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Currently frame grabber thread starts immediately on startup, and starts putting frames in the queue before the client connects. So when the client connects there is a backlog of frames before the client catches up to real-time.
Solution:
only start putting frames in the queue when there is a client actively connected
The text was updated successfully, but these errors were encountered:
Currently frame grabber thread starts immediately on startup, and starts putting frames in the queue before the client connects. So when the client connects there is a backlog of frames before the client catches up to real-time.
Solution:
only start putting frames in the queue when there is a client actively connected
The text was updated successfully, but these errors were encountered: