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Rear facing camera feature #10
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Hi Andrew, It won't be a big deal. I am working on adding a faceSwap demo in the repository to illustrate multi face detection, then I will add the rear-facing camera option (at the beginning of next week). I think I will add an initialization option to provide custom getUserMedia constraint which will override the application constraints and add a method to get the different media devices. |
Great! I don't think I was specific enough though. The example I sent you claims to provide plane detection. That wouldn't be possible yet in standard browsers yet, correct? |
Hi Andrew, I think for AR, the plane detection will be taken into account on browser side, because it also depends on other data coming from accelerometers or 3D scanners. But I think that WebARCore will be replaced by WebXR. The standard is currently too young and I think there will be breaking upgrades, so we still wait before working with it. |
This is great. Thanks, Xavier. |
Hello @xavierjs, I looked over this issue and attempted to implement it in my project. Unfortunately I can't seem to get the video settings to apply. I'm confident my browser / device combo supports rear-facing camera with these settings because I've been messing around with other face tracking sdks and I managed to implement it with those. I'd much prefer to use yours, though, so how do I solve this? Has there been an update since this issue was resolved that might have broken it again? I'm aware that at some point getUserMedia was updated, but I'm not sure about the details. Thanks, |
Hi, You need to give specific
Best, |
Hi all,
Is there any chance you'll be adding a rear-facing camera option in the not-too-distant future? I've seen other webAR executions of this option (for example - https://www.vertebrae.com/mobile-web-ar-advertising/#more-2644).
Again, love what you've been doing and look forward to what's next!
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