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Aquarelle

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This project is maintained by Ramotion, an agency specialized in building dedicated engineering teams and developing custom software.

Contact our team and we’ll help you work with the best engineers from Eastern Europe.

Browser support

  • Chrome
  • Safari
  • Opera
  • Firefox
  • IE 11

Installation

bower install aquarelle

Then insert in your html:

<script src="bower_components/three.js/build/three.js"></script>

<script src="bower_components/aquarelle/Aquarelle.js"></script>

<script src="bower_components/three.js/examples/js/postprocessing/EffectComposer.js"></script>

<script src="bower_components/three.js/examples/js/postprocessing/ClearPass.js"></script>
<script src="bower_components/aquarelle/AquarellePass.js"></script>
<script src="bower_components/three.js/examples/js/postprocessing/ShaderPass.js"></script>
<script src="bower_components/three.js/examples/js/shaders/CopyShader.js"></script>

<script src="https://bl.ocks.org/mbostock/raw/4241134/d3.geom.contour.min.js"></script>

API

Constructor

new Aquarelle(textureImage, maskImage[, options]);

Names Required Type Description
textureImage true string, Image or <img> background image
maskImage true string, Image or <img> background image mask
options false object initial options

Options

Names Defaults Description
fromAmplitude 50 initial noise amplitude value
toAmplitude 0 final noise amplitude value
fromFrequency 8 initial noise frequiency
toFrequency 7 final noise frequiency
fromOffset -30 initial mask size
autoplay false true - start animation before first frame is being rendered
loop false true - repeat animation in loop
duration 8000 animation duration

Events

Names Description
created triggered before first frame is rendered
changed triggered before rendering of a frame
completed triggered before latest frame is rendered
started triggered before animation is started
played triggered after animation is started
paused triggered before pause of animation
stopped triggered before reset of animation

Methods

Names Description
pause() pause animation
play() start animation
stop() stop and reset animation
start() start animation over
reverse() reverse animation
reset() re-render frame
setOptions([object]) set animation options
transitionInRange(startValue, endValue[, startTimeMS[, endTimeMS]]) return value between startValue..endValue in range startTimeMS..endTimeMS
addEventListener(type, listener) add listener (listener) of event (type)
removeEventListener(type, listener) remove (listener) of event (type)

Usage

var aquarelle = new Aquarelle(textureImage, maskImage[, options]);
Listeners
function listener(event) {}

aquarelle.addEventListener('created', listener);

aquarelle.removeEventListener('created', listener);
Demos

Static demo

Dynamic demo

Licence

Aquarelle is released under the MIT license. See LICENSE for details.

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Aquarelle is a watercolor js effect.

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  • JavaScript 97.8%
  • Shell 2.2%