.yscreenborder) > System.ViewportHeight) {
ypos = System.ViewportHeight - autoheight - CDG_options.yscreenborder;
}
else if (ypos < CDG_options.yscreenborder) ypos = CDG_options.yscreenborder;
if ((xpos + autowidth + CDG_options.xscreenborder) > System.ViewportWidth) {
xpos = System.ViewportWidth - autowidth - CDG_options.xscreenborder;
}
else if (xpos < CDG_options.xscreenborder) xpos = CDG_options.xscreenborder;
// Set GUI sizes
if (CDG_options.autosize_height) {
CDG_options.gui_height = autoheight;
if ((autoheight + ypos + CDG_options.yscreenborder) > System.ViewportHeight) {
CDG_options.gui_height = System.ViewportHeight - ypos - CDG_options.yscreenborder;
}
else if ((CDG_options.gui_height + ypos + CDG_options.yscreenborder) > System.ViewportHeight) {
CDG_options.gui_height = System.ViewportHeight - ypos - CDG_options.yscreenborder;
}
}
if (CDG_options.autosize_width) {
CDG_options.gui_width = autowidth;
if (autowidth + xpos + CDG_options.xscreenborder > System.ViewportWidth) {
CDG_options.gui_width = System.ViewportWidth- xpos - CDG_options.xscreenborder;
}
else if (CDG_options.gui_width + xpos + CDG_options.xscreenborder > System.ViewportWidth) {
CDG_options.gui_width = System.ViewportWidth- xpos - CDG_options.xscreenborder;
}
}
// Arrow alignment
if (CDG_options.auto_arrow_align >0) {
CDG_options.uparrow_ypos = CDG_options.auto_arrow_up_offset_y;
CDG_options.downarrow_ypos = CDG_options.gui_height - Game.SpriteHeight[CDG_options.downarrow_img] - CDG_options.auto_arrow_down_offset_y;
if (CDG_options.auto_arrow_align == 1) {
CDG_options.uparrow_xpos = CDG_options.border_left+ CDG_options.auto_arrow_up_offset_x;
CDG_options.downarrow_xpos = CDG_options.border_left+ CDG_options.auto_arrow_down_offset_x;
}
else if (CDG_options.auto_arrow_align == 2) {
CDG_options.uparrow_xpos = CDG_options.gui_width / 2 - Game.SpriteWidth[CDG_options.downarrow_img] / 2;
CDG_options.downarrow_xpos = CDG_options.uparrow_xpos;
}
else if (CDG_options.auto_arrow_align ==3) {
CDG_options.uparrow_xpos = CDG_options.gui_width - Game.SpriteWidth[CDG_options.uparrow_img] - CDG_options.auto_arrow_up_offset_x;
CDG_options.downarrow_xpos = CDG_options.gui_width - Game.SpriteWidth[CDG_options.downarrow_img] - CDG_options.auto_arrow_down_offset_x;
}
}
//Position of GUI
info.X = xpos ;
info.Y = ypos ;
//Size of GUI
info.Width = CDG_options.gui_width ;
info.Height = CDG_options.gui_height;
}
/***********************************************************************
* AGS SUPPLIED FUNCTION
* dialog_options_render
*
***********************************************************************/
function dialog_options_render(DialogOptionsRenderingInfo *info)
{
int i = 1, j = 1, k = 1, ypos = CDG_options.border_top, ypos_offset, xpos = CDG_options.border_left, xpos_offset, current_height,
option_count=0, current_option, temp_height, temp_text_height;
String temp_option;
bool linefeed_done;
option_count = info.DialogToRender.OptionCount;
// Draw GUI decorations
CDG_options.dialog_window = info;
// Fill GUI Background
if (CDG_options.bg_img==0) info.Surface.Clear(CDG_options.bg_color);
else
{
if (CDG_options.bg_img_scaling==1) {
if (CDG_options.bg_img_transparency == -1) info.Surface.DrawImage(0, 0, CDG_options.bg_img, 0, info.Width, info.Height);
else info.Surface.DrawImage(0, 0, CDG_options.bg_img, CDG_options.bg_img_transparency, info.Width, info.Height);
}
else {
if (CDG_options.bg_img_transparency == -1) info.Surface.DrawImage(0, 0, CDG_options.bg_img);
else info.Surface.DrawImage(0, 0, CDG_options.bg_img, CDG_options.bg_img_transparency);
}
}
// Outline
if (CDG_options.border_visible) {
info.Surface.DrawingColor = CDG_options.border_color;
info.Surface.DrawLine(0, 0, info.Width, 0);
info.Surface.DrawLine(0, 0, 0, info.Height);
if (System.ViewportWidth>320) {
info.Surface.DrawLine(0, info.Height, info.Width, info.Height);
info.Surface.DrawLine(info.Width, 0, info.Width, info.Height);
}
else {
info.Surface.DrawLine(0, info.Height-1, info.Width, info.Height-1);
info.Surface.DrawLine(info.Width-1, 0, info.Width-1, info.Height);
}
}
CustomDialogGui.prepare(info);
CustomDialogGui.getOptionDetails(info);
// Calculate, how many options fit in the GUI
CustomDialogGui.getRowCount(CDG_options.gui_width);
// begin drawing the options
i = CDG_options.scroll_from;
while (i <= CDG_options.scroll_to)
{
current_option = CDG_active_options[i];
if (info.DialogToRender.GetOptionState(current_option) == eOptionOn)
{
if (info.ActiveOptionID == current_option) info.Surface.DrawingColor = CDG_options.text_color_active;
else info.Surface.DrawingColor = CDG_options.text_color;
if (CDG_options.text_bg!=0) {
if (CDG_options.text_bg_scaling==1)
info.Surface.DrawImage(CDG_options.text_bg_xpos, ypos, CDG_options.text_bg, CDG_options.text_bg_transparency,
CDG_options.gui_width - CDG_options.text_bg_xpos - CDG_options.border_left , CDG_active_options_height[i]);
else info.Surface.DrawImage(CDG_options.text_bg_xpos, ypos, CDG_options.text_bg, CDG_options.text_bg_transparency);
}
if (CDG_options.bullet!=0) info.Surface.DrawImage (CDG_options.border_left - Game.SpriteWidth[CDG_options.bullet], ypos, CDG_options.bullet);
info.Surface.DrawStringWrapped(CDG_options.border_left, ypos, CDG_options.gui_width - CDG_options.border_left-CDG_options.border_right,
CDG_options.text_font, CDG_options.text_alignment, CDG_active_options_text[i]);
ypos += CDG_active_options_height[i];
}
i++;
}
// Remove pushed state, if the mouse has left the buttons
CDG_Arrow uparrow;
CDG_Arrow downarrow;
// Up-Arrow coordinates
uparrow.x1 = info.X + CDG_options.uparrow_xpos;
uparrow.y1 = info.Y + CDG_options.uparrow_ypos ;
uparrow.x2 = uparrow.x1 + Game.SpriteWidth[CDG_options.uparrow_img];
uparrow.y2 = uparrow.y1 + Game.SpriteHeight[CDG_options.uparrow_img];
// Down-Arrow coordinates
downarrow.x1 = info.X + CDG_options.downarrow_xpos;
downarrow.y1 = info.Y + CDG_options.downarrow_ypos ;
downarrow.x2 = downarrow.x1 + Game.SpriteWidth[CDG_options.downarrow_img];
downarrow.y2 = downarrow.y1 + Game.SpriteHeight[CDG_options.downarrow_img];
if (!((mouse.x >= uparrow.x1 && mouse.y >= uparrow.y1)&&(mouse.x <= uparrow.x2 && mouse.y <= uparrow.y2)) &&
!((mouse.x >= downarrow.x1 && mouse.y >= downarrow.y1) && (mouse.x <= downarrow.x2 && mouse.y <= downarrow.y2))){
CDG_options.uparrow_current_img = CDG_options.uparrow_img;
CDG_options.downarrow_current_img = CDG_options.downarrow_img;
}
// Draw scrolling sprites
if (CDG_options.scroll_from!=1 ){
info.Surface.DrawImage(CDG_options.uparrow_xpos, CDG_options.uparrow_ypos, CDG_options.uparrow_current_img);
}
if (CDG_options.scroll_to != CDG_options.active_options_count-1 )
info.Surface.DrawImage(CDG_options.downarrow_xpos, CDG_options.downarrow_ypos, CDG_options.downarrow_current_img);
}
/***********************************************************************
* AGS SUPPLIED FUNCTION in 3.4
* dialog_options_repexec
* repexec for custom dialog rendering
*
***********************************************************************/
function dialog_options_repexec(DialogOptionsRenderingInfo *info)
{
int i=0, ypos = CDG_options.border_top, xpos = CDG_options.border_left, xpos_offset, j=1,
current_option;
CDG_Arrow uparrow;
CDG_Arrow downarrow;
String temp_string, temp_option;
bool linefeed_done;
// Up-Arrow coordinates
uparrow.x1 = info.X + CDG_options.uparrow_xpos;
uparrow.y1 = info.Y + CDG_options.uparrow_ypos ;
uparrow.x2 = uparrow.x1 + Game.SpriteWidth[CDG_options.uparrow_img];
uparrow.y2 = uparrow.y1 + Game.SpriteHeight[CDG_options.uparrow_img];
// Down-Arrow coordinates
downarrow.x1 = info.X + CDG_options.downarrow_xpos;
downarrow.y1 = info.Y + CDG_options.downarrow_ypos ;
downarrow.x2 = downarrow.x1 + Game.SpriteWidth[CDG_options.downarrow_img];
downarrow.y2 = downarrow.y1 + Game.SpriteHeight[CDG_options.downarrow_img];
// scroll up-down: highlight
// Scroll up
if ((mouse.x >= uparrow.x1 && mouse.y >= uparrow.y1)&&(mouse.x <= uparrow.x2 && mouse.y <= uparrow.y2))
{
if (CDG_options.uparrow_current_img !=CDG_options.uparrow_hi_img && CDG_options.uparrow_hi_img!=0)
{
CDG_options.uparrow_current_img = CDG_options.uparrow_hi_img;
CDG_options.downarrow_current_img = CDG_options.downarrow_img;
info.Update();
return;
}
}
// Scroll down
else if ((mouse.x >= downarrow.x1 && mouse.y >= downarrow.y1) && (mouse.x <= downarrow.x2 && mouse.y <= downarrow.y2))
{
if (CDG_options.downarrow_current_img !=CDG_options.downarrow_hi_img && CDG_options.downarrow_hi_img !=0)
{
CDG_options.downarrow_current_img = CDG_options.downarrow_hi_img;
CDG_options.uparrow_current_img = CDG_options.uparrow_img;
info.Update();
return;
}
}
//Nothing
else
{
if ((CDG_options.downarrow_current_img !=CDG_options.downarrow_img ) ||(CDG_options.uparrow_current_img !=CDG_options.uparrow_img))
{
CDG_options.uparrow_current_img = CDG_options.uparrow_img;
CDG_options.downarrow_current_img = CDG_options.downarrow_img;
info.Update();
return;
}
}
i = CDG_options.scroll_from;
// Active option for vertical alignment
while (i <= CDG_options.scroll_to) {
ypos += CDG_active_options_height[i];
if ((mouse.y - info.Y) < ypos &&
(mouse.y > info.Y + CDG_options.border_top) &&
((mouse.x > info.X + CDG_options.border_left)) &&
(mouse.x < info.X+ CDG_options.gui_width - CDG_options.border_right))
{
info.ActiveOptionID = CDG_active_options[i];
return;
}
else if ((mouse.y - info.Y) < ypos ||
(mouse.y - info.Y > info.Height - CDG_options.border_bottom) ||
((mouse.x >info.X + CDG_options.gui_width - CDG_options.border_right))||
(mouse.x<info.X))
{
info.ActiveOptionID = 0;
}
i++;
}
}
/***********************************************************************
* AGS SUPPLIED FUNCTION
* dialog_options_mouse_click
*
***********************************************************************/
function dialog_options_mouse_click(DialogOptionsRenderingInfo *info, MouseButton button)
{
CDG_Arrow uparrow;
CDG_Arrow downarrow;
int i;
// Up-Arrow coordinates
uparrow.x1 = info.X + CDG_options.uparrow_xpos;
uparrow.y1 = info.Y + CDG_options.uparrow_ypos ;
uparrow.x2 = uparrow.x1 + Game.SpriteWidth[CDG_options.uparrow_img];
uparrow.y2 = uparrow.y1 + Game.SpriteHeight[CDG_options.uparrow_img];
// Down-Arrow coordinates
downarrow.x1 = info.X + CDG_options.downarrow_xpos;
downarrow.y1 = info.Y + CDG_options.downarrow_ypos ;
downarrow.x2 = downarrow.x1 + Game.SpriteWidth[CDG_options.downarrow_img];
downarrow.y2 = downarrow.y1 + Game.SpriteHeight[CDG_options.downarrow_img];
// scroll up
if (((mouse.x >= uparrow.x1 && mouse.y >= uparrow.y1) &&
(mouse.x <= uparrow.x2 && mouse.y <= uparrow.y2))||
(button == eMouseWheelNorth && CDG_options.mousewheel)) {
i=0;
while (i<CDG_options.scroll_rows)
{
if (CDG_options.scroll_from >1) CDG_options.scroll_from --;
dialog_options_render(info);
i++;
}
}
// scroll down
else if (((mouse.x >= downarrow.x1 && mouse.y >= downarrow.y1) &&
(mouse.x <= downarrow.x2 && mouse.y <= downarrow.y2)) ||
(button == eMouseWheelSouth && CDG_options.mousewheel)) {
i=0;
while (i<CDG_options.scroll_rows)
{
if (CDG_options.scroll_to != CDG_options.active_options_count-1) {
dialog_options_render(info);
CDG_options.scroll_from ++;
}
i++;
}
}
info.Update();
if (button != eMouseWheelSouth && button != eMouseWheelNorth) info.RunActiveOption();
}
/***********************************************************************
* AGS SUPPLIED FUNCTION
* repeatedly_execute
*
***********************************************************************/
function repeatedly_execute()
{
if (CDG_options.reset_scrollstate) {
if (CDG_options.dialog_options_upwards) CDG_options.scroll_from =0;
else CDG_options.scroll_from = 1;
}
if (in_speech == true) {
in_speech = false;
if (CDG_options.hide_gui_while_dialog == true && gMain.Visible == false && gAction.Visible == false) {
gMain.Visible = true;
gAction.Visible = true;
}
}
}